Omg, Those Scraps Are Crazy!
#1431 posted by negke on 2005/11/24 05:08:06
trinca: the theme is to do something with drew's map scraps (spirit's link above). of course you're free to follow any other theme you want.
drew: i'd say you should be forced to make a chainmap from all those scraps as a penalty theme for giving out so many huge and good-looking pieces! >:]
#1432 posted by Trinca on 2005/11/24 05:52:21
i�m making a big map but guess i whould not have time to finish untill monday i have so many idears in my head... :)i will try to finish... but will be big!!! but is not a speed map ~:( is taking me to long...
I Like Being Punished.
#1433 posted by Drew on 2005/11/24 21:40:39
But I can't do much now. No time left for fucking inspiration! I've got to pack!
You do it for me, mkay?
Drew's Scraps
#1434 posted by bambuz on 2005/11/28 08:58:46
were far too good for my lowly mapperishness.
So I didn't do anything this week.
Gotta try the newest pack.
Ha!
#1435 posted by Spirit on 2005/11/28 11:10:33
I hereby force "rescue mission" to be theme for the next session (thanks to Scampie for the idea). This theme offers a lot fresh (or not much used) ideas I think, like backtracking(?),rewarding and such. Deadline is next Monday, 9 am GMT again. Mail to spirit@quaddicted.com
I'm only running speedmapping because no one else does, if you want to run a session yourself just speak. Upload to Quaddicted is possible for everyone :)
Yeah
#1436 posted by drew on 2005/11/28 13:18:38
that's a beautiful idea. it brings tears to my eyes and so forth. seriously though. rescue mission theme is the shit.
#1437 posted by Trinca on 2005/11/30 13:13:21
this week i will pass...still working hard in my small project... :)i need to learn slowly and since jpl, gibbie and neg|ke help me a lot last week, this week i realy wany to make a good stuff...at least clean...
Ditto...
#1438 posted by generic on 2005/12/04 18:15:27
Same as Trinca except I have no time :(
Argh!
#1439 posted by Spirit on 2005/12/05 01:11:01
Neg!ke was the only one who mapped then? This will be the first single map sm package :(
His map rocks!
#1440 posted by Trinca on 2005/12/05 01:29:32
pass this week and next week neg|ke will have two :) i promiss next week to make a small one!
You Lazy Bums!
#1441 posted by negke on 2005/12/05 04:30:48
well, there have been single map packs before, mostly when nobody besides zwiffle mapped.
if my map is only included in the next pack make sure the not selfimposed theme is mentioned (before anyone gets strange ideas :P)
#1442 posted by Trinca on 2005/12/05 04:52:13
eheheh if it was already single in other�s sm�s then relase the ******* map :) i need QUAKEKING!
#1443 posted by Trinca on 2005/12/05 05:16:33
spirit if deadline set to tomorow, i will try to make a fast map today at work and send it to you wend i get home tonight!
Heh
#1444 posted by Spirit on 2005/12/05 05:44:09
I just released the pack :)
What about next week's session/theme then? Or should there be a break?
#1445 posted by Zwiffle on 2005/12/05 06:14:31
I can start mapping again in a few weeks... 2 more weeks of classes then finals. THEN FREEDOM!!!!!
#1446 posted by Trinca on 2005/12/05 06:47:21
if people decided theme fast i can start a new one... but give me time to map :) i�m to slow...
#1447 posted by Trinca on 2005/12/07 08:09:09
no theme this week?
Suggestions?
#1448 posted by negke on 2005/12/07 08:54:01
there've been so many...
what about the "only one texture" thing? (metal4_2..)
So
#1449 posted by Spirit on 2005/12/07 09:16:55
Do you want a session this week? I was a bit worried after last weeks "success"... There should be at least 3 people/map in my opinion. Otherwise it is not really what a "speedmapping session" is about, eh?
I would love to have "art" as theme for some future session, just because sm48 was so awesome and I think "art" would encourage more such maps.
Ha! neg!ke will decide this weeks theme, he deserves it :)
Well, Ok.
#1450 posted by negke on 2005/12/08 10:24:04
let's do the "use only one texture" theme then!
i suggest using a more detailed texture (eg. metal4_2, as i will), for it should have multiple stylistic elements that allow variations (trigger clip, skip don't count of course).
be creative - rotate, scale, flip, align in a weird way and so on...
we could do the "art" theme next week, although in my view it's too broad - every quake map is art eventually, isn't it? ;)
maybe it should be narrowed down a bit.
So Really
#1451 posted by Zwiffle on 2005/12/08 11:14:57
"Use only one texture" means geocomp? The design is in the brushwork and no so much in the textures, yes?
Sort Of
#1452 posted by negke on 2005/12/08 11:29:21
but it's more about how you use the one texture you have - brushwork is of course one aspect, but the 'texturework' is what counts most here...
dunno if it works, or if it's just a more restricted geocomp. let's just give it a try.
Theme
#1453 posted by metlslime on 2005/12/08 12:32:39
If anyone did what I'm imagining, this would be a pretty cool theme.
#1454 posted by Trinca on 2005/12/08 13:02:35
let�s see i got a few things in ming :) a small map but intensive game play...saturday will make it!!!
Metl
#1455 posted by negke on 2005/12/09 10:35:09
show us! it's about time you do some mapping again, anyway. ;)
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