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New Q1SP : In The Shadows (v1.1 Now Available)
Finally after months of testing, tweaking and huge amounts of coding, drawing and level design I present my MOD 'In the Shadows' which features three maps, two game play modes (vanilla quake/stealth) and a readme file packed full of hints (for daz)

This is not the final release, I do have plans for other maps, but I want to get feedback on what I have created so far and there is a lot of new toys to play with. The MOD is designed to only work with Fitz and Mark V engines because these are the only two I did testing with.

Please take the time to record some demo's with Fitz because this will be the perfect way for me to understand how you played the maps. If there any problems or things you think should be different, please let me know.

Download Link V1.1 (16.6mb)
Web Page Readme v1.1 Moddb

Recommended Engines:
Fitz0.85 Mark V

Screenshots (1024x768)
Image 1 Image 2 Image 3

Video's on youtube
Stealth Combat Stealth Mechanics
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video is awesome 
<-- Says It All 
 
Start Map 
Great map. The intro to the stealth mechanics was very easy. Got stuck a bit. Demo of start map.
http://www.mediafire.com/?wvdzn6jvvldfno9 
 
Is there a way to use gl mode? 
Start Map 
Just restarted, Sock the trick with the first set of doors is great. 
HOLY SHIT! 
Didn't expect this to hit so soon!

Will play tonight! 
No OpenGL !? 
WTF !? 
Attempt To Push Features Into Next FitzQuake 
Note that in Fitz Mark V you can record a demo any time you damn well please.

That is all. 
This Looks Really Cool 
 
 
I didn't expect this! Congrats on the demo release man, I'm going to have a lot of fun with this.

By the way, you made a mistake in the installation part of the readme. You have to add -game shadows, not -game shadow in the command line. It took me 10 good minutes to figure that out. 
Downloaded 
will play/record very soon 
 
@yhe1, Barnak, There is no chance of GL modes, there are far too many entities in these maps. Every map has a bot style node network setup, loads of map models, particles everywhere and extremely high vis counts for old engines, this is a modern quake engine love affair only!
@skacky, yeah good catch, I will try to fix the readme file online and post some notes about it. 
 
I just finished the demo with most of the secrets found, and I have to say this is something. I spent three hours on it and didn't see the time fly. Really awesome cloak & dagger gameplay with great levels and cool situations that make you think. Some parts are really tricky. Stealth games are my favorite genre and it's easy to make a lot of gameplay or level design mistakes, however it works wonders here and the demo is very solid. The only thing I would've liked is footsteps, but the gameplay is still very good as it is.

Amazing architecture and style, it's among the best I've seen in Quake. The castles feel very run-down and at the same time really impressive and somehow alive, with some mysterious aura surrounding them. It's pretty uncanny, even for Quake. I loved the new animations for the monsters. The flavor text was really cool too, with some nice little hints and a cool backstory. I couldn't resist knocking on every door in the second map. :P

I can't wait to see more. I'm going to record demos this evening, but be warned; I take my time in stealth games, so they could be pretty long. 
Woo! 
can't wait to get home to try this

The Edge of Forever is one of the best things i ever played 
Stealth++ 
@skacky, remember to check your stealth stats (impulse 225) when you have finished or during a map. Also if you are looking for a better stealth experience then you can try to complete every map without a single kill. There are several routes for this type of stealth (avoidance) but it will take a while to discover them. Also skill levels still apply during stealth mode if you really enjoy a challenge. :) 
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