Let The Brushes Flow!
#2 posted by
Skiffy on 2015/05/25 17:45:46
Yea this will be interesting for future maps.
#3 posted by
Spirit on 2015/05/25 18:46:32
Hosting websites on Dropbox is only meant for short-lived temporary sharing, please upload to Quaketastic or your own website?
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#5 posted by
JneeraZ on 2015/05/26 11:42:32
I've moved the site to my web site. Does this work better?
www.wantonhubris.com/obj-2-map
Http://www.wantonhubris.com/obj-2-map/
#7 posted by
Spirit on 2015/05/26 12:18:27
thx
#8 posted by
JneeraZ on 2015/05/26 13:32:38
Could an admin change the link in the OP?
?
Does Geo need to be convex and manifold?
#10 posted by scar3crow on 2015/05/26 23:28:05
Now we just need map to obj so as to plug Trenchbroom or Radiant into the UE4 workflow.
Pyro
#12 posted by
necros on 2015/05/27 00:05:37
only if you select standard. If you select the other 2 modes, it will create 1 brush per face.
Going standard and convexorizing your geometry yourself works really well though.
Minor Request
#13 posted by
necros on 2015/07/27 00:03:10
when you have a lot of faces to process, this can take several seconds. you might consider adding a progress bar as currently, the window just freezes and the icon disappears from the taskbar until it completes.
#14 posted by
JneeraZ on 2015/07/27 00:34:34
I always meant to do that ... I just never had a case where it took more than a second so I just didn't bother. Heh.
Ha!
#15 posted by
necros on 2015/07/27 01:04:41
users will always find a way to break your software, especially if that user is me!
i think the only real weirdness is the way it vanishes from the taskbar while it is working and doesn't reappear until you click ok in the dialog box that pops up when its done. it makes it look like it closed if you bring another application into the foreground and can't see the window anymore.