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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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You Sound A Lot Like Me, Down To Not Logging In 
"Inconsistent, poor brushwork, too many monsters, unnecessarily easy, and worst of all I release a new version of my map that, contrary to my statements that it will be improved, are often worse than the original level."

The one difference is my maps are unnecessarily hard instead hahaha, but that last thing did happen when I released the Arcanum demo people thought the house map was fine, but then when I released the final version of the same map in the episode people hated it lol. Another difference is that I never cancel projects ever, I just take years to finish them. Oh and also I tend to listen to more metal-ish stuff. But keep at it, mapping is fun and interesting. 
TF Bots. 
http://www.moddb.com/mods/team-fortress/downloads/tf-bot-version-8

Only three of the waypoint files work and even then the bots are MEH. 
Re: TF Bots 
TF takes a lot of work to play on Quake even with humans. Configs etc. I personally wouldn't bother. Team Fortress Classic and 2 were more fun IMO. There was a GREAT Quake 3 version but no bots IIRC. 
 
I always keep a copy installed on the off chance people happen to be playing, which is incredibly rare. 
 
http://imgur.com/a/vExCe

Something that I started months ago but lost steam on. Hoping to finish it...someday.

Inspired by Neuschwanstein Castle 
@mukor 
Go back to that one! Looks promising. 
Yeah MUK 
Looks real cool. 
Inspired By A BavarIan Castle, 
really? Then how come it looks more middle-eastern than bavarian? 
Cos It's Inspired By Not Derived From. 
 
Hexcalk 
Don't go all sock on us. Just come back to it later or start a new one in a different theme. Just remember, have fun with it. 
Hey Mukor! 
Your loss of steam is the surprising moment of the observer!

I had a hard bite on FourFeather castle too.

Your map has a shadely athmosphere, looks promissing!
Map on!
:P 
Ikwhite Is My Secret Love Next To Metal-theme. 
 
Okay. 
I'll start a map in a new theme. I already created a outdoors Japanese shrine-themed map before saying this (as of now it's only 1 brush), but I've paused work on that one because people expect me to take a mapping block or start a level in a new theme. I chose the "new theme" route because I wanted to release another map in this year. It's gonna be an indoors Japanese castle map. 
Just Kidding. 
I'm not gonna do that "indoors Japanese castle" theme yet.

I'm just gonna do a map in a new theme, that being something I never quite used before. After I release that map, I'll take a 3 month break from mapping, then I'll do that "outdoors Japanese shrine" map and that "indoors Japanese castle" map. ( 
 
Have fun with whatever. Don't place any worries of expectations on us. We'll play whatever you make, whenever. I've got 4 maps I have been working off and on for 5+ years and no one has given me crap about taking too long or whatever. Take your time. Have fun! 
@Qmaster 
Okay, I'll "have fun with whatever" as you say! 
Blown Glass In Quake? 
Yes it is possible:
http://imgur.com/P1IN2yX

Being playing around with the alpha key and simple glass textures and came up with this little hourglass / sands of time thingy. Making it illusionary allows for the sand to be seen inside.

The alpha key is one of the coolest features available, thanks to whoever implemented it. I'm not sure if all engines support it though. I was thinking with alpha, and maybe a blue glass texture one could make ice cubes and a frozen castle style map... Lots of possibilities. 
Uh 
I don't see the glass, only sand in a very dark corner.

But yes, my tech map makes use of alpha for lots of things such as glass. 
Better Shot Here I Hope... 
Imgur seems to have really destroyed that other shot. This one its easier to see the glass in. Never sure how dark things are going to be...

http://imgur.com/5stxjNF 
@-Redfield 
If you post screenshots, it's good to know to tune up the gamma 200%.
It's hard to keep up with the thin blue gamma colour.
Nice done!

I was working at something simmilar static entity.
And statics have no transparents.
sandbox
Thanks Madfox 
Now I see it. Subtle but well done I think. 
Madfox 
Thanks for the tip. I like how easy Imgur works but I'm not to happy with the way screens look on there. I increased the brightness and made the alpha higher in the second screen.

Your model looks really cool too. You are certainly the master of Quake modelling. I would like to learn some modelling after I finish my current map, but it seems very challenging. 
High Performance Rain 
shader/brush rain

An alternative to DP's rain that has virtually zero impact on performance, even with very, very low-end hardware.

Next is snow, which will be a little more tricky. 
 
isn't there a fillrate cost in areas with long sight lines? 
I Can't Answer That Question 
I'm certain it *technically* has a performance impact, but in my tests (so far) it isn't appreciable. 
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