 Nice, KP!
#15072 posted by Mugwump on 2017/07/28 09:58:12
2. the brushes move in unison.
You could use your fix from point 1 to prevent this, using duplicates of the same textures with their order shifted.
 Nice, KP!
#15073 posted by Shambler on 2017/07/28 10:17:23
Looking good.
 Killpixel
#15074 posted by PuLSaR on 2017/07/28 11:25:46
Nice! Use ash instead of snow =)
 Ooh
#15075 posted by Qmaster on 2017/07/28 12:13:54
Where's the download-it-now! button? :)
 I Like These Weather Effects
Very cool stuff :)
 Amazing!
#15077 posted by mjb on 2017/07/28 15:55:16
 Thanks All
#15078 posted by killpixel on 2017/07/28 19:14:46
@mugwump - that won't do it, unfortunately. I'm speaking of the deformvertexes parameter in the shader. I use "move" to make the brushes appear to sway to and fro in a sine wave motion. The lame part is that the shader is executed globally at the same time at map load so all brushes reach the end of the move and change direction in unison. Offsetting half of the shaders so that they begin their move while the others are in the middle of their own would be preferable.
Use ash instead of snow =)
hmmm...
 Huzzah!
#15079 posted by killpixel on 2017/07/28 22:24:42
figured out the "deformvertexes happening in unison" issue. "phase" is what I was look for. snow is awesome now :D
 Madfox! Come At Me, Bro!
#15080 posted by khreathor on 2017/07/29 07:39:21
I prepared test statue.
Works in vanilla.
Light is not exactly right on the 2nd screenshot, but I just have put it into some simple scene, to see if it works.
Statue - QME
Statue - WinQuake
1v1 me Muk style!
#15081 posted by PRITCHARD on 2017/07/29 08:38:04
That statue looks really nice :O any plans to release it anywhere?
 Oh Dear....
#15082 posted by distrans on 2017/07/29 16:04:33
8-0
 Excellent
#15083 posted by madfox on 2017/07/29 16:49:07
kreathor, maybe the grey skin could be more weathered.
Resolution is good. Made it yourselve or converted?
blade
of
grass
#15084 posted by khreathor on 2017/07/29 17:20:15
1) some 3D scan (photogrammetry);
2) Retopo;
3) UV Unwraping;
3) Baking AO;
4) Baking color;
5) Mixing textures;
6) Indexing and adjusting;
Voilà! Quake statue :D
Retopology consumes most of the time in this case.
I have to try add more weathering in Substance Painter.
Now when I have a pipeline, I'll create some stuff from scratch :)
That statue looks really nice :O any plans to release it anywhere?
Yes I will release it. I want to create a statue pack, with few different cemetery statues/sculptures, but first I would like to use some in Episode Jam :)
#15085 posted by Mugwump on 2017/07/29 19:15:55
statue pack
Hmmm, cool idea. Any Cthulhu statue in that pack, by any chance? I could use it on a future project.
#15086 posted by khreathor on 2017/07/30 03:30:23
Any Cthulhu statue in that pack, by any chance?
Depends on how much time I'll find for this :)
 Fingers Crossed!
#15087 posted by Mugwump on 2017/07/30 05:02:40
I won't be needing it before months, though, years maybe, so there's plenty of time. I have this long term goal of making a full-on lovecraftian episode but I want to finish my other mapping projects first. And I currently have little to no time for mapping.
 Ter Shibboleth Delay
#15088 posted by KenChennar on 2017/07/31 04:39:45
Due to unforseen technical issues, Ter Shibboleth will unfortunately not make its July deadline. The release of the episode will coincide with the next official release of Quakespasm, which will also be a requirement.
Thanks for your understanding.
#15089 posted by anonymous user on 2017/07/31 11:22:31
How about the smoking angels from heaven and hell?
 #15088: KenChennar
Really looking forward to that episode. The teaser videos you posted a while back looked amazing.
Maybe a slight delay is even a good thing, so it doesn't coincide with Mapjam 9.
 Models
#15091 posted by madfox on 2017/08/02 04:40:00
When downloading the terminator.3ds file I thought it would look good in Quake. Bad thing it has that many triangles.
So I remeshed it and added some new subposes.
Now it has more the look of a Quake2 entity.
terminator
#15092 posted by madfox on 2017/08/02 04:48:52
It seems fitzquake085 doesn't like its highcount verts.
817 vrts/ 1968 trs. It just shuts down.
Quakespasm runs fine. Didn't see that coming.
 Terminator
#15093 posted by Mugwump on 2017/08/02 06:11:03
I thought you were talking about THE Terminator, as in "I'll be back"... That's a model you made? I like its very steampunk look. I think it may go well with ogres and knights in metal maps.
 Terminated
#15094 posted by madfox on 2017/08/02 06:40:25
Lots of details go lost. As you can see the original is more challeging. So no. It's no schwarzenegger.
I got it from a free download site Space Marine Battle Group.
I neede some models for a space mod.
#15095 posted by khreathor on 2017/08/02 06:42:51
I think it's WH40k terminator :D
 Yep
#15096 posted by Mugwump on 2017/08/02 07:25:38
You can totally see the original model is from Warhammer. Your textures (I assume you did the texturing yourself) give it a completely different feel, though, much more quakey.
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