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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Ipowell 
i didnt get any crashes, what is stack overflow?
I'd like to see some demos people playing these crazy maps. 
Demo 
http://www.quaketastic.com/files/demos/lulz2_lp3.dem

Gave it a few more runs. That particular error hasn't repeated itself, but I got other bugs while playing it. Note the fiend that glitches out in the demo! I think you may be running against some engine limits or something.

Anyway, I actually unironically like this map, and mean to record a full demo (can't promise 100% kills). It reminds me of Doom II slaughtermaps in a way. Savescumming your way through it would be a grind, but to play it through without saving you have to really think about the best route to take, the most efficient use of available powerups, etc. The demo I uploaded was the best of 6 runs, and my main problem was that I was hoarding rockets and should have used the quads on the lower level shamblers.

If you make more of these you should release them as a pack. 
Full Demo 
No weird glitches. Missed one kill somehow. Fun stuff!

http://www.quaketastic.com/files/demos/lulz2_lp4.zip 
Lulz2 
NOW THAT'S A FUCKING QUAKE MAP, TEXAN STYLE ! 
Thanks For Playing Ipowell 
 
 
haha Barnak, love the comment! did you try LuLz 1? its even crazier! 
Sm73_hrim_DLC 
http://hrimfaxi.dk/Basepics/sm73DLC.html

It started with a speedmap in 2005 so 12 years old!
Maybe it will be done in 6 to 7 years.
Maybe! 
Maybe 6 Or 7 Days?? 
 
#14614 - Noice 
Noice. 
Sweet Shit 
 
Wow 
nice 
Nice 
I approve of those 2017 detail levels on the crates :)

But seriously, finish it :) 
Hrimfaxi 
Very nice! 
 
i unironically liked lulz1, more than lulz2

a quake slaughteramp! and it's fun!

now i want to make one too 
Topher 
go for it! im making LuLz 3 this evening and releasing it tomorrow 
Hrimfaxi... 
...you make ID base look damned good. 
@Naitelveni 
It is fitting that LuLz expresses the feelings I have for Peripheral Fundament (considering it's a joke map series "influenced by Hexcalk"). When I look back into hc0, I laugh at how insane and awful it is, which is what LuLz is trying to recapture. I've moved on to distancing myself away from problems in my Quake maps.

Your maps are great, by the way. 
Hexcalk 
I like HC0 because it was fast, short and brutal.
and thats where LuLz series gets its inspiration from.

ofc HC0 was unpolished but i dont really mind it.
HC3 had a much better level of polish and consistency in style. 
@Naitelveni 
Where's LuLz 3? I enjoyed your LuLz maps positively, but you said you would release LuLz 3 one day after LuLz 2. Delays? 
Hexcalk 
im vising it at the moment! just a couple of minutes more! :D 
Map Release: Leviathan Underworld Labyrinth Z 3 
Screenshot:
http://imgur.com/a/CKT8u

Download:
http://www.mediafire.com/file/cl1kda6w453d2w6/LuLz3.zip

Buildtime:
on and off 3 days maybe real work done is 7-10h

vistime:
10 minutes

monster count:
300+

Type:
ID1 map

background story:
It could be said that the subject is contextualised into a postdialectic capitalist theory that includes consciousness as a paradox. If cultural nationalism holds, we have to choose
between postdialectic rationalism and premodernist dialectic theory.


P.s. Mapping in 2k17, shoutout to baker! 
Proper Download Link ? 
Naitelveni, is this the proper link ? That map was already released. 
Barnak 
i just clicked on the link and it is the proper one. Click it again! 
Naitelveni 
LOLMAO THIS IS PURE QUAKE MADNESS, TEXAN STYLE !

What a wind of fresh air (and pure monster ass smell) !

You should also put some love on the geometry itself. Better, modern style, architecture (sock style ?). Awesome geometry with a pile of 2000 monsters could be incredible,with full quad on and ligthning gun ! (was awesome in the zombie cave!) 
Barnak <3 
thanks dude! :D

I did put alot more effort into the geometry in this map, i should do a polished map with 300 monsters because the gameplay is alot of fun. 
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