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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Just Use External TGAs 
Groundbreaking tech from 2005. 
Chasm Wad 
@gypsy - I was mistaken about the skinsize. It looks that it's width 308 / height 94 archives.
So I can make it three times bigger. Also it is possible to put the same parts behind eachother.
That way it will become even smaller, which solves the resolution three times higher.

Fine things could be made turning the thing into an entity. That way it would act like a fan with three stages of velocity. Also the possiblity would be created to shoot the thing and use it as a secret passthrough.

@kreathor - While converting the *.cel pictures I was confronted with the fact that chasm.pal has much more brown and grey colours than the quake pallet. So while I was converting them back to Q.pal with Wally some of them suddenly bleached out. I made note of that ones, as I could always fill them up with some more clours. But this is not the same as the original. Also there are a lot of them using the pink transparant colour like Doom.
Quake has no transparant colours for textures, only for sprites.

This is how far I came with the Chasm.wad. It's only temperary, just for testing. Most textures do come out fairly bright. Take a look and tell me what you think.
Chasm Test Wad

@onetruepurple - yes, that would be an idea. Although the file would become rather large. 
Madfox 
I'm not sure actually how much a TGA of a 64x64 8-bit image would weigh, but I don't imagine it would be too much.

Right now I'm on my phone but you can check out the Doom textures in Quoth's pak0.pak. 
 
I was converting them back to Q.pal with Wally some of them suddenly bleached out.

I found that Wally has problems with managing colors in most cases. Textures become brighter than from TexMex.

2nd thing is that doing direct palette swap gives worst results. What you would like to do is to convert textures with dithering. All colors that are not available, will be "simulated" by dithering. It doesn't work for all cases, but it will narrow amount of ugly textures.

I'll try to prepare some examples later today. 
I Find 
That making color/brightness adjustments in Gimp etc. And then pasting it into Wally works best. You have to actually right click then click paste in Wally tho. It's...ancient.

Wonder why the engines, compilers, etc keep getting modified and love but we are stuck with ancient buggy tools for textures. 
Photoshop 
I'd prefer to be able to work 100 % in photoshop. It would be cool if someone knew how to take these tools over as extensions to PS and I assume GIMP can do something similar. 
Right 
Did you check the chasmtest wad? Maybe that could enlighten the case? This is what happens acording the two different pal files.

Here are my latest fan drivers.
The last one is so fast the gif file causes the so called wharfdale effect.

stand
walk
run 
Wharfdale Effect? 
You making shit up Madfox, don't you? 
I Ment 
the wagon wheel effect is an optical illusion in which a spoked wheel appears to rotate differently from its true rotation.

If I made shit up, I hope it is blown away. 
Madfocks I Agrey 
you are good to go sir. Shit is blown all over here.
The rotaters look niece. 
@madfox 
I tried my "pipeline" on random 20 Chasm textures and everything looks beautiful! Can you tell me what texture was problematic for you? 
New Static, Grab It Or It's Gone. 
@mfx - no offence.
I've got a good relation with my niece.
Wait, do I go on or back?

@kreathor - watch left and right and you'll see left is original and right, well.., not so right.

fanhouse
I didn't get the sound looping, me badass. 
@madfox 
2nd one (05GROUND) doesn't look that bad...
Quake's palette has more contrast, so textures get more crispy.

Firs one is more trickier indeed...
Here are my tests from automated remapping.
Left one - Aseprite
Middle - Original
Right - Pro Motion 6.5

JPG
PNG

Left one looks like shit... but Right one shouldn't look bad if we turn on filtering and mipmapping.
Although it's not what we wanted to achieve...
Ones like this will need manual work. 
Ter Shibboleth 
@KenChennar 
AVI? okay. Pretty wild. When you say a variety of themes you mean it! I am really looking forward to the western themed map. The mine especially looks very cool. 
Realism In Quake? 
the third map looks really impressive btw 
Western 
Very curious about that Western themed map, very exciting! 
Western Quake 
Yep, this looks like a funny map.

But please, add more details, for the realistic feel, especially on the rails ! (they're looking too blocky).

Maybe a few gallows with zombies on them, in some corner :

https://en.wikipedia.org/wiki/Gallows

And more natural rocks. 
KenChennar #14921 
Wow -- I echo what dumptruck_ds, PuLSaR and Bloughsburgh have said: that looks fantastic, and the third map in particular looks amazing! Really impressive work; can't wait for the finished release. 
@KenChennar 
That western style looks really interesting. 
Yes Plz 
 
Need A Place To Host Your Screenshots? 
although the password is fucking anoying,
I even can't log in under my former password.
Is it my Firefox, Google or Tronyns socks? 
Try Imgur 
You don't even need to log in. 
 
Imgur can make dark images look even darker. It's really annoying as it can make my already gloomy maps look pretty much unplayable, rather than just moody. Getting feedback on my lighting has been very difficult because of that... 
 
I didn't mean screenshots, I ment wadfiles, static entities etc.
It seems the safty protocol of the php is changed since may 2017, and as it is not updated I get this rare behaviour. 
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