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Quake Upstart Mapping Project - In Beta Release, Link Included!
Update: Current release here:

http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip

Playtest and give feedback!


Idea is to encourage newbies to build a quake map, and stick them all together. Anyone is welcome to join, just add yourself in here:

https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit

The recent DUMP projects for doom have been good motivation to get people into mapping, or for old hands to do something casual. I started building a quake map and decided someone should start a QUMP project, although I'm a total noob to quake mapping, hopefully I can learn what I need to put this project together over the next few months. If a more experienced mapper wants to take over as organizer, I would be grateful, but I'll do what I can in the interim.
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I might try out adding more brightness there, but I really do like how it feels already atm. 
 
NewHouse, its look is nice. Butmaybe make lava some brightness (by adding some small lights above it)? 
Misc_fireball 
And dss some "misc_fireball" entitees like in the start map. 
Like This? 
 
Yes) 
#104 
That lighting makes a big difference. Much better. 
Looks Great, NewHouse! 
Very hellish. 
 
yeah. very nice lighting

that's colored lighting right?

i'm still going slow, but here are some screens:
http://imgur.com/a/UFuTI 
@topher 
Thank you.

Yes, I'm using colored lighting.

Looking great so far~ 
Getting Some Dm1 Vibes From That Map. 
Very nice, topher. 
So... 
How is everyone going?

I'm slowly plowing through my map, adding a bit every day. probably 60% done... 
 
some rooms done, general idea nailed. i have to GO MAP! actually. but i am 10% done at most. 
 
Not a single brush more than the start area I showed before Xmas. Had more pressing matters to attend to. 
Working On Second Half Of The Map. 
@Newhouse 
Wow that looks great! will the entrance be hidden like in the original entryway? 
@HexenMapper 
Yes, it will be hidden, but every curious player will find it quite easily. 
Very Atmospheric 
 
Status 
i will be creating some brush assets and grouping them in one file
maybe i will do a curve tutorial. like this:
http://www.quaketerminus.com/hosted/happymaps/curv_tut.htm
but for trenchbroom, and adding some info, like the angles (0� ; 26,56� ; 63,43� ; 90�), how to build doorways in those arches
i will test if there can be doors in those angles without issues, and with 45� angles.

i will try to do this at least 1 hour each day
alongside i will continue to work in my qump map, but i will focus on assets and trying bad and good brushwork, seeing how monster interact, checking map sources. i also have to check the test maps for arcane dimensions, i never played them or checked the sources.

we can exchange newbie stuff
but not for now, i don't want to post and share garbage 
 
Nice, good on you topher. 
How Is It Going, Everyone? 
Hopefully there is now a little pause with jams (or maybe I just keep pause). I will continue working on 1/2 entrance, I will show something new at the end of this weekend. Let me know if there is some styles or themes you want me to try out putting near your teleports. Also if you need testing and stuff, just ask hexenmapper or me.

Here is my mail, so you can ask or share files, if you guys want: mikkou90 ( at ) gmail ( dot ) com.

Happy mapping for everyone! 
 
Ah yep, good stuff, look forward to seeing what you've come up with! I'm getting closer to having the basic layout done, adding a few details and monsters as I go.

some pools of water and broken glass would suit the entrance to my map. (wizwin1_8 for the glass texture)

People can email me too at:

thespidersrepublic (at) hotmail (dot) com 
 
I am joining!


-ijazz 
 
newhouse you (insert four lettered word of choice)
mikkou90@gmail.com is not a valid email! 
Good Link Fir Motivation 
Good Link Fir Motivation 
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