@gypsy - I was mistaken about the skinsize. It looks that it's width 308 / height 94 archives.
So I can make it three times bigger. Also it is possible to put the same parts behind eachother.
That way it will become even smaller, which solves the resolution three times higher.
Fine things could be made turning the thing into an entity. That way it would act like a fan with three stages of velocity. Also the possiblity would be created to shoot the thing and use it as a secret passthrough.
@kreathor - While converting the *.cel pictures I was confronted with the fact that chasm.pal has much more brown and grey colours than the quake pallet. So while I was converting them back to Q.pal with Wally some of them suddenly bleached out. I made note of that ones, as I could always fill them up with some more clours. But this is not the same as the original. Also there are a lot of them using the pink transparant colour like Doom.
Quake has no transparant colours for textures, only for sprites.
This is how far I came with the Chasm.wad. It's only temperary, just for testing. Most textures do come out fairly bright. Take a look and tell me what you think.
Chasm Test Wad
@onetruepurple - yes, that would be an idea. Although the file would become rather large.