#1447 posted by Trinca on 2005/12/07 08:09:09
no theme this week?
Suggestions?
#1448 posted by negke on 2005/12/07 08:54:01
there've been so many...
what about the "only one texture" thing? (metal4_2..)
So
#1449 posted by Spirit on 2005/12/07 09:16:55
Do you want a session this week? I was a bit worried after last weeks "success"... There should be at least 3 people/map in my opinion. Otherwise it is not really what a "speedmapping session" is about, eh?
I would love to have "art" as theme for some future session, just because sm48 was so awesome and I think "art" would encourage more such maps.
Ha! neg!ke will decide this weeks theme, he deserves it :)
Well, Ok.
#1450 posted by negke on 2005/12/08 10:24:04
let's do the "use only one texture" theme then!
i suggest using a more detailed texture (eg. metal4_2, as i will), for it should have multiple stylistic elements that allow variations (trigger clip, skip don't count of course).
be creative - rotate, scale, flip, align in a weird way and so on...
we could do the "art" theme next week, although in my view it's too broad - every quake map is art eventually, isn't it? ;)
maybe it should be narrowed down a bit.
So Really
#1451 posted by Zwiffle on 2005/12/08 11:14:57
"Use only one texture" means geocomp? The design is in the brushwork and no so much in the textures, yes?
Sort Of
#1452 posted by negke on 2005/12/08 11:29:21
but it's more about how you use the one texture you have - brushwork is of course one aspect, but the 'texturework' is what counts most here...
dunno if it works, or if it's just a more restricted geocomp. let's just give it a try.
Theme
#1453 posted by metlslime on 2005/12/08 12:32:39
If anyone did what I'm imagining, this would be a pretty cool theme.
#1454 posted by Trinca on 2005/12/08 13:02:35
let�s see i got a few things in ming :) a small map but intensive game play...saturday will make it!!!
Metl
#1455 posted by negke on 2005/12/09 10:35:09
show us! it's about time you do some mapping again, anyway. ;)
Ah, But...
#1456 posted by metlslime on 2005/12/09 13:15:51
I map every day at work. And i'm currently doing a sauerbraten map at home. What more do you jackals want?!?!
Rubicon2
#1457 posted by Kell on 2005/12/09 13:23:01
Yeah.
#1458 posted by Drew on 2005/12/09 21:33:04
not that I could play it right now.
I want to make a 1 texture map.
#1459 posted by Trinca on 2005/12/10 01:39:36
sauerbraten map? is this a game?
Trigger, Clip, Skip...
#1460 posted by generic on 2005/12/10 09:05:53
sky? Oh my!
Is anyone using a sky tex besides their "one"?
Well, I Don't
#1461 posted by negke on 2005/12/10 10:00:35
but what i meant by "trigger,.. don't count" was that you can freely use them besides the one visible texture
Trinca:
#1462 posted by metlslime on 2005/12/10 15:02:41
I
#1463 posted by bambuz on 2005/12/10 17:00:41
didn't use any but that metal 1_4 or whatsit, the greyish thingy with the recessed skulls.
Even for ceiling and clips and triggers etc.
lighting with torches and flames.
#1464 posted by Trinca on 2005/12/10 17:02:21
metlslime i got cube install in my computer is a cool game... but never played online...
Idea
#1465 posted by bambuz on 2005/12/12 10:27:24
How bout a speedmapping session from concept drawings (not 2d layout which has been done in the past)... someone said that published early concept drawings that don't lead to much final stuff seem to be all the rage nowadays. So let's swim against the trend and actualize some!
Hey, Great Idea
#1466 posted by negke on 2005/12/12 11:36:54
do you have any particular drawings in mind?
Yeah...
#1467 posted by metlslime on 2005/12/12 12:56:45
we had a related theme where we drew an intentionally vague layout sketch and people interpreted it the way they thought it was supposed to be.
"Do Stuff Based On A Really Ugly Layout Drawing Scampie Did"
#1468 posted by null!ke on 2005/12/12 13:04:51
yeah, but that one would be somewhat different i guess...
"Make A Map Based On Your Interpretation Of This Ink-blot"
#1469 posted by Zwiffle on 2005/12/12 14:12:34
How many Goatse maps would we get?
#1470 posted by Trinca on 2005/12/13 01:38:27
fuck i need more variacion in my maps... :( guess i have to make then smaller and more detailed :( but i like big hodes :(
Concept Art?
#1471 posted by generic on 2005/12/15 09:17:06
Anyone?
Bueller?
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