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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
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Username: quaketastic
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Photoshop 
I'd prefer to be able to work 100 % in photoshop. It would be cool if someone knew how to take these tools over as extensions to PS and I assume GIMP can do something similar. 
Right 
Did you check the chasmtest wad? Maybe that could enlighten the case? This is what happens acording the two different pal files.

Here are my latest fan drivers.
The last one is so fast the gif file causes the so called wharfdale effect.

stand
walk
run 
Wharfdale Effect? 
You making shit up Madfox, don't you? 
I Ment 
the wagon wheel effect is an optical illusion in which a spoked wheel appears to rotate differently from its true rotation.

If I made shit up, I hope it is blown away. 
Madfocks I Agrey 
you are good to go sir. Shit is blown all over here.
The rotaters look niece. 
@madfox 
I tried my "pipeline" on random 20 Chasm textures and everything looks beautiful! Can you tell me what texture was problematic for you? 
New Static, Grab It Or It's Gone. 
@mfx - no offence.
I've got a good relation with my niece.
Wait, do I go on or back?

@kreathor - watch left and right and you'll see left is original and right, well.., not so right.

fanhouse
I didn't get the sound looping, me badass. 
@madfox 
2nd one (05GROUND) doesn't look that bad...
Quake's palette has more contrast, so textures get more crispy.

Firs one is more trickier indeed...
Here are my tests from automated remapping.
Left one - Aseprite
Middle - Original
Right - Pro Motion 6.5

JPG
PNG

Left one looks like shit... but Right one shouldn't look bad if we turn on filtering and mipmapping.
Although it's not what we wanted to achieve...
Ones like this will need manual work. 
Ter Shibboleth 
@KenChennar 
AVI? okay. Pretty wild. When you say a variety of themes you mean it! I am really looking forward to the western themed map. The mine especially looks very cool. 
Realism In Quake? 
the third map looks really impressive btw 
Western 
Very curious about that Western themed map, very exciting! 
Western Quake 
Yep, this looks like a funny map.

But please, add more details, for the realistic feel, especially on the rails ! (they're looking too blocky).

Maybe a few gallows with zombies on them, in some corner :

https://en.wikipedia.org/wiki/Gallows

And more natural rocks. 
KenChennar #14921 
Wow -- I echo what dumptruck_ds, PuLSaR and Bloughsburgh have said: that looks fantastic, and the third map in particular looks amazing! Really impressive work; can't wait for the finished release. 
@KenChennar 
That western style looks really interesting. 
Yes Plz 
 
Need A Place To Host Your Screenshots? 
although the password is fucking anoying,
I even can't log in under my former password.
Is it my Firefox, Google or Tronyns socks? 
Try Imgur 
You don't even need to log in. 
 
Imgur can make dark images look even darker. It's really annoying as it can make my already gloomy maps look pretty much unplayable, rather than just moody. Getting feedback on my lighting has been very difficult because of that... 
 
I didn't mean screenshots, I ment wadfiles, static entities etc.
It seems the safty protocol of the php is changed since may 2017, and as it is not updated I get this rare behaviour. 
I Need A Level Design Affine Person Who Could Take A Look At My Map 
I've got a map almost ready. It would be awesome if someone could take a look at it, mostly visually, and comment on "good level design" without playing it, before I do the final gameplay balancing. It would probably mean notargetting through it following the player path and pointing out stuff that doesn't work.

Gameplay currently has only hard, and it should be nightmarishly hard. I would like to balance it after all geo changes... 
Madfox 
is your e-mail still accurate? catweasel...sth sth...????

check it or mail me your new one maikfranzxaver at g mail d co m. Please. 
Doot Doot 
Test Compilation I

Back in April, the team at KillPixel Games doubled in size with the addition of a programmer. Since then, the project has gone from being handful of mockups and documents to becoming an actual, functioning prototype. These are the first fruits. The next test compilation will be gameplay oriented, whereas this is more general in nature.

Although early in production, any feedback is welcome! I would also like to take this opportunity to ask a few specific questions:

Are you interested in retro-styled FPS games?

If so, what is something you want to see in this type of game?

What is something you do not want to see?


Probably unnecessary disclaimer: some of the temp sounds contained in this demonstration are property of Id Software.

P.S. this isn't an official announcement, but is a sneak-peak for the quake community. Please keep that in mind if you choose to share this material. Thanks! 
Looks Amazing! 
1. I am definitely interested. :)

2. Good monster and weapon variety, and good weapon SFX. The SFX in particular is very important as it affects the feel of the whole game a LOT, imo.

3. Procedural/Random generation of levels! I don't expect that you'll make that mistake, but I think it bears saying anyway; "unlimited levels" do not maketh for a good game. Actual handcrafted maps, even if they're not the best or most interesting out there, are always much more fun to play on and engage with. 
 
No Random levels please 
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