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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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You Lazy Bums! 
well, there have been single map packs before, mostly when nobody besides zwiffle mapped.
if my map is only included in the next pack make sure the not selfimposed theme is mentioned (before anyone gets strange ideas :P) 
 
eheheh if it was already single in other�s sm�s then relase the ******* map :) i need QUAKEKING! 
 
spirit if deadline set to tomorow, i will try to make a fast map today at work and send it to you wend i get home tonight! 
Heh 
I just released the pack :)

What about next week's session/theme then? Or should there be a break? 
 
I can start mapping again in a few weeks... 2 more weeks of classes then finals. THEN FREEDOM!!!!! 
 
if people decided theme fast i can start a new one... but give me time to map :) i�m to slow... 
 
no theme this week? 
Suggestions? 
there've been so many...

what about the "only one texture" thing? (metal4_2..) 
So 
Do you want a session this week? I was a bit worried after last weeks "success"... There should be at least 3 people/map in my opinion. Otherwise it is not really what a "speedmapping session" is about, eh?

I would love to have "art" as theme for some future session, just because sm48 was so awesome and I think "art" would encourage more such maps.

Ha! neg!ke will decide this weeks theme, he deserves it :) 
Well, Ok. 
let's do the "use only one texture" theme then!
i suggest using a more detailed texture (eg. metal4_2, as i will), for it should have multiple stylistic elements that allow variations (trigger clip, skip don't count of course).
be creative - rotate, scale, flip, align in a weird way and so on...

we could do the "art" theme next week, although in my view it's too broad - every quake map is art eventually, isn't it? ;)
maybe it should be narrowed down a bit. 
So Really 
"Use only one texture" means geocomp? The design is in the brushwork and no so much in the textures, yes? 
Sort Of 
but it's more about how you use the one texture you have - brushwork is of course one aspect, but the 'texturework' is what counts most here...

dunno if it works, or if it's just a more restricted geocomp. let's just give it a try. 
Theme 
If anyone did what I'm imagining, this would be a pretty cool theme. 
 
let�s see i got a few things in ming :) a small map but intensive game play...saturday will make it!!! 
Metl 
show us! it's about time you do some mapping again, anyway. ;) 
Ah, But... 
I map every day at work. And i'm currently doing a sauerbraten map at home. What more do you jackals want?!?! 
Rubicon2 
 
Yeah. 
not that I could play it right now.
I want to make a 1 texture map. 
 
sauerbraten map? is this a game? 
Trigger, Clip, Skip... 
sky? Oh my!

Is anyone using a sky tex besides their "one"? 
Well, I Don't 
but what i meant by "trigger,.. don't count" was that you can freely use them besides the one visible texture 
Trinca: 
didn't use any but that metal 1_4 or whatsit, the greyish thingy with the recessed skulls.

Even for ceiling and clips and triggers etc.

lighting with torches and flames. 
 
metlslime i got cube install in my computer is a cool game... but never played online... 
Idea 
How bout a speedmapping session from concept drawings (not 2d layout which has been done in the past)... someone said that published early concept drawings that don't lead to much final stuff seem to be all the rage nowadays. So let's swim against the trend and actualize some! 
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