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OBJ-2-MAP V1.1
So I added a few new features to my OBJ-2-MAP utility and put together a small web page explaining how to use it.

This is a utility that can take OBJ files exported from any modeling app and convert the geometry inside into Quake brushes.

http://www.wantonhubris.com/obj-2-map/

Have at it! I think everything will work.

[edit: updated url]
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Oh My God! 
Google sketchup mapping! 
Let The Brushes Flow! 
Yea this will be interesting for future maps. 
 
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When I get time. 
 
I've moved the site to my web site. Does this work better?

www.wantonhubris.com/obj-2-map 
 
Http://www.wantonhubris.com/obj-2-map/ 
thx 
 
Could an admin change the link in the OP? 
Does Geo need to be convex and manifold? 
 
Now we just need map to obj so as to plug Trenchbroom or Radiant into the UE4 workflow. 
 
Fixed url 
Pyro 
only if you select standard. If you select the other 2 modes, it will create 1 brush per face.

Going standard and convexorizing your geometry yourself works really well though. 
Minor Request 
when you have a lot of faces to process, this can take several seconds. you might consider adding a progress bar as currently, the window just freezes and the icon disappears from the taskbar until it completes. 
 
I always meant to do that ... I just never had a case where it took more than a second so I just didn't bother. Heh. 
Ha! 
users will always find a way to break your software, especially if that user is me!

i think the only real weirdness is the way it vanishes from the taskbar while it is working and doesn't reappear until you click ok in the dialog box that pops up when its done. it makes it look like it closed if you bring another application into the foreground and can't see the window anymore. 
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