So I have a question... I saw Warren making custom map objects for his new level... But I have to ask how exactly does one go about actually placing these in the editor? He did mention Preach helped out with something?
https://dl.dropboxusercontent.com/u/161473/SeptQuake/CustomBanners.jpg
I can make custom MDL files easy enough but it there some hidden entity that allows me to pick specific models to display in engine? I was under the impression that quake 1 only has a set if precoded map deco objects like torch flames and zombies stuck to walls.
I am using Quakespasm btw. So I might be missing a feature for that engine maybe?
I would love to know how if it is at all possible. I cant seam to find info online about the specifics. :(
Be nice to add some more custom organic deco meshes like dead trees or mushrooms in caves. For the more gore focused side some new corps types impaled on rocks and strewn about the map would give that extra uniqueness as well.
Forgive me if I missed this gem of info somewhere on this forum.
Cheers and keep making those epic maps everyone!