Start Map
#3 posted by
mechtech on 2012/12/09 23:38:49
Great map. The intro to the stealth mechanics was very easy. Got stuck a bit. Demo of start map.
http://www.mediafire.com/?wvdzn6jvvldfno9
#4 posted by yhe1 on 2012/12/10 00:02:37
Is there a way to use gl mode?
Start Map
#5 posted by
mechtech on 2012/12/10 00:20:51
Just restarted, Sock the trick with the first set of doors is great.
HOLY SHIT!
#6 posted by
than on 2012/12/10 00:21:31
Didn't expect this to hit so soon!
Will play tonight!
Attempt To Push Features Into Next FitzQuake
#8 posted by Baker on 2012/12/10 06:22:49
Note that in Fitz Mark V you can record a demo any time you damn well please.
That is all.
#10 posted by
skacky on 2012/12/10 11:17:38
I didn't expect this! Congrats on the demo release man, I'm going to have a lot of fun with this.
By the way, you made a mistake in the installation part of the readme. You have to add -game shadows, not -game shadow in the command line. It took me 10 good minutes to figure that out.
Downloaded
#11 posted by
Drew on 2012/12/10 12:15:29
will play/record very soon
#12 posted by
sock on 2012/12/10 14:39:59
@yhe1, Barnak, There is no chance of GL modes, there are far too many entities in these maps. Every map has a bot style node network setup, loads of map models, particles everywhere and extremely high vis counts for old engines, this is a modern quake engine love affair only!
@skacky, yeah good catch, I will try to fix the readme file online and post some notes about it.
#13 posted by
skacky on 2012/12/10 15:09:48
I just finished the demo with most of the secrets found, and I have to say this is something. I spent three hours on it and didn't see the time fly. Really awesome cloak & dagger gameplay with great levels and cool situations that make you think. Some parts are really tricky. Stealth games are my favorite genre and it's easy to make a lot of gameplay or level design mistakes, however it works wonders here and the demo is very solid. The only thing I would've liked is footsteps, but the gameplay is still very good as it is.
Amazing architecture and style, it's among the best I've seen in Quake. The castles feel very run-down and at the same time really impressive and somehow alive, with some mysterious aura surrounding them. It's pretty uncanny, even for Quake. I loved the new animations for the monsters. The flavor text was really cool too, with some nice little hints and a cool backstory. I couldn't resist knocking on every door in the second map. :P
I can't wait to see more. I'm going to record demos this evening, but be warned; I take my time in stealth games, so they could be pretty long.
Woo!
#14 posted by Aquashark on 2012/12/10 15:44:21
can't wait to get home to try this
The Edge of Forever is one of the best things i ever played
Stealth++
#15 posted by
sock on 2012/12/10 16:39:14
@skacky, remember to check your stealth stats (impulse 225) when you have finished or during a map. Also if you are looking for a better stealth experience then you can try to complete every map without a single kill. There are several routes for this type of stealth (avoidance) but it will take a while to discover them. Also skill levels still apply during stealth mode if you really enjoy a challenge. :)