A Path Corner Causing Leak...
Having a weird issue. I'm using a func_train w/ path_corners to have the ceiling come down to crush the player.
But as it's constructed I need to have the func_corners half-outside the map which the compiler sees as a leak.
Any ideas? Can I alter the pivots of func_trains?
Here's a pic of the corner causing headaches
http://imgur.com/2gkM4yj