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"Speedmapping" Pack 41 Released 
Speedmapping session 41 took place last night and fun was had by all.

It went on longer than the original 100 minutes in most cases, but I think it was worth it, as the result is a huge 11 maps being produced!

Download the pack here (2.7mb)
http://www.qexpo.com/uploaded/10/sm41.zip

Definitely worth getting; there's some great work in this pack. 
Starbuck 
L33t! But why do you have a path for the files in the zip? 
Because I Suck 
thanks, should be fixed now 
Further Experiments Into Useless Geometry 
http://scampie.spawnpoint.org/maps/twist.zip

Twisty column built with gyro-elongated hexagons. weeee 
Cool 
Downloading now.

BTW, someone should post news that QExpo is over, and say congratulations to all those who participated etc. 
Some Help 
I've just installed winxp and was wondering whether there's an equivalent control like Msconfig in win98 to choose what stuff to load at startup? 
Nitin 
I think msconfig is still there? I'm pretty sure it works for me at home. Perhaps it depends which version of winxp you have, whether it is installed or not... at any rate, if you didn't already try it, try start>run>msconfig and see if its there. 
Quake Engines 
Anyone know of any modified quake engines which will load Q2 character models? 
Found These Interesting... 
Blizzard... 
Blizzard Founders Depart VU Games

The ongoing saga revolving around the sale of VU Games took a turn yesterday, as the co-founders of Blizzard announced their departure from the company.
Blizzard North co-founders Erich Schaefer, Max Schaefer and David Brevik, and VP Bill Roper departed the company on Monday.

These individuals were critical to the development of one of the best-selling PC game series of all times, Diablo. The four cited uncertainties surrounding the fate of Blizzard and VU Games -- that Vivendi was not communicating with them about the company's future plans.

In an interview with Chris Roper of CNN/Money, Bill Roper said that Blizzard management "...wanted to be able to have that level of participation and communication with Vivendi and to be able to offer some insight and some knowledge in what they're thinking about in terms of a sale, particularly with Blizzard. And for the four of us, that opportunity wasn't going to be made available."

The four are starting a new game studio, as yet unnamed. 
Mr Fribbles: 
I'm not sure. I know that there are game engines that will load q2 models, but you seem to be asking for it to load all the separate parts of the Q2 player model (that's the body and weapon in q2, it's not split into arms, legs etc, right?) and use them correctly...

I imagine it's possible to do without QC coding, but you're probably looking at an engine/qc combo to get the job done, especially to get the frames right.

I've not heard of such an engine. Try posting to these sites' forums, you should get some help there (maybe it's already made).

Inside3D
http://forums.inside3d.com
Quake Standards Group
http://www.quakesrc.org/

Hope that helps. 
Frib 
cheers, I'll take a look. 
Drama And Comedy Of Old QMAP Days 
The infamous "A Jump Into The Insanity Pit"
http://www.planetquake.com/speedy/shite/jump.html

Was browsing old downloads folder and found this.
Makes me feel nostalia :) 
If Anyone Is Interested 
UT2003 DM map, not to bad, not to bad at all, well worth a look if your that way inclined. Gets good review/comments (not that that means much, I know, but.) Looks sweet, runs and plays fine as well. I like it, thought some others may also, then again you may not.

http://nalicity.beyondunreal.com/map_hub.php?mid=6295 
:o 
I nearly shreaked with horror when I found that I couldn't enlarge those screenshots. But then I found that one lower down that I could enlarge, and I was mildly satisfied.

Pretty map and a neat theme. 
Q3 Map 
bloody good job this : http://www.quake3world.com/ubb/Forum6/HTML/025966.html?

Nice details, extremely moody yet visible lighting, smooth framerate and pretty good gameplay. 
DM-Aristocracy 
Sexy. 
Fribbles What Are You Playing At?! 
Something deviant from the sound of it... 
KRITISCHE MASSE 
Yeah, thats fantastic, very nice one eye, and much fun to play. luv it!! 
Hhmmm, That Should Be 
"very nice on the eye" 
QMap Archived Thread 
 
Doh 
i was going to say that reading through that thread was very interesting, thanks Speedy. They don't make 'em like they used to, etc, etc.

(Those maps both looked nice too, but gameplay on that UT2K3 map may not have been so good) 
The Gameplay 
On the UT2003 map is definitely not as good as that on the Q3 map, but, by UT2003 standards, its certainly on the upside of down. 
Played Some More On That Q3 Map 
and it's very very good. Could have tweaked items a little more but kickass none the less. 
OMG! 
That's a gorgeous UT2k3 map. Makes me wish I had a wicked fast computer to build stuff like that. (or just to play it!) 
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