Update
The chainsaw animates properly, and the chaingun works... sort of. Ammo box models don't appear for some reason, and I haven't managed to get a double-impulse 8 selection going. I'll definitely have to fix those before implementing lava nails and multirockets.
Ok,
#127 posted by Tronyn on 2004/08/06 01:36:55
distrans, I'll probably just finish your map and use it.
As for my maps, the ikblue/knave underground thing is making some progress, architecture is about 1/3 or 1/2 done, while about 1/2 of that is lit.
Tronyn
#128 posted by PuLSaR on 2004/08/15 17:10:14
Do some hell-ish motives fit the theme of the project?
btw what's your e-mail?
Oh Yeah
#129 posted by Tronyn on 2004/08/15 18:32:02
netgames@netdp.com
and yes, hellish is good. I'm thinking of putting a flesh section or two in my second map myself.
in addition to ripping off the "demonic library with no floor" section from contract revoked :)
That's Great
#130 posted by PuLSaR on 2004/08/15 18:41:12
I meant exactly the usage of flesh textures from knave wad
Tronyn Did You Get A Chance To Look At Those Models
#131 posted by dylan on 2004/08/15 19:13:29
if you like them i can get started on some to replace the axemen etc.
Tronyn,
#132 posted by necros on 2004/08/15 19:41:42
is this the same thing i was mapping the unforgiven map for at one point?
And...
#133 posted by R.P.G. on 2004/08/15 20:07:18
If this is not Unforgiven, then what happened to that? DaZ asks me once every other day to release that start map. It's getting rather annoying.
Nope
#134 posted by Tronyn on 2004/08/16 04:32:36
Unforgiven and this are two seperate projects. Necros, where's your unforgiven map at? I just assumed that you and Tyrann were slowly chugging along. Obviously RPG's start map is done, my map is beta but I need to compile it with a decent VIS level, which will take a week or so (another map, almost equally large, has priority because I want to release it first). Anyway, so that's what's up with that.
dylan: Nope haven't looked at the models yet but I did recieve your email, and I will tonight or tomorrow and let you know what I think.
and RPG, I think Daz is just trying to get you back over your harassing him about Night Journey. Err... wait, I'm involved in that too... damn
TNJ!
#135 posted by R.P.G. on 2004/08/16 09:11:24
!
Hm...
#136 posted by necros on 2004/08/16 09:21:56
to be honest, i lost interest in that map... :( i still have the source for it though, do you want it? there isn't that much to work with -- 1500 brushes only... but i can send it to you if you want.
Necros
#137 posted by aguirRe on 2004/08/16 13:17:58
As always, I'd appreciate any map source contribution for testing purposes.
Yeah Sure Necros
#138 posted by Tronyn on 2004/08/16 17:05:31
why not, I'll have a look at it. If it's feasible to do something with it for the project, I will. If not it'll just be my map and Tyrann's, which would still be a fair-sized pack because both are huge maps.
update of the arcane website coming soon....
If You Need An SP Tester...
#139 posted by Scragbait on 2004/08/16 17:09:31
...I have experience. Only if you have been happy with my past contributions to your projects.
Hey, Yeah
#140 posted by Tronyn on 2004/08/16 18:17:48
Your testing has been great Scragbait, whenever I've got something playable (for this or any other project), which is basically just a matter of compiling time, I'll send it directly to you. Cheers :)
Tronyn,
#141 posted by necros on 2004/08/16 19:18:14
what email should i send it to?
sorry for bailing out, btw... those textures just weren't doing it for me... not enough blood, i guess. ^_-
Those Textures Didn't Do Much For Me, Either.
#142 posted by R.P.G. on 2004/08/16 19:26:07
But I was still able to create something.
http://rpg.spawnpoint.org/images/blah/newunfer.jpg
</p1mp>
Oh
#143 posted by R.P.G. on 2004/08/16 19:26:48
That wasn't meant to be a slag. :(
Tronyn,
#144 posted by HeadThump on 2004/08/16 19:42:18
How much more time do you plan to put in to the project (Arcane). I'm still trying to get a partial conversion project of my own out the door, but if I have it completed in the next few weeks, I'd like to finish up the Ikblue section I've worked on previously.
A little discription, the wall layout is based upon some intricate Sufi abstract art my brother in law stumbled upon in Bahrain. Connect the walls with domes and butresses, and fill in the floors with pools, pillars and archways and it should be a unique looking palace when it is done.
BTW,
#145 posted by HeadThump on 2004/08/16 19:44:17
if you are finishing up in the next few weeks, I'll gladly put my Partical Con asside and work more extensively on the IkBlue design.
Heh
#146 posted by Tronyn on 2004/08/16 21:29:04
headthump: oh no don't worry, this has a lot more than a few weeks left. If you finish your section, I will either graft it onto my map or to distrans' map, as both use IKblue so it should fit in nicely. sounds good.
necros: looks like he's got you there :)
You can send it to netgames@netdp.com
Maybe I could convert it into a boss arena for the pack or something.
Tronyn
#147 posted by dylan on 2004/08/19 21:59:18
the sooner you get back to me on which models you want to use the better, also i can make a shitload of map models as soon as i am done with the enemies so a list of what you would like would be great. as well as what any other mappers would like.
Hmm
#148 posted by Tronyn on 2004/08/20 17:34:42
I'm having troubles opening the models with my qME. I guess I'll try downloading a different version or something...
.
#149 posted by necros on 2004/08/20 21:21:14
if you double click on .mdl files, and have qme associated with those files, i find that the program fails to load the models. the only way to do it is to open qme and use they open window to load models...
Would You Like Them In Mdo Format?
#150 posted by dylan on 2004/08/20 21:30:32
i can send them in .mdo format, qmelites native format, or as necros stated try opening them from qme.
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