#14662 posted by
Spirit on 2015/01/14 12:16:54
There is macos trash inside the zip
Ericw
#14664 posted by
DaZ on 2015/01/14 13:57:11
You are a god :)
I just ran a pass on my jam3 level and it works great. I need to play with some of the options as the effect seems very subtle by default, although jam3_daz is a pretty dark map so maybe that is it.
More testing required! But I would say it's ready for everyone to use right now.
#14665 posted by
JneeraZ on 2015/01/14 13:58:58
DaZ - Abandon all subtlety. :)
-dirtscale 2.0 (or higher!)
So
Would spotlights on critical points + decent minlight + AO pass be good enough?
#14663
#14667 posted by
Kinn on 2015/01/14 14:56:31
Well slap my salamander - that's an incredible effect
So...
#14668 posted by
Kinn on 2015/01/14 15:00:26
I understand "dirty" is a not-really-AO version of AO - how exactly does it differ? Because it sure looks like AO to me.
Oh......
#14670 posted by
Kinn on 2015/01/14 15:21:48
Yes sorry I got confused with the q3map3 "-dark" feature, which was the half-arsed version, not this one.
Good good. Just a silly name for it then.
Nice!
#14671 posted by
hogsy on 2015/01/14 15:28:14
Source-code not included though? Or am I missing something.
#14672 posted by
Spirit on 2015/01/14 15:44:14
hogsy, it is a diff against a git revision.
Are the original id1 wad files somewhere? I wanted to re-compile all the maps to try this but got a lot of missing textures when I used wads from my collection.
base.wad
jr_med.wad
medieval.wad
metal.wad
start.wad
tim.wad
wizard.wad
It Works
#14673 posted by anonymous user on 2015/01/14 15:59:44
#14674 posted by
JneeraZ on 2015/01/14 16:04:12
This is good timing too. Right at the start of a fresh year of mapping. I'm excited!
#14675 posted by
JneeraZ on 2015/01/14 16:04:25
Anything else we can pilfer from the Quake3 tools? :P
#14676 posted by
JneeraZ on 2015/01/14 16:15:15
#14678 posted by
quaketree on 2015/01/14 16:24:07
"
Are the original id1 wad files somewhere? I wanted to re-compile all the maps to try this but got a lot of missing textures when I used wads from my collection."
Just use bsp2wad and re-extract them. Takes all of a second or two.
http://www.quaketerminus.com/tools.shtml
Ok This Is Going To Be A Fun Year For Q1sp
#14679 posted by
Skiffy on 2015/01/14 16:42:34
:O
#14680 posted by mjenso aka seir on 2015/01/14 17:11:53
Now I want to recompile all my old levels... :O
Ugh
#14681 posted by
Zwiffle on 2015/01/14 17:49:52
Stop adding new stuff to Quake! I still don't know how to do skyboxes or colored lights or Quoth or knight models!
Quick, Add Thong Shading Now Just To Troll Zwiffle
#14682 posted by
Kinn on 2015/01/14 18:02:08
Thong Shading?
#14683 posted by
quaketree on 2015/01/14 18:08:19
I thought that id already did that in E1M3 by the teleporter secret...
Or was that supposed to be the Quake logo?
E1M3
#14684 posted by
quaketree on 2015/01/14 18:10:18
Ugh, E1M4 I mean.
More coffee or something...
Dude
#14686 posted by
SleepwalkR on 2015/01/14 20:03:20
I want thong shading more than anything now!