EricW
#14721 posted by
mankrip on 2017/05/10 01:00:26
Hmm...
that looks really useful! The "Fit texture Across tagged" tool seems to work exactly as I described, I may try it later.
But this sounds bad:
Select tagged list [...]. This can be useful if you want to make a multi-selection of faces from different brushes, since [...] (if you have a face selected, to select one from another brush you have to select that brush, which looses your face selection).
So, the FTAT feature in QuArK may be not helpful enough after all.
#14722 posted by
PRITCHARD on 2017/05/10 01:54:21
All I want is a way to make textures smoothly wrap around cylinders in 220 format. Something that can re-align every face on a brush would be a godsend...
#14723 posted by
mankrip on 2017/05/10 01:56:54
QuArK is unbearably slow and counter-intuitive. Using it for texture alignment won't make mapping easier.
Pritchard
#14724 posted by
DaZ on 2017/05/10 03:13:04
align a texture the way you want it to tile across the cylinder, select that face in texture application mode and then alt+right click the next face along and it will align perfectly to it. Repeat the process as many times as needed. This works in Hammer and JACK.
Align Along Specific Edge
#14725 posted by
Qmaster on 2017/05/10 03:34:30
In JACK/Hammer, select face adjacent to the edge, use Alt+RightClick on face you need aligned.
This:
http://www.interlopers.net/forum/viewtopic.php?t=20367
Trenchbroom users you are so screwed.
And
#14726 posted by
Qmaster on 2017/05/10 03:37:08
You can follow the alt+rightclick with a leftalign, topalign etc. To get the texture positioned quickly after getting the angle right, though this isn't necessary if you already did this to the touching edge.
#14724 & #14725
#14727 posted by
mankrip on 2017/05/10 04:46:11
Thanks, that helps a lot.
It isn't perfect, because very often a texture needs to be scaled to properly do a full wraparound, but it already helps on a number of cases.
A good implementation would be to select all faces that the texture should wrap around, and alt-right click on the selection. The tool would calculate the full distance that the texture should cover, and scale the texture to make it fit.
I Am A Trenchbroom User...
#14728 posted by
PRITCHARD on 2017/05/10 07:13:22
...and I am screwed.
The texture tools in TB suck :(
#14729 posted by
muk on 2017/05/11 03:04:13
I believe Sleep mentioned wanting to get "texture wrapping" in to TB at some point.
#14730 posted by
PRITCHARD on 2017/05/11 03:10:38
I think my biggest wishlist items for texture work would be:
1. Click on the texture name when a face/brush is selected to find it in the viewer
2. A better way to wrap textures around complex geometry such as cylinders
3. Being able to completely hide textures with conflicting names that have been overridden
I should probably be posting this in the TB thread...
Untitled E1M3 Inspired WIP
I posted some screenshots of this a while back. I set it aside due to work and real life. Hoping to jump back in very soon. Started in TB1 and will continue in TB2 RC4 as soon as possible. Work is slowing down for a few months - finally. Some screens.
http://imgur.com/a/YxGs8
Looks Decent, Keep It Going.
#14732 posted by
Shambler on 2017/05/16 09:50:37
Cool As Shit
#14733 posted by
DaZ on 2017/05/16 12:53:26
Lovely id1 vibe. Looking forward to playing :)
Great Work
#14734 posted by
mjb on 2017/05/16 13:58:18
Looking great! I like the use of blood as the liquid here.
I can definitely see e1m3 here!
CR8-Vehicle
#14736 posted by mfx on 2017/05/16 18:51:11
#14739 posted by
Kinn on 2017/05/16 19:45:37
Ludicrously impressive brush-vehicles are the new crates now.
Re: CR8-Vehicle
WTF? Amazing. Is that really brushwork?!?
#14741
#14742 posted by mfx on 2017/05/16 22:47:10
yes
I Always Knew MFX Was A Fucking Loon.
#14743 posted by
Shambler on 2017/05/16 23:07:30
This proves it. Shockingly good.
Mfx
#14744 posted by
Barnak on 2017/05/16 23:12:56
can we get an orgy inside that car ?