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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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There is macos trash inside the zip 
 
Holy crap ... this is awesome! Looks great. Now I want to recompile all my maps and re-release them...

Thanks Eric!

https://dl.dropboxusercontent.com/u/161473/Misc/QuakeAO.jpg

That's with the -dirtydebug flag only. No lighting. LOVE THIS. 
Ericw 
You are a god :)

I just ran a pass on my jam3 level and it works great. I need to play with some of the options as the effect seems very subtle by default, although jam3_daz is a pretty dark map so maybe that is it.

More testing required! But I would say it's ready for everyone to use right now. 
 
DaZ - Abandon all subtlety. :)

-dirtscale 2.0 (or higher!) 
So 
Would spotlights on critical points + decent minlight + AO pass be good enough? 
#14663 
Well slap my salamander - that's an incredible effect 
So... 
I understand "dirty" is a not-really-AO version of AO - how exactly does it differ? Because it sure looks like AO to me. 
It Is AO 
 
Oh...... 
Yes sorry I got confused with the q3map3 "-dark" feature, which was the half-arsed version, not this one.

Good good. Just a silly name for it then. 
Nice! 
Source-code not included though? Or am I missing something. 
 
hogsy, it is a diff against a git revision.

Are the original id1 wad files somewhere? I wanted to re-compile all the maps to try this but got a lot of missing textures when I used wads from my collection.

base.wad
jr_med.wad
medieval.wad
metal.wad
start.wad
tim.wad
wizard.wad 
It Works 
with: http://imgur.com/DeokKU6
without: http://imgur.com/xSjYZ6f

Free Beer unlocked. 
 
This is good timing too. Right at the start of a fresh year of mapping. I'm excited! 
 
Anything else we can pilfer from the Quake3 tools? :P 
 
Holy Shit 
 
 
"Are the original id1 wad files somewhere? I wanted to re-compile all the maps to try this but got a lot of missing textures when I used wads from my collection."

Just use bsp2wad and re-extract them. Takes all of a second or two.

http://www.quaketerminus.com/tools.shtml 
Ok This Is Going To Be A Fun Year For Q1sp 
 
:O 
Now I want to recompile all my old levels... :O 
Ugh 
Stop adding new stuff to Quake! I still don't know how to do skyboxes or colored lights or Quoth or knight models! 
Quick, Add Thong Shading Now Just To Troll Zwiffle 
 
Thong Shading? 
I thought that id already did that in E1M3 by the teleporter secret...

Or was that supposed to be the Quake logo? 
E1M3 
Ugh, E1M4 I mean.

More coffee or something... 
 
Dude 
I want thong shading more than anything now! 
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