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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Wow (gets Plastic) 
Looks great Sock! As you know I particularly love maps which feature both the inside and outside of a large medieval structure. I'm hoping in a couple of months I'll be able to sink a lot more time into Quake and catch up on all the amazing maps I've been missing out on (haven't played AD or RRP yet, and those are just the start). 
Quake Content Mountain 
haven't played AD or RRP yet, and those are just the start
Wow, that is a crazy amount of new content to play, especially if you love hunting for secrets. It should also including the countless jam events that have happened since as well, as there are plenty of new mappers and styles to check out.

@Shambler, sorry that map was rubbish so I deleted it! I've made enough Quake content, don't need to release anymore! :P 
You Fud. 
I can't believe a map that looks like that, from you, is anywhere near "rubbish". 
Trying To Play Around With The Dark Contrast 
Dark Is The Word. 
Pretty sure there's potential there tho. The red style looks cool. 
 
I have to lit up main areas well then, the town center itself is going to be a bit stylished and dark, but then again I will set up areas where actual fights are going to be. 
All Newhouse's Maps Are Dark, Like His Soul. 
 
The Dark One 
I took the balrog from the Ring trilogy and converted it for quake.
I'm just such a bad skinpainter, and I thought to use the lavaball for its faceless void. 
YOOUUUUU 
SHAAAAAAAAALLLLL

NOOOT

PAAAASSS!!!


You on the other hand are awesome Madfox. 
That Could Be A Cool Boss 
It could be used in the new jam that is being discussed in general abuse 
Animating Skin? 
I was searching for a way to transpose it to a statue, like in the hipnotic mod.
After changing the pauze code of the hellknight and adding a grey skin, the model didn't appear
in game. It looks as if the code is only awarded to the knight and hellknight.

Now I end up with a weird model I'm not sure the animated skin was possible. 
Whoa Cool 
Very nice madfox! 
Anyone Interested Playtesting? 
I started this as a speed map, but then thought that I should actually finish this. So far I have play tested it with my friend, but I would like to know what you guys think about it.

It is on beta state, starting path about 50% percent done.
http://www.quaketastic.com/files/single_player/newhouse_runic1_beta1.zip 
 
I need to add music to the next beta then, what would be a good track for these runic/maya type maps? 
Screenshots 
Looks Nice 
Metal Retro, liking the rafters above the lava. 
Looks Good Newhouse 
Will download the beta later 
Newhouse 
I played your map. Everything works well. My crittics :

1. Map too small. Not long enough. Need more exploration and discoveries.

2. Not enough geometrical details and architecture. The map feels too retro old-school to my taste.

3. Ambiance/atmosphere is weak.

4. I don't like the bones piles. They look fake. 
@Barnak 
Thank you for your feedback. It is indeed made to feel like old maps without too much details.

1. It is second half of the start path. It is first beta, like I mentioned. I wanted to see is the beginning working before I start extending it more.

2. I can always add there more, but it has to follow some rules how I made these areas. It has to feel retro as much as possible.

3. I need to select good ambient track, adding possible ambient sounds, maybe considering using fog. For lighting I purely used delay 0 mostly, in couple parts I added delay 5 but I tried to prefer vanilla quake lighting as much as possible. I'm not experienced with that lighting style yet.

4. Bones indeed looks a bit fake, but personally I don't think it should look too real, always I could shape it differently. 
Madfox 
Did you accidentally make a skin group?

There's a functionality in the Quake engine to continuously animate the model texture. Much like the frame groups work, except with skins. 
#14581 
I meant by beta actually short alpha. I haven't been using these terms that much. Sorry I confused them. 
 
Nice work, looks like an E3 map with some unique details. I especially like the broken walls with the bones, but I have to agree that the texture looks odd used to stop up the doorways near the beginning. I would at least put a little more work into the shape of those blocks.

Gameplay seems fine, hard to judge based on the beginning of a map though. The traps I could go either way on, though I like how you used the crumbling pathway over the lava to signal to the player what would happen when they pushed the buttons.

All I'll add is that I hope you expand the map vertically as well as horizontally! id1 may not be filled with towering monstrosities but they worked with the z-axis for sure.

Demo: http://www.quaketastic.com/files/demos/nh_runic1_beta1_lp.dem 
 
That was a response to NewHouse, of course.... 
@Ipowell 
Thank you*

Yeah, I just quickly sealed map for "alpha" testing, those bone walls aren't going to be there, instead there will be other passage ways (possible non-lineary) and surely more stuff in layers in z-axis too.

Thanks for the demo as well! 
Hc3test: SurveylLance ZtateMent Beta 
I think this iteration of hc3 is complete now. The full version will be available soon.

Quaketastic download link: http://www.quaketastic.com/files/single_player/maps/hc3test.bsp 
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