#1436 posted by LTH on 2004/03/16 20:09:24
#1283 posted by LTH: "I'm quite busy right now though"
Maping For UD
#1437 posted by Shadowalker on 2004/03/17 15:35:15
Not my question, I read that part. Did you recieve my email? So, I know I have a valid email to contact you with.
as
#1438 posted by LTH on 2004/03/18 04:46:12
I got one from you a while back, yes.
About Gamma Field...
#1439 posted by JPL on 2004/03/18 08:27:20
Hello,
I would like to have further information about gamma field use.. I've heard some of you calling about this feature but it remains mysterious for me... Is there someone who can explain me the stuff ???
Thanks
Bey
#1440 posted by madfox on 2004/03/18 10:12:53
Help! Someone causes gammabusters....
MadFox
#1441 posted by JPL on 2004/03/18 10:26:55
I've read your post 742 in screenshot and beta thread and it seems you used this feature... how to deal with this stuff ?? Can you breafly explain me ???
Pale Moon
#1442 posted by madfox on 2004/03/18 10:52:01
Screenshots of Quake always look dark and blurry, so I load them in PaintShopPro and then use the Adjust => Gamma => 1.80
By doing this the whole picture becomes more bright to look at.
I find this better then the original, because it compensates the dimm colours of screenshots.
If you mean a game option in the Quake-engine for -gamma field use- , I am fishing with Cassini...
MadFox
#1443 posted by JPL on 2004/03/18 11:11:57
Oh, that's it... I thought it was a mapping feature or a compilation option that increases global light level.. (like -light option with TyrLite tool)... I've made this manipulation using ULead Pals2Go software (Photo modification and morphing software), but the result is not very good (see my web site at http://lambert.jeanphilippe.free.fr : the screenshots are still very dark...) anyway..
I think I have to made more test to find a turnaround of this problem..
Thanks
Don't Listened To My Babling...
#1444 posted by madfox on 2004/03/18 11:24:48
you could be right for the mapping feather, which I don't know...
I was only joking about it, that's why I can't see the difference between Neptune & Saturn.
PaintShopPro has a trial version, it could entlighten your screenshots hughly!
...
hehe.
i like the idea of "enlightened screenshots".
MadFox
#1446 posted by JPL on 2004/03/19 02:04:50
I also have a PSP version, but I have to install it.. so I will make a try to "enlight" my screenshot at my next release.... Thanks for the advice...
Q1 Tools Update
#1447 posted by aguirRe on 2004/03/19 06:08:11
at http://user.tninet.se/~xir870k . Main features are local minlights (delay 4) in Light, wildcards in wad specifications in compilers and a new wad tool for deleting duplicate textures. Please also see readmes for more details.
Any comments are welcome.
Message During Game Start
#1448 posted by JPL on 2004/03/19 06:43:37
Hello,
I would Like to add a start message (Like map title or developper name, etc..) in the Quake console during start up (or during map loading).. Who knows how to do that ??
Thanks
Message
#1449 posted by VoreLord on 2004/03/19 06:47:20
In Worldspawn, add a key "message" and add what you want to say in the value field.
(No quotation marks of course)
Message...
#1450 posted by JPL on 2004/03/19 07:19:05
OK, this generates the required message on one line... but if I want to add more than one line messages, do I need to add key "message" as many as required lines ???
#1451 posted by - on 2004/03/19 08:08:54
you use /n, which specifies 'new line'
example
"message" "My map/nBy: Me!"
It may be \n... haven't ever used it myself, but pretty sure it's /n
Scampie
#1452 posted by JPL on 2004/03/19 08:20:58
All right, I will make the test this evening... Thanks for the info...
Newline
#1453 posted by aguirRe on 2004/03/19 08:44:04
is \n and if the map is SP, you shouldn't use them because then save games might not work.
Need Registerd EntEd
#1454 posted by Gunter on 2004/03/19 14:16:38
I have a program called EntEd for Quake which is supposed to allow me to edit the entities in a Quake map...
Unfourtunately, the unregesterd version will not edit .bsp files... only .map files.... and the home page for the program is long dead, and I'm sure it's no longer being developed... Does anyone have a registration key for it or know where to get the registered version?
Or, any other *small* uncomplicated program that will allow me to edit entities in a .bsp file?
Gunter: Adquedit
#1455 posted by Preach on 2004/03/19 14:29:44
ftp://ftp.sunet.se/pub/pc/games/idgames2/utils/graphics_edit/resource_browsers/adquedit_v13.zip can extract the entities out of a bsp, and into a file that can be edited in notepad. The interface is a little clunky, but it's managable. It's pretty small too : - )
Or...
#1456 posted by metlslime on 2004/03/19 18:35:02
you can just open the bsp in wordpad and copy out the entity data -- it's in plain text near the end. Then save it as .map and recompile the bsp using -onlyents.
(or edit the bsp in wordpad and save it -- this shouldn't work, but i've tried it before and it seemed to work anyway. I don't know why :)
Or Better Yet,
#1457 posted by necros on 2004/03/19 18:35:21
use quark (any version).
it will allow you to open up a bsp file into the editor. you cannot actually modify any geometry, including bmodels, but you can edit all entities.
Necros
#1458 posted by HeadThump on 2004/03/20 21:59:02
metlslime is going hard core, man. Next he'll forego editors all together and write out the coordinates of his next level by hand ;)
Well...
#1459 posted by metlslime on 2004/03/20 23:18:58
I did have to use wordpad to align textures on my first map, since Thred didn't have texture alignment.
And I Dare
#1460 posted by HeadThump on 2004/03/21 05:26:18
pat myself on the back for being able to align three point bevel cuts with GTKRadiant. False pride.
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