I have uploaded another screenshot to
http://imgur.com/a/rpWeb . You may notice that I'm using the Arcane Dimensions devkit.
So far I have used: rotating brushes for the traps in the hall, the entity state system in order to properly link two trigger_multiples, and the a custom particle emitter for the smoke in the middle of the hall. I have a few more ideas but at the very least I need to add breakables (remember the stained glass that leads to the staircase?).
The use of AD has been discussed before, but I now realize that a faithful remake/remix of Winnowing Hall cannot be created without it. I'm really enjoying mapping, but it has proven to be very time consuming. There's a good chance that this will be both my first and my last map.
I don't want to cause any fuss here. If you all agree that AD doesn't belong in QUMP then I will respect that and I will leave the project without any hard feelings. In any case, I want to thank HexenMapper for creating QUMP because it finally made me mapping. And I have every intention of finishing this map!
- Jheronimus