#126 posted by Lunaran on 2014/10/21 17:49:27
Also have-yet-to-be-confirmed:
Lunaran
what
no
More Time To Finish The Maps...
#127 posted by Barnak on 2014/10/21 17:52:59
I suggest that you guys add a week or two to that jam project, to let the slow ones to finish their map.
There's no hurry, and as a player, I can wait to play with your babies.
I much prefer to play nice looking maps than rushed ugly maps...
Oh well, do whatever you want, since I'm just a shit fly !
Ionous: Half a map is better than no map. I might consider a short extension though, since I'd like the pack to go up on Halloween, which is pretty much 5 days away from the current deadline...
Lunaran: #35 misled me, sorry.
Barnak: I thought a month would be plenty enough to finish. Again, I'll think about it closer to the weekend.
Don't Wait For Me
#129 posted by RickyT33 on 2014/10/21 18:45:31
I've seen my arse
Heh...
#130 posted by distrans on 2014/10/22 02:35:40
...I could send in the vocal and brass charts for the latest production, because that's what I've been working on :)
So looking forward to the travesty.
#131 posted by scar3crow on 2014/10/22 22:04:26
I wouldn't say wait for me, but I do have a little ways to go, so I'd appreciate any extensions. I need to add a few things. Like, lights. And monsters. And a remaining third to make it a nice short map. I blame not finding out about it for a bit, also tornado watches, also wife's birthday, also wasting time on a joke map for it, also having no plan. Also being really friggin slow in Radiant.
But yeah if it comes down to it, I'll seal it up and put in a trigger_once of "I had good ideas!" in front of the exit.
#132 posted by Drew on 2014/10/22 22:12:17
just ignore your wife and camp out in your underground shelter for the next 4 days.
Jam Organiser Power Abuse
The deadline is extended to October 29th.
This is because of reasons. One of which is me extending the jamming period to a full 4 weeks instead of 3 weeks with a bonus.
BTW This Is A One-time Deal So Don't Ask For More
#135 posted by JneeraZ on 2014/10/23 00:58:55
No Daz stream today. Such sadness...
*looks At Calendar*
#136 posted by scar3crow on 2014/10/23 05:04:02
*cuts "Texture Alignment" feature*
If anyone complains, it's "retro".
Deadline Extension.
#137 posted by Shambler on 2014/10/24 13:08:34
Why not. Extend the fucker a week if you need to. If it gets people to make something cool, that's good.
Blergh....
#138 posted by ionous on 2014/10/26 06:50:52
Working on this thing is making my head hurt. I just want to box the entire map and say 'fuck it'.
Ah well. Making a push to finish the architecture tonight. We shall see.
#139 posted by scar3crow on 2014/10/27 05:21:54
Architecture mostly done, filling out details, putting in monsters and items, need to orchestrate the final fight and do lighting. Got a few ambient sounds in.
It is an incredibly ugly map, but if I didn't accept that, I'd still be working on the starting area.
Leaks Ahoy!
#140 posted by ionous on 2014/10/27 10:01:36
Leak after leak after leak. I may need to change the way I construct maps, because this is ridiculous.
#141 posted by scar3crow on 2014/10/27 14:26:10
Oh yeah, horrid leaks here. And I've no clue where from.
#142 posted by Killes on 2014/10/27 15:41:33
Zerst�rer map jam release for Halloween, could it get any better ? :D
Nor I...
#143 posted by ionous on 2014/10/28 00:48:41
I'm working on one where the pointfile 'line' starts at open air inside the map to another point in open air, again, inside the playable section of the map.
Gah. I can't look at this shit anymore. I'll try again in a few hours.
#144 posted by - on 2014/10/28 01:03:00
Pointfiles are a waste of time.
Cover half your map in a brush. QBSP. Cover the half that still leaks in a brush. QBSP. Repeat until you find the leak/bad brush.
^^^
#145 posted by necros on 2014/10/28 01:48:27
It sounds onerous, but because you're covering half at a time, it'll always be a fixed amount of recompiles before you find the leak. (mostly).
Gah. I can't look at this shit anymore. I'll try again in a few hours.
Sounds familiar to me.
Thanks Scampie
#147 posted by ionous on 2014/10/28 03:47:43
Never tried that before. Found it; it's a magically disappearing brush. Vanishes in-game, creating the leak. Deleting and rebuilding does not good. Only time it disappears is when I cover the entire problem area with another brush. Might end up doing this, since I don't know how to fix this. We'll see. Off to work. Try again tomorrow.
If You Use Worldcraft
#148 posted by RickyT33 on 2014/10/28 14:44:31
There's an error-checker. Also in Hammer 3.4 you can load the pointfile and it appears in the 3D viewport, unlike 3.3 . Even if you don't use the editor, you could open the .map file in there and see if you can repair the leak.
Just Gonna Say
#149 posted by scar3crow on 2014/10/28 20:16:20
Thanks to the deadline, I'll probably actually complete this. Working on final fight, maybe adding a few more mini-fights for the mid game, and doing the lighting. Should probably fix that leak too... But yeah. This has been a lot of fun.
I'm Excited
About yours more than probably anybody else's (except mfx's of course!). This jam might not have generated as much mapping or hype as the previous two but at least your mapping cherry is finally popped.
|