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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Yeah, what Bloughsburgh said. And maybe add a border to the pool. Also, you could try to make the vertical girders protrude more from the wall with the Christ, like they do from the other walls. 
Kres 
That looks pretty decent, but my only complaint so far is that the room looks a bit too bright. I'd suggest toning down the brightness and it will look much better. 
@Kres Re: Screenshots 14354 
The water texture just sitting on the floor looks a bit strange to me. You may want to make it more of a fountain with a perimeter.

http://parentseyes.arizona.edu/placesinthesun/photos/today/places_fountain.jpg

Your lighting is pretty bright and flat as others have said.

Windows in Quake are usually set into the walls like this: http://pirat.snotboble.net/quake/pics/hip2m65.jpg

There are a lot of great touches too - keep going - you are well on your way to a good looking map. 
What If There Was A Mod With Everything 
Hail hail the gang's all here!

What if you could pick any enemy from Quake ever for your map?

What if there was a mod that provided every feature under the sun?

What if there was a mod that said the mapper is always right?

Many have created awesome content in numerous mods. AD is the closest to combining the most goodness in one package...and still...sometimes you just want a gug to beat up some poor crossbow knights. Sometimes you want a scragmother alongside mummies. Sometimes you want a vermis with lost souls.

What if...?


Now, if only I can get permission from all the mod authors to upload this someday. (Please note that content shown in picture above is actually coded and fully functional except where certain bosses are only visible when angered in which place I have used a misc_model to show them as non-angered.) 
Heres To Hoping! 
Sounds....fun. 
Everything? Qmaster! 
Whoa - this would be fantastic. Fingers crossed. 
 
I don't know about everything... Where's my X-Men total conversion monsters??????? or weird 1997 porn mod reskins?
/s 
 
missing Floyd 
 
What if you could pick any enemy from Quake ever for your map?

What if there was a mod that provided every feature under the sun?


I've been wishing for something like that. I don't think you need permission for AD content but good luck for Quoth content. Sock had to basically harass the Quoth team for months and was only able to get permission granted for some monster models, for which he had to rebuild the code from scratch. 
I'd Get Rid Of All The Shit Ones For A Start. 
 
 
The beauty of including everyone and their mother is that the mapper gets to decide which are "the shit ones", since this is highly subjective. 
#14366 
Just what I was thinking. If only there was a recent, highly polished mod which also did this but included just the good ones. Hmmmm..... 
What If.... 
Said recent highly polished mod was used as the basis for including new content and the older enemies now had AD features? 
 
Perhaps it would have been better to go rogue with this one and anonymously release without permission. Chances are that's the only way it'd see the light of day. Which is a shame, since doing that would probably piss a lot of people off at the same time you made quite a few happy.

Oh well, too late now! 
#14367 
If only that were actually true. 
What If Both Mission Packs Were Merged Together? 
With all of the cool powerups from Quoth and AD?
Locked and Loaded! 
Something Completely New And Different 
Would be my preference! 
Video Previews 
@Fifth 
You mean like Ken's map there.

You see, Quake is so versatile that anything can be made in it. I'm of the opinion that the mapper is responsible for the new and different. The mod is there so that the mapper's vision isn't hindered. AD did this the best, I only want to continue to improve and build on what has gone before, to continue what has been started. 
#14360 
everything... mmm... i don't know about that...

part of the appeal of AD is high quality. not quantity.

but... there are some things that i like, in any case:

a) seven SMC and improved quake 1.5 style of monster AI only in nightmare skill. a real nightmare to win. i check those two mods a few weeks before the release of ad1.5 and i like most of the AI features in the old monster. and nails that bounce! awesome. the only bad things is that it can break the gampeplay in some maps, and make others very very hard.

b) extend the particle system. optionally, it may involve too much heavy processing. examples: blood, when you hit a wall with a shotgun, lava, slime, explosions. the idea is: dots with different sizes and colors, instead of dots with same size and color.

there are other things. but they're very hard to implement. moving liquids. changing gravity (prey 2006). 
KenChennar 
Very unique themes, nice. Vids would've been better off youtubed, though. 
I Though That... 
...at least the Uber-scrag from Travail would've made it into that group shot. Lun's enforcers are pretty cool too IMHO. Mind you, if I ever fire up an editor again, I'll be using AD for sure. 
Sock Has Spoken 
No uber mod for you. Oh well. GO MAP WITH AD! Merry Christmas! 
 
No nehahra in that group shot? 
 
No uber mod for you.
Damn. I was really looking forward to it. 
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