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Q1SP Indiegogo Project
I have been thinking about this idea for some time now and I am curious to know what people think. Would anyone be interested in a professional quality funded Q1SP map by me? (Example - Zendar / Ivory)

Is there enough people interested? I assume a lot of people played my previous maps but did not comment so here's the chance, forum lurkers, what do you think?

I was thinking over a 6 week time frame with different donations getting different perks, like the chance to include your own idea of a secret in the map, access to the dev map files, vote on theme or map name?

Any thoughts?
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Heh 
I just think that the target audience is mixed. Some of the readers are mappers who are proud and amateur (like me), and some of those mappers get green-eyed in different ways, some for the map quality, some for the success, it's just a volatile mix of artists with varying degrees of personality traits. It was a bold question when looked it in this kind of context, I mean the fact that some readers are here to play the maps alone, some are interested in the development side too... - some will see others as competitors, whereas others will see them as providers of playable content. 
It's Easy To Get Jaded 
 
Sock Shouldn't Listen... 
....and Baker obviously hasn't listened nor read the actual thread. Otherwise he would have noticed there is clearly no bloody herd mentality, just people offering view points from BOTH sides and in-between too. Often with some thought out reasoning, and sometimes where people were going too far, useful counter-arguments.

Maybe do more "thinking" before typing next time. 
Baker 
What if Kinn started a thread back in 2005 like "Would you play a map that wouldn't run in WinQuake?"

But my maps do run in WinQuake :} 
#rekt 
 
Just Two Questions 
1) who the fuck is that sunglasses guy named ����puple
2) when hes gonna map?
3) whatta fuck is goin on? 
Is This Thread Still Going 
"Good" "job" "lads" "\"\"" 
At Least... 
I payed 100$ to buy Aftershock, because there were no editors at that time free available.

I do know the variable variant is a dollar sign.

I'm surprised a toppic like this goes on for so long without the author's comment.

I'm ready to go back to my computerstore to pay for Quake AGAIN! 
What If... 
...ones who donated are the only ones who gain access to the map(s) or episode(s)?

i'm a player, not a mapper. i wish i was. but IF the talent leaving comments on this thread all collaborated on a new 'Quake' game, I WOULD PAY TO OWN THE MASTERPIECE THAT WOULD COME OF IT. 
Difficulty Selection 
the difficulty selection map could be as follows:

easy
id
nightmare
Tronyn
I Would Have Argued With You ... 
... if it were some months ago about easy and id difficulty being the same, but after seeing a friend running out of ammo and axing things in normal e1m1 even though he took all the ammo that map has, made me lose all my arguments. 
Corcerello, 
i like your comments/reviews on quaddicted.

i still consider 'Tronyn' the hardest skill level. i usually play on his 'normal.'
maybe:
id
hard
Tronyn
Tronyn (nightmare) 
Re 133 
I suspect that he really has left the building 
 
Over what? This thread? 
Sock 
Said he was leaving the thread long time ago, in #31.

* dB_Audio, the previous list was perfect. Except maybe you could add a fifth skilll level for Tronyn skill 4 in Arwop ;)

I don't deserve that compliment, but thanks anyway. 
Why Not? 
..but it would be more interesting with a more ambitious project, like a full episode 
Shit 
... I missed the party. Yes, I'd pay for a sock map - or any other high-quality map (in fact I said so as a comment earlier on one of his maps), just not 10$. I'd say it's something like 2-3$ for a single map, 5$ for a 3-map mini-episode and 10$ for a full episode. These are realistic prices in a modern daily-75%-off Steam world. I'd also pay money for a good Doom episode, these two games itch my shooter scratch pretty well. 
I Would Pay 
... http://youtu.be/l91ISfcuzDw

in all seriousness, how much would you net from this? It's a bit of a niche community, how many paying customers would you get out of it?
If you get a 100 people paying 5 bucks for a map that might be nice as extra income, but not for a full time investment. Then again I don't know just how fast Sock can churn them out. I think we've been a bit spoiled by things like Bundles and Steam sales also. 2 bucks a game only works when you have a huge platform to leverage.

(throws 2 cents at dead horse) 
 
This is hell
This is fate
But now this is your home and it's great
So rejoice
Pop a cork
Honey, everyone's coming to modern video game industry! 
 
The drunk thread is over there. 
Hmmm I Could Consider It. 
Hmmm if somebody made an entire episode? Yea I could consider 10 dollars for sure. 15 if it gets some more custom QC support like new monsters and weapon or features that go beyond the usual vanilla stuff. But I don't expect to make a living from that since in game dev you need large numbers. I think you could cover your coffee costs though hehe.
If there was a constant flow of epic quake 1 and 2 episodes on a monthly bases... oh lovely thought 
 
After re-reading the thread I think I have definitely changed my perspective a little bit. Sock did state he'd release for free after the project is finished, the model would be similar to a patreon model? You pay into the project and that's to support the artist?

I do think I'd pay for an ITS game actually, a fleshed out game would be worthy of my money and time thinking about it. 
Ok 
If you could make a game scarier than kleshik(and bloodier) then i will pay $60.
Or ₹800(rupees) 
Patreon Is A Good Choice. 
You can count on me. 
Tools 
Regardless of how good or bad the maps are: When the mapping part begins to make money, the makers of the tools you're using for that can run into motivation problems if they don't get a share. That is even after reviewing the licenses of those for whether such a commercial use* is allowed in the first place - the next version might not be for free anymore. Or the next version might not be released anymore because the billing troubles are a nuisance. The tools are there and ready for use, but they were not easy to make either.

*And it _is_ a commercial use. Worst, even the game studios might not want to see a commercial ecosystem based on their stuff. 
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