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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I don't know about everything... Where's my X-Men total conversion monsters??????? or weird 1997 porn mod reskins?
/s 
 
missing Floyd 
 
What if you could pick any enemy from Quake ever for your map?

What if there was a mod that provided every feature under the sun?


I've been wishing for something like that. I don't think you need permission for AD content but good luck for Quoth content. Sock had to basically harass the Quoth team for months and was only able to get permission granted for some monster models, for which he had to rebuild the code from scratch. 
I'd Get Rid Of All The Shit Ones For A Start. 
 
 
The beauty of including everyone and their mother is that the mapper gets to decide which are "the shit ones", since this is highly subjective. 
#14366 
Just what I was thinking. If only there was a recent, highly polished mod which also did this but included just the good ones. Hmmmm..... 
What If.... 
Said recent highly polished mod was used as the basis for including new content and the older enemies now had AD features? 
 
Perhaps it would have been better to go rogue with this one and anonymously release without permission. Chances are that's the only way it'd see the light of day. Which is a shame, since doing that would probably piss a lot of people off at the same time you made quite a few happy.

Oh well, too late now! 
#14367 
If only that were actually true. 
What If Both Mission Packs Were Merged Together? 
With all of the cool powerups from Quoth and AD?
Locked and Loaded! 
Something Completely New And Different 
Would be my preference! 
Video Previews 
@Fifth 
You mean like Ken's map there.

You see, Quake is so versatile that anything can be made in it. I'm of the opinion that the mapper is responsible for the new and different. The mod is there so that the mapper's vision isn't hindered. AD did this the best, I only want to continue to improve and build on what has gone before, to continue what has been started. 
#14360 
everything... mmm... i don't know about that...

part of the appeal of AD is high quality. not quantity.

but... there are some things that i like, in any case:

a) seven SMC and improved quake 1.5 style of monster AI only in nightmare skill. a real nightmare to win. i check those two mods a few weeks before the release of ad1.5 and i like most of the AI features in the old monster. and nails that bounce! awesome. the only bad things is that it can break the gampeplay in some maps, and make others very very hard.

b) extend the particle system. optionally, it may involve too much heavy processing. examples: blood, when you hit a wall with a shotgun, lava, slime, explosions. the idea is: dots with different sizes and colors, instead of dots with same size and color.

there are other things. but they're very hard to implement. moving liquids. changing gravity (prey 2006). 
KenChennar 
Very unique themes, nice. Vids would've been better off youtubed, though. 
I Though That... 
...at least the Uber-scrag from Travail would've made it into that group shot. Lun's enforcers are pretty cool too IMHO. Mind you, if I ever fire up an editor again, I'll be using AD for sure. 
Sock Has Spoken 
No uber mod for you. Oh well. GO MAP WITH AD! Merry Christmas! 
 
No nehahra in that group shot? 
 
No uber mod for you.
Damn. I was really looking forward to it. 
No 
fishing ogre.., but I could offer a dozen more. 
I Offer 2 Douzens 
Mfx Get Off That Tower! 
right,I cheque my spelling. 
Mfx 
Looks ace biscuits but I think the phong shading is making the lighting look too flat where the columnar uprights meet the flat parts of the wall above the arches. 
Dat Wow 
 
 
It's a shame that there's no way to specify which edges must remain sharp. 
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