Bsp2
#1 posted by
metlslime on 2012/12/20 03:39:01
I believe two engines support bsp2, and they aren't even compatible implementations, sadly (darkplaces has an altered spec for it, for some reason.)
Since the DP version has no released maps yet, i guess this is now the standard?
Dude
#2 posted by
RickyT33 on 2012/12/20 04:03:24
I have got so much Q1SP to play now.....
This looks amazing from the screenshots - good to see someone else abusing the BSP2 format. I totally want to build this massive mid-evil city some time.
The RMQEngine is also awesome, basically Fitz on anabolic steroids. It has some other awesome features like widescreen perspective correction (looks exactly as it would in standard persp. but with the sides expanded).
But DUDE!!! These maps look purely satanic and evil and massive and awesome.
This Start Map Must Be The Most Awesome Start Map Ever
#3 posted by
skacky on 2012/12/20 04:15:08
Surprisingly the first map wasn't as hard as I expected it to on skill 1, I didn't die and I never fell in any real hard position. I got 12/30 secrets (so many!) and almost all the kills in 57 minutes. Jaw-dropping architecture on both the start map and the main map. This cavern is absolutely huge and the fortress is really well-made and impressive. I absolutely loved the way the Night Gaunts appeared, and the Scrag massacre with the quad was pretty neat.
I keep getting my ass brutally kicked on the last map on skill 1 though. Too many monster types thrown at once gets me slaughtered. I'm definitely not a huge fan of the big-bad rocket launcher that takes all your screen, and the way the weapons are laid-out while scrolling for them is pretty annoying (I accidentally fired two crossbow bolts because it is so close to the SSG) but the rest is cool and I like that Death Knight on steroids. Very very impressive so far.
Peoblems
#4 posted by
mechtech on 2012/12/20 05:51:55
RMQEngine-Win32 -game wicked
progs/k_spike.mdl not found
added a model named it k_spike and it ran
Peoblems-2
#5 posted by
spy on 2012/12/20 06:14:09
not the mod related
everytime i run rmqeng i got some borked colors
and how to fixit?
http://img227.imagevenue.com/img.php?image=80210_rmq0000_122_469lo.jpg
Spy:
#6 posted by
metlslime on 2012/12/20 07:51:20
looks like the weapon model is trying to use the wrong texture (a player texture?) -- not sure what causes this. It may be a lingering bug from fitzquake.
Re: Skacky
#7 posted by Tronyn on 2012/12/20 08:21:22
so far so good! I'm glad you liked the start map - it's totally owed to ijed who convinced me to save and improve it when the first version was crap. Glad you liked the gaunt appearance, and got the quad secret - I hope everyone gets that one! Also happy you didn't get lost in the main map. Despite my efforts I expect many still will.
As for the ending, as usual it might be too hard; there are extra items accessible but my main hope was that the map was short enough that having to try again wouldn't be totally infuriating.
re: mechtech
Not sure how this happened, I'll ask PM.
Yeah
#8 posted by
spy on 2012/12/20 08:32:46
the same bug has been happened with some other models, trees, hellknight-boss
i'm using the latest version from icculus
Okay
So how do I disable interpolation in the engine? It ignores the Fitzquake cvars for some demented reason and there is no readme to be found on the entire internet.
#10 posted by
Spirit on 2012/12/20 12:07:42
Why did negke let you keep all those fullbright pixels...
Sorry.
#11 posted by
Shambler on 2012/12/20 12:16:52
But these days I only download Quake maps that have gigabyte file sizes and don't run in any available engine.
This Is Very Awesome
#12 posted by Kingold on 2012/12/20 12:18:10
but it runs quite slowly on my laptop, as the frame rate is very low. Tried to reduce resolution from 1280*720 to 360*200, but to no avail, so it seems to be CPU related, however, my CPU is i7-2630QM, a quad core processor, so that shouldn't be the cause. Wondering what is going wrong?
Those Screenshots Look Unbelievable
#13 posted by
nitin on 2012/12/20 12:23:39
#14 posted by
sock on 2012/12/20 13:03:27
Is there any way to just download the RMQ engine and nothing else?