 Aaa
#14348 posted by mjb on 2016/12/21 11:46:19
Cool screenshot, I like the creativity already present in the first room!
 Thanks Bloughsburgh
#14349 posted by Mugwump on 2016/12/21 14:07:54
I shall strive to keep the same creativity standards for the rest of the map. I hope I won't disappoint. I wanted something reminiscent of E1M6 and the start map's entrance to episode 3, but different. I think I succeeded. What do you (and the others) think of the title?
 Looks... Hot
#14350 posted by PRITCHARD on 2016/12/21 14:16:34
I would advise against keeping an "intricate" look like that for too long. Certainly use it in sections, as it is quite nice and it has its effect, but it's quite "dense" and aside from probably not playing well with monster movement, I think it's too visually distracting. I would personally tend towards a solid face for the endcap to the "tunnel" shown here, but in general I would reserve it for interconnecting segments and keep it away from combat areas.
Perhaps it could work as an upper-wall/ceiling detail as well, I don't know. You'll have to see what works, but be wary of creating anything too visually dense.
 Aaaaaaa
#14351 posted by mjb on 2016/12/21 14:19:52
Maybe the tubes could be used as hallways or transitions to rooms...still way too early to make any assumptions but I like the initial idea of it.
The name is cool and pretty original...I can always appreciate it when a map title has relation to the map's theme.
 Mugwump Is Number One But It's Quake Maps
#14352 posted by PRITCHARD on 2016/12/21 14:26:23
It also has the benefit of being almost at the top of a lot of lists, if it were to ever be released seperately.
Although, has anyone tried releasing something that starts with 0? Releases that start with 1 currently sit at the top of Quaddicted by default.
#14353 posted by Mugwump on 2016/12/21 14:36:23
Don't worry, I won't keep this level of intricacy for the whole map. In fact, I was already planning on making this starting tunnel lead into a more solid room. I just wanted an opener with a bit of a wow factor.
Glad you like the name. So it's settled, then. I initially found it funny but it's growing on me beyond that. It can be viewed as a cry of panic or pain, plus the original meaning is aptly fitting to the architecture I want to build. Funny thing is, I stumbled upon it completely by accident.
 Prison K1 Main Room
#14354 posted by Kres on 2016/12/21 16:01:45
I've just remade the main arena. Hope it looks better.
Screenshots: http://imgur.com/6Fqxmao
http://imgur.com/v50gh5n
 Kres
#14355 posted by mjb on 2016/12/21 16:06:29
Nice screen, lots of detail going on in there.
2 things:
The rivets texture looks a bit skewed maybe due to texture scale increase? This looks worse on the slopes sections up above.
If that center blue section is meant to be a pool of water, then consider lowering it by 8 units to give it a bit of a lip. This make it appear more realistic rather than directly aligned with the floor.
Keep going!
 K1 - Nice Old School Vibe!
#14356 posted by Qmaster on 2016/12/21 16:08:52
#14357 posted by Mugwump on 2016/12/21 16:16:40
Yeah, what Bloughsburgh said. And maybe add a border to the pool. Also, you could try to make the vertical girders protrude more from the wall with the Christ, like they do from the other walls.
 Kres
#14358 posted by Breezeep_ on 2016/12/21 23:15:41
That looks pretty decent, but my only complaint so far is that the room looks a bit too bright. I'd suggest toning down the brightness and it will look much better.
 @Kres Re: Screenshots 14354
The water texture just sitting on the floor looks a bit strange to me. You may want to make it more of a fountain with a perimeter.
http://parentseyes.arizona.edu/placesinthesun/photos/today/places_fountain.jpg
Your lighting is pretty bright and flat as others have said.
Windows in Quake are usually set into the walls like this: http://pirat.snotboble.net/quake/pics/hip2m65.jpg
There are a lot of great touches too - keep going - you are well on your way to a good looking map.
 What If There Was A Mod With Everything
#14360 posted by Qmaster on 2016/12/23 06:27:28
Hail hail the gang's all here!
What if you could pick any enemy from Quake ever for your map?
What if there was a mod that provided every feature under the sun?
What if there was a mod that said the mapper is always right?
Many have created awesome content in numerous mods. AD is the closest to combining the most goodness in one package...and still...sometimes you just want a gug to beat up some poor crossbow knights. Sometimes you want a scragmother alongside mummies. Sometimes you want a vermis with lost souls.
What if...?
Now, if only I can get permission from all the mod authors to upload this someday. (Please note that content shown in picture above is actually coded and fully functional except where certain bosses are only visible when angered in which place I have used a misc_model to show them as non-angered.)
 Heres To Hoping!
#14361 posted by muk on 2016/12/23 06:35:47
Sounds....fun.
 Everything? Qmaster!
Whoa - this would be fantastic. Fingers crossed.
#14363 posted by PRITCHARD on 2016/12/23 06:49:51
I don't know about everything... Where's my X-Men total conversion monsters??????? or weird 1997 porn mod reskins?
/s
#14364 posted by metlslime on 2016/12/23 07:35:18
missing Floyd
#14365 posted by Mugwump on 2016/12/23 11:16:04
What if you could pick any enemy from Quake ever for your map?
What if there was a mod that provided every feature under the sun?
I've been wishing for something like that. I don't think you need permission for AD content but good luck for Quoth content. Sock had to basically harass the Quoth team for months and was only able to get permission granted for some monster models, for which he had to rebuild the code from scratch.
 I'd Get Rid Of All The Shit Ones For A Start.
#14366 posted by Shambler on 2016/12/23 12:17:11
#14367 posted by Mugwump on 2016/12/23 13:21:35
The beauty of including everyone and their mother is that the mapper gets to decide which are "the shit ones", since this is highly subjective.
 #14366
#14368 posted by Kinn on 2016/12/23 13:34:13
Just what I was thinking. If only there was a recent, highly polished mod which also did this but included just the good ones. Hmmmm.....
 What If....
#14369 posted by Qmaster on 2016/12/23 13:39:49
Said recent highly polished mod was used as the basis for including new content and the older enemies now had AD features?
#14370 posted by PRITCHARD on 2016/12/23 14:05:52
Perhaps it would have been better to go rogue with this one and anonymously release without permission. Chances are that's the only way it'd see the light of day. Which is a shame, since doing that would probably piss a lot of people off at the same time you made quite a few happy.
Oh well, too late now!
 #14367
#14371 posted by Shambler on 2016/12/23 14:10:14
If only that were actually true.
 What If Both Mission Packs Were Merged Together?
#14372 posted by Qmaster on 2016/12/23 14:22:13
With all of the cool powerups from Quoth and AD?
Locked and Loaded!
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