News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
WIP Jam9_dumptruck 
Lots more detail and lighting tweaks to be done. This will be my 2nd Q1SP release but technically my 3rd SP map. Happy to read constructive criticism.

http://imgur.com/a/T1Nul 
Looks Promising So Far. 
Probably needs lots more detail and lighting tweaks but definitely good potential :) 
Jam9_dumptruck 
This looks too dark too me, and too empty. Need more details, broken pieces, ... 
 
Too dark? I can see pretty clearly. Maybe you need to adjust your monitor, Barnak. 
Looks Good 
focus on layout and gameplay before working on details 
Re: #15019 
Thanks for feedback all.

@Barnack The map is being designed for GAMMA 1 setting in the console. I'll be tweaking things a lot before release. As far as empty... yep but little details come last in a Jam. Last priority for me.

@Drew Luckily Quoth makes it so easy to tweak game play with the use of multiple targets per entity. I love it. 
Yes 
definitely comes in handy, hence why I always pissed everyone off with my non-vanilla speedmaps hahaha 
Details 
I think that what makes Quake maps interesting, is the exploration factor, the atmosphere, the out-of-this-world feel and the vistas, the details.

Thi is what make Quake different (and superior ?) to most modern games which are using high resolution textures and fake 3D to make them realistic looking. Quake compensate its low resolution texture set with more 3D details.

Add more ruins, piles of bricks, rocks, broken parts, pilars, columns and altars, pipes and machinery, holes and traps, broken walls, etc. This is so cool in this game ! 
Jam9_dumptruck 
lookin' good. the first shot feels pretty doomy. When is the deadline for jame9, anyway? 
@killpixel 
Deadline was extended to the 22nd. The big area in that first shot is an homage to Doom 2 Map03 The Ganlet. I was going to stick to that layout but that central area is really all that survived.

http://doom.wikia.com/wiki/MAP03:_The_Gantlet_(Doom_II)

@barnak

Add more ruins, piles of bricks, rocks, broken parts, pilars, columns and altars...

These are WIP (work-in-progress) shots as I mentioned. I'll put in as much detail as I can. I was planning on it. I totally agree with you about atmosphere. Jams are jams though. :) My shoulder is already killing me from mapping for hours on end! 
Gods.bsp 
Hello just wanted to show off my QWTF map. :) It was made with Trenchbroom and tyrutils.

http://theenemydrow.blogspot.ca/2017/07/godsbsp.html 
Gods... 
Too bad this is a team/deathmatch map.

Perso, I only like/play SP Q1 maps. 
Gods.bsp 
Cool. I will check it out with some bots. 
Oh It's TF 
:( 
Tough Crowd. 
 
Drow 
func_ is primarily a singleplayer focused site. I don't know of any TF mapping/playing communities, I don't even know if there are bots for TF?

You're always going to struggle with feedback on such a small niche 
@-drow 
I'm also singleplayer, but for a CTF map is looks amazing! 
 
release the source so somebody can make a single player version 
Oh 
Multiplayer...looks awesome tho. 
@drow 
The screenshots look cool. But the Quake version of TF AFAIK has no bots and not too many servers. Please let me know if I am wrong. MP Quake is not exactly user friendly. And yes this is a SP focuses site for the most part. My first two posts here were for MP maps. So you're not alone. 
Fly Trap 
I deleted the stem and furnished it on a button plate.
I wonder how the qc would work, while eating the player.

Fly Trap

You've got mail, mfx. 
Cancelled Hc4. 
I have cancelled hc4 for reasons I'm stating here, starting from the next paragraph.

It is true that I was not an honest Quake map author. That was because my Quake maps were plagued with issues. Inconsistent, poor brushwork, too many monsters, unnecessarily easy, and worst of all I release a new version of my map that, contrary to my statements that it will be improved, are often worse than the original level. I won't lie anymore, okay anyone?

That spatial transcendence thing was dumb. I tired of word salad. "Psychedelic" is awful. "Anti-authoritarian" is awful. I brought up "word salad" in the same sentence with "Skinny Puppy" in it. I don't hate Skinny Puppy, it's just I don't listen to them as much as I used to since February 2017, though occasionally I do that when I have enough time to do so (which is nice but rare). I mostly listen to metal music (especially thrash metal), industrial music, old electronic music (including 20th century Detroit techno and 90s electronica), ambient music, and yes, Nine Inch Nails (yeah!). And I don't watch anime a lot these days.

And please notice that I am posting here without my func_msgboard "hexcalk" account because I don't use it anymore. That's because I was annoyed that my name appearing on the FAQ page for 3+ months straight without an apparent end on sight because people thought I was browsing func_msgboard for far too long. I still have my email intact, thankfully.

Better luck next time, me! ;)

hc4 was a metal map named "0: Metallic Fort", and I put up the final incomplete version on Quaketastic because I spent too long changing it. The link to the source map is here:

http://www.quaketastic.com/files/misc/hc4test5comb.map 
WWTF Dude !? 
Heeh ? 
Crossroads 
Okay, I was already encouraged by the func_msgboard community to get better at mapping, so yeah, I have done this "I release an incomplete version of hc4" thing for that reason. I am growing up, hoping that people make my mapping skills reach maturity levels. Whenever somebody tells someone to make a good Quake map, it's proof that the author's gonna accept his future as potential to become satisfied with how polished it is. 
@Hexcaulk 
Go map!

func_msgboard is not always the most pleasant place for newbs or people who go against the norm. Map for you and no one else and you will be happy. Just be prepared for criticism, learn from it and then let it go. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.