Fuckin A, Daz
#1483 posted by starbuck on 2004/10/10 04:37:18
excellent plot line, make sure you include a holodeck too. And fill it with virtual hookers.
Note:
#1484 posted by metlslime on 2004/10/11 07:34:28
I just talked SleepwalkR into fixing pipeline, so now it's back up.
Awesome.
#1485 posted by Zwiffle on 2004/10/11 09:12:24
nt
Some Progres...
#1486 posted by Jago on 2004/10/17 12:22:05
I've made some slight progress on my Q1SP map, but please, stop asking me for release dates. The only release date I cannot possibly miss is " when it's done".
http://img97.exs.cx/img97/2610/jqsp1-12.jpg
Jago
#1487 posted by R.P.G. on 2004/10/17 12:46:23
The only release date I cannot possibly miss is "when it's done".
Bal has missed that date on Bal3DM5.
Looks Nice!
#1488 posted by necros on 2004/10/17 13:56:16
i think some small 32x32 (or 16x16) lights running along the edge of the floor where the trim is shining upwards would look good and help to equalize the lighting. right now, it's super bright up top and the floor is fairly dark which looks odd.
i like the detail on the trim on the ceiling. not many take the time to extrude trim like that and it really does make stuff look better.
Larf
#1489 posted by Lunaran on 2004/10/19 01:06:11
Bal has missed that date on Bal3DM5.
Now go away, you seely eenglish peeg dogs!
#1490 posted by starbuck on 2004/10/19 06:00:19
Bal has missed that date on Bal3DM5.
Low blow! But one that had me laughing out loud, nice insultry, RPG.
/me Hugs
#1491 posted by pope on 2004/10/20 01:00:48
his blackmarket beta of bal3dm5
More Progress...
#1492 posted by Jago on 2004/10/20 15:58:46
http://img54.exs.cx/img54/2997/jqsp1-13.jpg
And yes, I know that ladder has to be redone.
Jago
That celing on the right of the ladder looks like it needs more support, I'd whack in some poles or something there to look like they're holding it up. Its not a big deal but its a tad unrealistic as it is now.
Nice
#1494 posted by Vondur on 2004/10/21 03:55:28
jago that looks good and what mister fribbles said...
Jago
#1495 posted by JPL on 2004/10/21 06:28:37
It looks cool, and it's an interesting architecture... I just chave to omplain about the lack of light near the floor, whuch is a little bit too dark IMHO.. Anyway, it's rather good... Keep it up !
Bp
#1496 posted by cyBeAr on 2004/10/21 13:39:15
I win because I deleted my blackmarket copy because I thought it would be released soon...
Still Got Those Dark Floors...
#1497 posted by necros on 2004/10/21 13:48:55
still recommend putting some spots shinning upwards along the walls there. ;)
rest (besides the ladder) looks nice.
CyBeAr Is Teh Win!
#1498 posted by R.P.G. on 2004/10/21 16:21:19
I win because I deleted my blackmarket copy because I thought it would be released soon...
LOL kthx.
Worst Ladder Ever.
#1499 posted by Megazoid on 2004/10/21 17:30:57
Ten dollars? I laugh at you. Please to note that this is no ordinary comic book.
Progress Without Ladder...
#1500 posted by madfox on 2004/10/26 01:01:27
Shots
#1501 posted by nitin on 2004/10/26 01:05:12
actually look pretty ok. Break up the flat walls with some angles to avoid repetition.
Whoa...
#1502 posted by necros on 2004/10/26 12:03:35
it's a normal madfox map! cool!
is this a new map and not one of the older scraps?
Grid
#1503 posted by madfox on 2004/10/27 08:42:42
There's a bridge-walk in the middle, which I left out. Reason it looks rather flat.
...if you played the older scraps you might know...if it's worth mentioning.
MadFox
#1504 posted by JPL on 2004/10/28 09:57:17
Rather nice screenshots with cool lightning effects... Perhaps you should use a different texture in the middle part of the walls to break its uniformity... Like nitin, I also think that some angles will increase the map design quality... anyway, it's a good work...
Carving Like A Piece Of Cake...
#1505 posted by madfox on 2004/10/29 14:33:24
It's my first attempt on working grid-attitude.
I wondered, how it would look like, if the texture design was carved out...and at the same time create decent "inner" textures.
Creating good carving tools, ie texture sides.
MadFox
#1506 posted by Kinn on 2004/10/29 15:25:44
Don't use the carving tool. It will only cause grief. What editor are you using now btw?
Shhhhh
#1507 posted by HeadThump on 2004/10/29 18:28:52
that is something you have to learn from experience ;}
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