
Think Inside The Box
#14688 posted by
negke on 2017/03/29 09:48:32
There are two bounding box sizes in Quake: 32*32*64 and 64*64*96 - there needs to be enough room for the whole box to fit plus a couple of units leeway. So in order for a monster to be able to walk the stairs, there must be enough room above and in front of it. To examplify, make a brush of the same size and try to move it down the stairs without it touching or intersecting anything.
Try r_showbboxes 1 to get an idea how it looks in game.

New Q1SP: Unknown Kadath
#14693 posted by
Redfield on 2017/04/09 22:04:56
Hi, this is my first map, looking for at least 1 person to look for bugs before an "official" release. The map is Id1 with a skybox, the readme has instructions, a story and more.
Map Beta file:
http://www.quaketastic.com/files/redfield1_beta.zip
Some screenies:
http://www.quaketastic.com/files/redfieldscreen001.jpg
http://www.quaketastic.com/files/redfieldscreen002.jpg
http://www.quaketastic.com/files/redfiedlscreen003.jpg
http://www.quaketastic.com/files/redfieldscreen004.jpg
http://www.quaketastic.com/files/redfieldscreen005.jpg
Thank you everyone, I look forward to feedback anyone can give. My email is in the readme for bug reporting.

Cool Looking Stuff
#14694 posted by
mjb on 2017/04/09 22:06:38
Congrats on almost getting ready for a release!
Nighttime terracotta with some lava is a nice mix!

Very Nice Old-school Vibe
#14697 posted by
Newhouse on 2017/04/09 22:55:42

Thanks
#14698 posted by
Redfield on 2017/04/09 23:39:26
Thank you all for the comments and especially the demo Daz. I'll be making whatever changes I can according to feedback before I post the map up officially.
Thanks again!

Redfield
#14699 posted by
adib on 2017/04/10 03:45:22
Before releasing, if you're using ericw's light compiler, won't you try to apply some Phong shading in these columns? Check this out:
https://ericwa.github.io/tyrutils-ericw/
Anyways, I love when people dare on brushwork. Looking forward to play!

Heads Up
gl_texturemode GL_NEAREST_MIPMAP_LINEAR

Some Hilarity
#14701 posted by
negke on 2017/04/27 13:14:23
I made some statues as details/fillers. The
sphinx-like ones are cute; as for the
other ones, however, they kind of look like penguins or pidgeons wearing ties?! Maybe if they carried crates on their heads....

Penguins
#14702 posted by
Kinn on 2017/04/27 13:38:38
are officially a Lovecraft monster....

Cute....
#14703 posted by
Shambler on 2017/04/27 13:49:13
....but not the negke map I am looking for.

Redefining Egyptian Culture...
#14704 posted by Mike Woodham on 2017/04/27 15:00:07
...it turns out that they worshipped penguins. Who would've thought it?

I Thought They Were Owls
guess I was wrong... I love bsp prefabs like that

QWTFSS
#14706 posted by Drow on 2017/05/01 02:44:13
I made a Quake Team Fortress map using Trenchbroom. I thought I might add a SS.
http://imgur.com/OZEspcg
It's hosted over at tastyspleen.net::MegaTF Classics (74.86.171.201:27502)

Moat
#14707 posted by
mjb on 2017/05/01 03:30:40
Cool stuff, I like the moat!

Dunno What An SS Is....
#14708 posted by
Shambler on 2017/05/01 09:43:22
....but the overall style of that map looks very cool :)

Nice Work
I wonder, is there an active TF community?

Looks Nice
#14710 posted by
negke on 2017/05/01 14:47:43
Tip: make the top of the mountains a large rectangle, all back edges running in a straight line, in order to have only five sky brushes with smooth surfaces. Saves some polys.
#14711 posted by drow on 2017/05/02 03:10:35
Sorry SS = screenshot.
Your best bet on finding a TF game happens on Fridays.
I made the sky that way so to give the towers the honor of being the tallest object in the map. The mountains are shorter so the sky had to be extended to accommodate the towers. Kinda makes them look bigger or maybe helps to focus the eye on them a bit more.

Working On A Metal/tech Coagula Map For AD
#14712 posted by
lpowell on 2017/05/07 05:05:37