News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
 
Correcting typos.. retrojam6* 
Naitel And Newh 
Naitelveni since you're already nailing it, I would go further and dare more contrast. Backup your work and light up this lava, make it look hotter. You could try a little stronger and darker sky light as well. And I would choose a skybox that matches the color you chose for the sky light.

Newhouse, it looks great, but don't you think the doors should have light fixtures? Maybe the doorway could have a texture like this one you used on the open door. 
@adib 
Sorry I'm still noob with these lighting techniques, what is light fixture? I just placed on back and front these delay 0 lights to high-light them a bit.. also I tried that surface lighting, I put on sides of doors surface light textures and they worked tbh. If light fixtures will look better, then I gladly would like to try them out.

Also that glowing window used surface lighting. 
Newhouse 
A light fixture is a lamp, for example. What I mean is: your light is more believable if it looks like coming from a source. The surface lights you made are perfect: it's lamp textures "emitting" those lights. That metal plate full of little spots make perfect sense. But when I look at the doorways, where is this light coming from? 
#14494 
I wanted to do a lighting thread for a while now, I have an idea for it but I'll have time in a month or so. 
@adib 
Yes, indeed I didn't use this door light logic yet in that scene. But basically I will turn on lights when door opens. It will not be as pretty as in modern sci-fi bases, but at least something. I have couple ideas how to make it look natural yet cool (we will see).

Also I added couple lights inside those slots where doors goes in when opened, I wanted them not to be pitch black.. maybe I just need to turn down values a bit.

Of course for some doors I will add extra lamps in front and back. But it really depends on the scene I will set up. 
Hc1beta: "implo1t Dys3ngage" Beta 
So finally, I just have this map almost complete. It has Daikatana textures and is Japanese-themed.

Here is the Quaketastic download link: http://www.quaketastic.com/files/single_player/maps/hc1beta.bsp 
Remainder 
The skybox in hc1beta is from ikbaseq3. 
Hc1beta Screenshot: 
 
Map is super bright and textures have fullbright pixels. You should fix this.
Map need some balancing for sure and exit portal :D
Other than this it feels like Shadow Warrior :D
I have a demo if you want. 
Yes, Demo, Yes. 
Demos are accepted, khreathor. :D 
 
@hexcalk 
Please redownload this demo zip. I'm an idiot and I packed bsp instead of a demo... but link is fixed now. 
@khreathor 
Okay. Now I redownloaded "hc1beta.zip", and the demo file's there. Good. 
@khreathor 
Okay. Now I redownloaded "hc1beta.zip", and the demo file's there. Good. 
I Almost Died An 'asian' Jam 
but I thought egypt was a bit more accessible. Nice work though. 
@hexcalk 
Please relight your map. It is very bright :(

And add some ammo and item_healt in the area around the "pyramid". Please some 
@DOOMer 
Now I uploaded hc1, and I will reupload it to add ammo and health to that area. 
Hc1 Reuploaded 
hc1 was reuploaded one hour ago. Thanks for your patience. 
Pixely Portals Provide Passage To Peculiar Places 
 
Awesome!

This is good stuff coming from you man. 
Premature Presentation Of Pixels Proves Preposterous 
light rays now reveal teleport destination

@Bloughsburgh - thanks! I wasn't happy with my previous portal tests and I've been meaning to tinker with some particular shader stuff, so this was a good way to kill a few birds with one stone. 
 
This is some purdy stuff.

Is it going somewhere or are you just experimenting at this point? 
Thanks Dwere 
immediate goal, get stuff working. long-term goal, a game. 
Nice Torches 
 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.