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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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News: Battle Mech Released!
#1455 posted by Wazat on 2003/07/12 16:08:01
Battle Mech has finally been released. The overhead mech game includes 7 Deathmatch maps and one Capture The Flag map. You can play Deathmatch, Capture The Flag, Instant Kill Deathmatch, Rambo Match, and other game modes. It also includes frikbots for your fighting pleasure.
Those of you who didn't get your maps completed on time can still submit them in the future, and I will provide links on my website.
Download: http://www.qexpo.com/booths/Wazat/
Description: http://mods.moddb.com/1023/
Screenshots: http://mods.moddb.com/gallery/1023/
BTW, Galactix Black Screen Problem:
#1456 posted by Wazat on 2003/07/12 16:13:20
Here's something Xsniper said:
Wazat, the black screen issue is an issue in newer quake engines spawned from tomaz quake in most cases. Anyway it can be fixed by updating your video drivers and directx in most cases.
Hopefully that helps.
K Thanks
#1457 posted by starbuck on 2003/07/13 03:18:14
ill update all my drivers later
"Speedmapping" Pack 41 Released
#1458 posted by starbuck on 2003/07/13 03:24:41
Speedmapping session 41 took place last night and fun was had by all.
It went on longer than the original 100 minutes in most cases, but I think it was worth it, as the result is a huge 11 maps being produced!
Download the pack here (2.7mb)
http://www.qexpo.com/uploaded/10/sm41.zip
Definitely worth getting; there's some great work in this pack.
Starbuck
#1459 posted by R.P.G. on 2003/07/13 07:58:05
L33t! But why do you have a path for the files in the zip?
Because I Suck
#1460 posted by starbuck on 2003/07/13 11:47:56
thanks, should be fixed now
Further Experiments Into Useless Geometry
#1461 posted by Scampie on 2003/07/13 23:27:38
http://scampie.spawnpoint.org/maps/twist.zip
Twisty column built with gyro-elongated hexagons. weeee
Cool
#1462 posted by Wazat on 2003/07/14 16:05:22
Downloading now.
BTW, someone should post news that QExpo is over, and say congratulations to all those who participated etc.
Some Help
#1463 posted by nitin on 2003/07/14 22:39:05
I've just installed winxp and was wondering whether there's an equivalent control like Msconfig in win98 to choose what stuff to load at startup?
Nitin
I think msconfig is still there? I'm pretty sure it works for me at home. Perhaps it depends which version of winxp you have, whether it is installed or not... at any rate, if you didn't already try it, try start>run>msconfig and see if its there.
Quake Engines
Anyone know of any modified quake engines which will load Q2 character models?
Found These Interesting...
#1466 posted by distrans on 2003/07/15 00:29:57
Blizzard...
#1467 posted by ELEK on 2003/07/15 08:20:05
Blizzard Founders Depart VU Games
The ongoing saga revolving around the sale of VU Games took a turn yesterday, as the co-founders of Blizzard announced their departure from the company.
Blizzard North co-founders Erich Schaefer, Max Schaefer and David Brevik, and VP Bill Roper departed the company on Monday.
These individuals were critical to the development of one of the best-selling PC game series of all times, Diablo. The four cited uncertainties surrounding the fate of Blizzard and VU Games -- that Vivendi was not communicating with them about the company's future plans.
In an interview with Chris Roper of CNN/Money, Bill Roper said that Blizzard management "...wanted to be able to have that level of participation and communication with Vivendi and to be able to offer some insight and some knowledge in what they're thinking about in terms of a sale, particularly with Blizzard. And for the four of us, that opportunity wasn't going to be made available."
The four are starting a new game studio, as yet unnamed.
Mr Fribbles:
#1468 posted by Wazat on 2003/07/15 16:06:46
I'm not sure. I know that there are game engines that will load q2 models, but you seem to be asking for it to load all the separate parts of the Q2 player model (that's the body and weapon in q2, it's not split into arms, legs etc, right?) and use them correctly...
I imagine it's possible to do without QC coding, but you're probably looking at an engine/qc combo to get the job done, especially to get the frames right.
I've not heard of such an engine. Try posting to these sites' forums, you should get some help there (maybe it's already made).
Inside3D
http://forums.inside3d.com
Quake Standards Group
http://www.quakesrc.org/
Hope that helps.
Frib
#1469 posted by nitin on 2003/07/16 00:54:27
cheers, I'll take a look.
Drama And Comedy Of Old QMAP Days
#1470 posted by Vodka on 2003/07/16 22:39:38
The infamous "A Jump Into The Insanity Pit"
http://www.planetquake.com/speedy/shite/jump.html
Was browsing old downloads folder and found this.
Makes me feel nostalia :)
If Anyone Is Interested
#1471 posted by Abyss on 2003/07/17 03:36:23
UT2003 DM map, not to bad, not to bad at all, well worth a look if your that way inclined. Gets good review/comments (not that that means much, I know, but.) Looks sweet, runs and plays fine as well. I like it, thought some others may also, then again you may not.
http://nalicity.beyondunreal.com/map_hub.php?mid=6295
:o
#1472 posted by R.P.G. on 2003/07/17 04:44:48
I nearly shreaked with horror when I found that I couldn't enlarge those screenshots. But then I found that one lower down that I could enlarge, and I was mildly satisfied.
Pretty map and a neat theme.
Q3 Map
#1473 posted by nitin on 2003/07/17 05:38:01
bloody good job this : http://www.quake3world.com/ubb/Forum6/HTML/025966.html?
Nice details, extremely moody yet visible lighting, smooth framerate and pretty good gameplay.
DM-Aristocracy
#1474 posted by pushplay on 2003/07/17 05:49:21
Sexy.
Fribbles What Are You Playing At?!
#1475 posted by Shambler on 2003/07/17 06:52:49
Something deviant from the sound of it...
KRITISCHE MASSE
#1476 posted by Abyss on 2003/07/17 06:52:51
Yeah, thats fantastic, very nice one eye, and much fun to play. luv it!!
Hhmmm, That Should Be
#1477 posted by Abyss on 2003/07/17 06:53:55
"very nice on the eye"
QMap Archived Thread
#1478 posted by starbuck on 2003/07/17 08:45:05
Doh
#1479 posted by starbuck on 2003/07/17 08:46:51
i was going to say that reading through that thread was very interesting, thanks Speedy. They don't make 'em like they used to, etc, etc.
(Those maps both looked nice too, but gameplay on that UT2K3 map may not have been so good)
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