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#1465 posted by nitin on 2004/10/04 20:01:36
Sock's Map
#1466 posted by R.P.G. on 2004/10/04 22:04:59
Is definitely cool looking.
Sock's Map
#1467 posted by VoreLord on 2004/10/05 02:39:26
That first pic reminds me alot of a UT2003 or 2004 map, can't recall it's name though.
Screenies...
Needs To Be Darker...
#1469 posted by Shambler on 2004/10/06 17:13:29
...I can still see stuff...just...
Gom Jabbar
#1470 posted by Zwiffle on 2004/10/06 17:24:59
Get your own style please. Thx.
#1471 posted by - on 2004/10/06 19:13:44
zwiffle, be helpful and try not to be a doom3 map troll or you'll go on 'the bad list'.
Heh
#1472 posted by nitin on 2004/10/06 20:13:22
it looks very q1 baseish to me. Coul do with more etailing though, but nice start.
Actually
#1473 posted by Jago on 2004/10/06 20:15:52
Both the lighting and the architecture look Quake2'ish. Which is NOT a good thing.
Gom Jabbar
#1474 posted by JPL on 2004/10/07 02:56:59
It's perhaps a little bit too dark, but rather nice job: It reminds me the Nostromo lightning ambiance..;) But like the other guys, I think you might add more details to avoid this sensation of Quake (or Quake2) "deja vu".
Anyway, nice screenshots indeed, and a good start for a Doom3 map.. Keep it up !
Well Then...
Shambler:
I know that those shots are very dark but you reach this part of the map during a poweroutage (OMG! Innovative!) so I didn't want to put alot of pretty bright lights into it.
Zwiffle:
Drink a bottle of ricin please. Thx.
nitin / Jago:
Could you please be more exakt on what is looking Q1/Q2-ish? I know that I'm still not totally into the D3 look so knowing what exactly is wrong would help me a lot.
Gom Jabbar
#1476 posted by Zwiffle on 2004/10/07 13:23:30
I have googled ricin, and I find your comment offensive. Surely I am of cyanide-class poison.
Scampie: Clarify your doom3 map troll comment, please.
Zwiffle
Yeah you are but I didn't want to deprive you of the joys of googleing.
Gom Jabber
#1478 posted by HeadThump on 2004/10/07 16:27:26
I am absolutely jealous of your FPS rates. 77! with Doom3 -- it is unfair, unfair, unfair.
GomJabbar
#1479 posted by Jago on 2004/10/07 17:11:36
The first thing that SCREAMS Quake 2 at me is the yellow lighting. Pure yellow lighting just looks bad. You could change the light color and add some smaller yellow lights here and there, but having yellow lighting dominate entire areas is plain ugly.
The most Quake2'ish screenshot of all 3 is the last one. The design of the computer panels reminds me of some stock Quake 2 base maps. You would also want to do something about the upper part of that room being pitch black. You have a room with computers, with yellow lights on the floor and pitch black in other parts. How does that make any sense? Would anyone consider actually working on a computer in such an area? You could argue that "stuff has gone bad in the base", but static yellow doesn't work well as alarm light.
Hope this helps.
Jago
Yeah, that helps a lot, thanks. At least I know what you mean now :).
I'm gonna check into the things you mentioned and see what I can do about them.
Yellow Lighting.
#1481 posted by Shambler on 2004/10/08 03:46:49
I like it in this case. Hush Jago :P.
Sojourner
#1482 posted by DaZ on 2004/10/09 01:37:44
I popped a new page onto my site with some backstory for the episode and 11 screenshots (you may have seen them all already if u browse doom3world.org
http://www.planetquake.com/dazdranz/sojourner.shtml
Fuckin A, Daz
#1483 posted by starbuck on 2004/10/10 04:37:18
excellent plot line, make sure you include a holodeck too. And fill it with virtual hookers.
Note:
#1484 posted by metlslime on 2004/10/11 07:34:28
I just talked SleepwalkR into fixing pipeline, so now it's back up.
Awesome.
#1485 posted by Zwiffle on 2004/10/11 09:12:24
nt
Some Progres...
#1486 posted by Jago on 2004/10/17 12:22:05
I've made some slight progress on my Q1SP map, but please, stop asking me for release dates. The only release date I cannot possibly miss is " when it's done".
http://img97.exs.cx/img97/2610/jqsp1-12.jpg
Jago
#1487 posted by R.P.G. on 2004/10/17 12:46:23
The only release date I cannot possibly miss is "when it's done".
Bal has missed that date on Bal3DM5.
Looks Nice!
#1488 posted by necros on 2004/10/17 13:56:16
i think some small 32x32 (or 16x16) lights running along the edge of the floor where the trim is shining upwards would look good and help to equalize the lighting. right now, it's super bright up top and the floor is fairly dark which looks odd.
i like the detail on the trim on the ceiling. not many take the time to extrude trim like that and it really does make stuff look better.
Larf
#1489 posted by Lunaran on 2004/10/19 01:06:11
Bal has missed that date on Bal3DM5.
Now go away, you seely eenglish peeg dogs!
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