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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Tony Hawk Pro Skater? 
 
Tony Hawk Pro Skater?

Holy shit.


I never saw that texture wad used before so that's something to consider. Thanks for your assurance on quality curves...we all love them curves. 
Looks Decent. 
But lighting could use some adjustment. 
Tony Hawk's Pro Skater. 
I did play the Tony Hawk's Pro Skater video games back in the 2000s, they were fun. The Warehouse level in the first 1999 installment bears similarities to this custom one for Quake (hc3). For example, the industrial light fixtures of the room shown in the hc3devlop screenshot here look close to the metal columns from the walls of Warehouse. 
Plastic Coated Keyboards 
"Unfortunately my only remaining connection to this community is reduced to 15 minutes every month or so to drool over some Sock screenshots and sigh over what once was!"

More Stuff for Tronyn
Less Harassing Tronyn, More Releasing That Map! 
 
Wow (gets Plastic) 
Looks great Sock! As you know I particularly love maps which feature both the inside and outside of a large medieval structure. I'm hoping in a couple of months I'll be able to sink a lot more time into Quake and catch up on all the amazing maps I've been missing out on (haven't played AD or RRP yet, and those are just the start). 
Quake Content Mountain 
haven't played AD or RRP yet, and those are just the start
Wow, that is a crazy amount of new content to play, especially if you love hunting for secrets. It should also including the countless jam events that have happened since as well, as there are plenty of new mappers and styles to check out.

@Shambler, sorry that map was rubbish so I deleted it! I've made enough Quake content, don't need to release anymore! :P 
You Fud. 
I can't believe a map that looks like that, from you, is anywhere near "rubbish". 
Trying To Play Around With The Dark Contrast 
Dark Is The Word. 
Pretty sure there's potential there tho. The red style looks cool. 
 
I have to lit up main areas well then, the town center itself is going to be a bit stylished and dark, but then again I will set up areas where actual fights are going to be. 
All Newhouse's Maps Are Dark, Like His Soul. 
 
The Dark One 
I took the balrog from the Ring trilogy and converted it for quake.
I'm just such a bad skinpainter, and I thought to use the lavaball for its faceless void. 
YOOUUUUU 
SHAAAAAAAAALLLLL

NOOOT

PAAAASSS!!!


You on the other hand are awesome Madfox. 
That Could Be A Cool Boss 
It could be used in the new jam that is being discussed in general abuse 
Animating Skin? 
I was searching for a way to transpose it to a statue, like in the hipnotic mod.
After changing the pauze code of the hellknight and adding a grey skin, the model didn't appear
in game. It looks as if the code is only awarded to the knight and hellknight.

Now I end up with a weird model I'm not sure the animated skin was possible. 
Whoa Cool 
Very nice madfox! 
Anyone Interested Playtesting? 
I started this as a speed map, but then thought that I should actually finish this. So far I have play tested it with my friend, but I would like to know what you guys think about it.

It is on beta state, starting path about 50% percent done.
http://www.quaketastic.com/files/single_player/newhouse_runic1_beta1.zip 
 
I need to add music to the next beta then, what would be a good track for these runic/maya type maps? 
Screenshots 
Looks Nice 
Metal Retro, liking the rafters above the lava. 
Looks Good Newhouse 
Will download the beta later 
Newhouse 
I played your map. Everything works well. My crittics :

1. Map too small. Not long enough. Need more exploration and discoveries.

2. Not enough geometrical details and architecture. The map feels too retro old-school to my taste.

3. Ambiance/atmosphere is weak.

4. I don't like the bones piles. They look fake. 
@Barnak 
Thank you for your feedback. It is indeed made to feel like old maps without too much details.

1. It is second half of the start path. It is first beta, like I mentioned. I wanted to see is the beginning working before I start extending it more.

2. I can always add there more, but it has to follow some rules how I made these areas. It has to feel retro as much as possible.

3. I need to select good ambient track, adding possible ambient sounds, maybe considering using fog. For lighting I purely used delay 0 mostly, in couple parts I added delay 5 but I tried to prefer vanilla quake lighting as much as possible. I'm not experienced with that lighting style yet.

4. Bones indeed looks a bit fake, but personally I don't think it should look too real, always I could shape it differently. 
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