#1472 posted by Trinca on 2005/12/15 09:26:31
i think this week i will pass... i�m very entusiantic with my project, things are going wel, if i do will be a small map this time with few enemys!
I Would Support It
#1473 posted by negke on 2005/12/15 10:03:30
but i can't be arsed to find a suitable image.
someone post a few examples and we'll then decide which one is to used...?
#1474 posted by Trinca on 2005/12/15 10:25:54
agree :) someone choose and i will give it a try saturday!
Kell...
#1475 posted by generic on 2005/12/15 12:44:13
had some nice artwork for his DM maps.
Perhaps he has some more lying about?
#1476 posted by bambuz on 2005/12/15 14:29:25
I tried making some but they turned out crap. If no-one will make better ones, I can put them out.
Hints on how to draw with mouse? I don't have drawing talent, but I think I could improve...
Concept Proposal For Sm115
#1477 posted by bambuz on 2005/12/16 14:09:04
After the guys in irc said I should go ahead:
Ziggurats are cool. Strange.
They are huge very ancient stepped brick "pyramids" with a temple on top. Stair walkways led up there. It is rumored that the tower of Babel was actually a big ziggurat. They were most popular in the flat plains of Mesopotamia, thousands years BC. There are still some Ziggurats left, particularly in middle Iraq. Strange tales and cuneiform tablets telling of horrible dictators building these massive things. It is rumored that one ziggurat was entirely covered in blue stone.
http://www.crystalinks.com/ziggurat.html
http://i-cias.com/e.o/ill/ziggurat_large.jpg
this one is a big link:
http://www.uned.es/geo-1-historia-antigua-universal/CURRICULUM%2003/zigurats.htm
#1478 posted by Kell on 2005/12/16 15:15:20
It is rumored that one ziggurat was entirely covered in blue stone.
Ziggurat Indigo...?
#1479 posted by Kell on 2005/12/16 15:51:52
Nice!
#1480 posted by metlslime on 2005/12/16 16:20:11
plant that in some terrain and put some monsters on it.
Ok Made Mine
#1481 posted by bambuz on 2005/12/16 19:33:51
btw here are some color codes for a ziggurat:
http://www.belteshazzar.com/article.php?id=1
It's hard to get good monsters for that... medievals are too modern, hell this is supposed to be the bronze age. Not much wizmets suitable either.
Kell? What is that? Did you have an old sketch or are you participating? Makes me bow down in shame.
#1482 posted by Trinca on 2005/12/17 02:04:03
i think the theme is so nice that we should release next week :p to make the maps litle better!
Stupid Theme Idea
#1483 posted by negke on 2005/12/18 05:59:12
christmas chainmap - everybody makes a piece of some winter village for instance, with snowy textures and light chrords; when they are glued some santa gibbing end fight could added...
or something like that.
Ziggurat Limbo-go...
#1484 posted by generic on 2005/12/18 21:06:48
Built it...
http://img512.imageshack.us/img512/1378/sm115generic5yv.jpg
...only it's missing something.
...oh yeah, monsters, gameplay, etc. :)
But I may hold on to this one for next time...
Ehm..
#1485 posted by Spirit on 2005/12/19 00:31:12
So I've got one map by neg!ke so far...
Generic, it would be great if you finish that one. Just tell me when you are done, send it to me and I will release the pack then.
Bambuz, where is yours?
Ffs
#1486 posted by bambuz on 2005/12/19 07:17:33
spirit, i sent it to you on saturday evening.
Argh?
#1487 posted by Spirit on 2005/12/19 07:26:12
I haven't received it... spirit@quaddicted.com?
Please send again =)
Generic: Shall I wait for you finishing that map? This time I won't say "i don't wait" ;)
#1488 posted by Trinca on 2005/12/19 08:03:56
fuck u guys must set up theme before wensday... at weekend i�m to lazy to map... i prefer to be with my kid and play online! :)
Spirit...
#1489 posted by generic on 2005/12/19 09:58:15
If you feel like waiting I should be able to get you something tonight -- I am currently at work and unable to map :(
Heh
#1490 posted by Spirit on 2005/12/19 10:49:22
Just take your time! *^_^*
Bambuz: Got your mail now. Please choose a more intelligent subject line the next time, I think I just deleted the mail when scanning over my inbox this morning :P
What
#1491 posted by bambuz on 2005/12/19 14:19:13
I had ziggurat in the subject line?
What's wrong with people.. If their incompetent spamfilters don't get the post, they themselves delete them.
Mail...
#1492 posted by generic on 2005/12/19 19:21:08
You've got Spirit :)
Theme?
#1493 posted by than on 2005/12/24 17:48:43
What is this weeks theme? I can't connect to Quakenet because it blocks asian ips, but would like to join in if the theme is cool.
Hm
#1494 posted by Spirit on 2005/12/25 04:01:54
No idea :D
I think there is no session this weekend.
Theme Suggestions From Down Under
#1495 posted by Drew on 2005/12/27 01:57:17
In sydney now, can only enjoy sm vicariously through screenshots.
Desert
Half life
Mountain
Indiana Jones - I'm thinking about the part where he has to pass tests to move on. And about the part with the bad dates - work that in somehow.
underwater
beat the clock
"Carrot tops last stand"
Church
Ugly ugly ugly map - pure "old skool" ugliness
Nothing but a shotgun
prison escape
xmas theme?
that's all I can think of. okay.
ziggurats look cool.
SM116 - Tricking Maps
#1496 posted by Spirit on 2006/01/01 06:07:05
Since adamllis already submitted a great trickjumping map, I set next sessions theme to "Tricking Maps". With stuff like grenade- and rocketjumps, circlejumps, slopejumps and whatever else. I don't know everything that is possible. Maybe there is some page explaining this stuff? If you use really hard/complicated tricks then maybe a trigger_once or _multiple with instructions for unexperienced players would be cool.
Note that the maps have to be finishable with NQ progs! No QW bunnyhopping stuff please.
Deadline is Monday morning, European time as usual. Send your maps to spirit@quaddicted.com
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