|
Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
|
|
Blizzard...
#1467 posted by ELEK on 2003/07/15 08:20:05
Blizzard Founders Depart VU Games
The ongoing saga revolving around the sale of VU Games took a turn yesterday, as the co-founders of Blizzard announced their departure from the company.
Blizzard North co-founders Erich Schaefer, Max Schaefer and David Brevik, and VP Bill Roper departed the company on Monday.
These individuals were critical to the development of one of the best-selling PC game series of all times, Diablo. The four cited uncertainties surrounding the fate of Blizzard and VU Games -- that Vivendi was not communicating with them about the company's future plans.
In an interview with Chris Roper of CNN/Money, Bill Roper said that Blizzard management "...wanted to be able to have that level of participation and communication with Vivendi and to be able to offer some insight and some knowledge in what they're thinking about in terms of a sale, particularly with Blizzard. And for the four of us, that opportunity wasn't going to be made available."
The four are starting a new game studio, as yet unnamed.
Mr Fribbles:
#1468 posted by Wazat on 2003/07/15 16:06:46
I'm not sure. I know that there are game engines that will load q2 models, but you seem to be asking for it to load all the separate parts of the Q2 player model (that's the body and weapon in q2, it's not split into arms, legs etc, right?) and use them correctly...
I imagine it's possible to do without QC coding, but you're probably looking at an engine/qc combo to get the job done, especially to get the frames right.
I've not heard of such an engine. Try posting to these sites' forums, you should get some help there (maybe it's already made).
Inside3D
http://forums.inside3d.com
Quake Standards Group
http://www.quakesrc.org/
Hope that helps.
Frib
#1469 posted by nitin on 2003/07/16 00:54:27
cheers, I'll take a look.
Drama And Comedy Of Old QMAP Days
#1470 posted by Vodka on 2003/07/16 22:39:38
The infamous "A Jump Into The Insanity Pit"
http://www.planetquake.com/speedy/shite/jump.html
Was browsing old downloads folder and found this.
Makes me feel nostalia :)
If Anyone Is Interested
#1471 posted by Abyss on 2003/07/17 03:36:23
UT2003 DM map, not to bad, not to bad at all, well worth a look if your that way inclined. Gets good review/comments (not that that means much, I know, but.) Looks sweet, runs and plays fine as well. I like it, thought some others may also, then again you may not.
http://nalicity.beyondunreal.com/map_hub.php?mid=6295
:o
#1472 posted by R.P.G. on 2003/07/17 04:44:48
I nearly shreaked with horror when I found that I couldn't enlarge those screenshots. But then I found that one lower down that I could enlarge, and I was mildly satisfied.
Pretty map and a neat theme.
Q3 Map
#1473 posted by nitin on 2003/07/17 05:38:01
bloody good job this : http://www.quake3world.com/ubb/Forum6/HTML/025966.html?
Nice details, extremely moody yet visible lighting, smooth framerate and pretty good gameplay.
DM-Aristocracy
#1474 posted by pushplay on 2003/07/17 05:49:21
Sexy.
Fribbles What Are You Playing At?!
#1475 posted by Shambler on 2003/07/17 06:52:49
Something deviant from the sound of it...
KRITISCHE MASSE
#1476 posted by Abyss on 2003/07/17 06:52:51
Yeah, thats fantastic, very nice one eye, and much fun to play. luv it!!
Hhmmm, That Should Be
#1477 posted by Abyss on 2003/07/17 06:53:55
"very nice on the eye"
QMap Archived Thread
#1478 posted by starbuck on 2003/07/17 08:45:05
Doh
#1479 posted by starbuck on 2003/07/17 08:46:51
i was going to say that reading through that thread was very interesting, thanks Speedy. They don't make 'em like they used to, etc, etc.
(Those maps both looked nice too, but gameplay on that UT2K3 map may not have been so good)
The Gameplay
#1480 posted by Abyss on 2003/07/17 08:55:13
On the UT2003 map is definitely not as good as that on the Q3 map, but, by UT2003 standards, its certainly on the upside of down.
Played Some More On That Q3 Map
#1481 posted by nitin on 2003/07/17 10:00:30
and it's very very good. Could have tweaked items a little more but kickass none the less.
OMG!
#1482 posted by grahf on 2003/07/17 18:17:31
That's a gorgeous UT2k3 map. Makes me wish I had a wicked fast computer to build stuff like that. (or just to play it!)
Question:
#1483 posted by maiden on 2003/07/17 19:23:30
What is the engine of choice for the 'old skoolers' here?
Question:
#1484 posted by maiden on 2003/07/17 19:33:14
What is the engine of choice for the 'old skoolers' here?
FitzQuake
#1485 posted by R.P.G. on 2003/07/17 19:36:58
:P
#1486 posted by grahf on 2003/07/17 19:51:25
i still use vanilla glquake.
Nglquake For Me
#1487 posted by Abyss on 2003/07/17 20:20:47
http://ssj4death.condemned.com/nglquake/
Although I use the previous version, I only use it for the smoke trails/weapons effects and because it fixes up that Glquake water prob.
Yeah
#1488 posted by maiden on 2003/07/17 20:48:43
FitzQuake is the best one I've seen so far. How about WinQuake? How does it do in terms of performance/image quality in high resolutions, providing you have a decent machine?
Ut2k3 Stuff
#1489 posted by nitin on 2003/07/17 21:51:32
another map you ut2k3 peeps may want to check out is Ulukai's latest DM one : http://planetunreal.com/ulukai/main.htm
(scroll own the page for 2 screenies)
He's made excellent stuff in the past so this would be decent at best, and it does look pretty if nothing else.
Ulukai's Map
#1490 posted by Abyss on 2003/07/17 22:30:22
Yes, another nice UT2 map, released, recently, just something about it bugged me. Glad DM-Aristocracy came along soon after, similar thing going on, but done much better IMO.
Engines
ToChris is currently in the lead for me with the freelook option, skyboxes and crosshairs.
Tyr-Quake is still pretty much a better WinQuake, with more choice of windowed resolutions.
/me waits for Mindcrime's software Nehahra engine
|
|
You must be logged in to post in this thread.
|
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.
|
|