#14840 posted by Kinn on 2015/02/16 18:47:33
I've noticed that if I use multiple brushes for water the edges where the brushes meet becomes visible in-game.
This shouldn't happen.
Nor should the thing in the pic you posted.
#14841 posted by JneeraZ on 2015/02/16 18:56:50
No, the artifact in the picture is what happens with most modern rendering engines. That would look fine in the software renderer.
Ahh Ok...
Quakespasm get your shit together! ;)
#14843 posted by Kinn on 2015/02/16 19:18:19
That would look fine in the software renderer
Oh, so it's a shitty GL rendering thing. Does this happen in Fitz / Quakespasm ?
#14844 posted by ericw on 2015/02/16 19:21:05
r_oldwater 0 should fix it, that'll be the default for the next QS release.
r_oldwater 0 did the trick! Thanks
That Happens
when the texture isn't aligned across all the brushes.
Only Problem
#14847 posted by ijed on 2015/02/16 21:41:04
Is if liquid volumes touch sky, then the compile will break.
And yeah, r_oldwater 0 FTW.
#14848 posted by necros on 2015/02/16 23:43:02
water and lava touching also cause a problem i think?
#14849 posted by necros on 2015/02/16 23:43:11
and uh... slime too i guess. :S
Liquid Volumes Touching Skies?
When would this even happen? :)
I guess if you were to make a horizon but, damn the size of the water brush would be huge!
#14851 posted by JneeraZ on 2015/02/17 00:51:41
It's almost always a mistake. You copy a brush, move stuff around, etc. It happens.
Yeah
#14852 posted by RickyT33 on 2015/02/21 00:42:03
Make sure all water/lava face's texture attributes are 0
Yeah
#14853 posted by RickyT33 on 2015/02/21 00:42:03
Make sure all water/lava face's texture attributes are 0
Except For The Scale Attributes
#14854 posted by RickyT33 on 2015/02/21 00:42:21
Which should be 1
Can Anyone
#14855 posted by ijed on 2015/02/22 17:13:38
Point me to a .bat FAQ or whatever so I can make my compile a bit more clever.
I want to copy the mapfile, change some of the data within it (texture names for {) and then compile the copy.
Or... does your compile tool already allow for something like this Necros?
Fyi
#14856 posted by ericw on 2015/02/22 19:42:28
the latest trenchbroom 1.x release can work with { textures, in case you were working around that.
Not sure about where to get a good bat file tutorial, sorry
Lol - Had To Look Up What You Meant
#14857 posted by Kinn on 2015/02/22 19:58:33
so, alpha textures start with "{" ...You're kidding me...how many tools does that break?
Ijed
#14858 posted by necros on 2015/02/22 21:10:52
The compiler gui thing doesn't do that, although writing some kind of command line application that regex replaces stuff would be trivial.
I don't do i/o stuff much, but I imagine you could do the replace in between your input and output streams and never even have to load the file into memory, just scan the buffer before you feed it to the output?
#14859 posted by Lunaran on 2015/02/22 21:38:52
"We mark important threads by prefixing the name with a semicolon and the words 'DROP TABLE'"
Aha
#14860 posted by ijed on 2015/02/22 22:55:18
Yeah I was just going to work around the TB problem, but if it's already solved in editor then I'm good.
Kinn
#14861 posted by ijed on 2015/02/22 22:59:26
Well, older versions of TB for one.
Using the - symbol would have been much better. I wasn't much involved when that particular discussion was going on though.
#14862 posted by metlslime on 2015/02/23 08:15:01
it's a terrible idea, but apparently it matches the half life convention, which means someone at Valve also had a terrible idea.
Though personally i have a bigger objection to the fact that it's typographically ugly.
#14863 posted by Spike on 2015/02/23 10:16:40
in other news, in order to prevent people from stealing your textures for other maps, just call it "ground 3" or something.
tbh, my stance is that editors should just be quoting texture names anyway, and that its only okay to drop the quotes if its alpha-numeric-plus-underscore.
my solution to batch files is to install cygwin, then you can use 'sed' or whatever. probably overkill though.
#14864 posted by Lunaran on 2015/02/23 17:39:34
someone at Valve also had a terrible idea
what NO
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