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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Errrr 
I remember this big argument over whether "skip" in q1 is the same thing as "skip" in q3 and I thought we decided it was actually the same thing as caulk...

whatever, it's a cool program :P 
 
caulk is skip in q3.

skip in q2 is a slightly differant animal I do believe. 
And... 
... how to turnaround animated texture probelm with caulk program ??? 
JP 
that's the thing... you don't... it has absolutely nothing to do with animated textures. dunno where that came from. 
Wc Help 
how do i add the map name to the bsp so it shows up when in the +showscores? 
In Worldcraft 
go to the "map" dropdown menu at the top and select "map properties", then there will be an entry for "map title" or somesuch, just plonk the name in there. 
I figured it would be in the map properties, but there is no 'map title'... ill just add it and see if it works. 
Titles In Worldcraft 
With the copy of the quake.fgd I have, the entry you need to add the name to is "text on entering the world", which is a little misleading on worldcraft's part, but works well enough 
What Preach Said 
but if all else fails...

use the 'add' button on the map properties window to create a new key called 'message' and set it to whatever you want to title your map 
Texture Difficulties 
Hey, I'm trying to make my entry for sm72, but when I did a quick test run I noticed that quite a few of the light textures were off. They'd usually be sixteen units off or so, and this always happened on the faces of brushes that were at 45 degree angles, I think. I guess I'll fix it manually, but does anyone know why that happens/how to fix it? 
Try... 
qbsp -oldaxis

i'm not sure which compilers support this, but i know treeqbsp and its variants do. 
Wasn't It 
-alternateaxis? 
Axis Options 
It's -oldaxis in all TreeQBSP/DuBSP variants as metl says, -alternateaxis in wqbsp and TxQBSP doesn't need this option at all.

All above applies when using WorldCraft 1.6, possibly when using other versions or editors too. 
Help With Texmex 
I have used Texmex on and off for ages. I built some new wads last week (just extracts of other wads, no new textures) and went to edit one of these today and Texmex no longer displays!

A window opens and the titile bar clearly shows the wad I have opened but the window is a blank white screen.

Anyone had this before? 
I've Actually Had 
this problem too in the last couple of days, since I've been testing a lot of texture stuff.

TexMex seems to have problems, especially with wad3 files and the palettes. I previously thought that TexMex should be doing this right, but now I'm not so sure anymore.

I've seen it trashing texture entries when converting to wad3 format. Mike, the wad you're opening might be corrupt. If you wish, you could send the zipped wad to me and I'll try to see what's wrong.

I'm currently working on a wad utility DupWad, that can delete textures from a specific wad that already exist with the same name in other wads. 
AguirRe 
Aha! It is obviously the 13th March Texmex bug that disables all versions of Texmex?

The .wad file in question loads OK in my BspEditor and is usable, and Texmex will not load any of my other .wad files.

I am using Wally and AdQuedit instead so it is not the end of the world. But Texmex was my preferred utility.

Thanks for your offer and what on earth are you doing with the weather over there? The temperature is set to rise to +4C on Wednesday and that's when I land. It'll be like a giant Slushpuppy up there. 
The Red Stuff 
you see coming down the slopes is just some *lava we put there for your enjoyment ...

I'd still appreciate the zipped wad to see what's causing the TexMex problem. 
Wad Is On Its Way... 
And by the way, I am watching a program called "Avalanche Alert" on UK TV right now! 
Curve And Arch 
Hello,
Where can I found an "easy" mathematical description to understand clearly how works Bezier Curve and Arch tool shaper ?? In QuArK, this feature is really to "lightly described" to have a complete understood of the stuff...
Thanks 
Gorgot My Last Post... 
I've found what I was looking for with
http://www.moshplant.com/direct-or/bezier/math.html
Bye... 
More Texture Problems 
Though of a different variety. I recently downloaded the quake 2 wad off of RPG's .wad page, and when I loaded it up in WC the textures looked very odd. When I loaded the wad file up in Texmex it looked fine. I emailed RPG about this and he wasn't sure what the deal was either. I don't really know how to describe the way the textures looked... fucked up should suffice. Does anybody know whats up with this file?
http://www.spawnpoint.org/wads/q2texwad.zip 
 
open up the wad in texmex, delete the palette. let it convert the textures to Quake palette and save the wad (or save it as something differant if you want). I don't see any differance myself... but anyway, after doing this, the textures will appear normal in WC. 
And To Be Clearer... 
by 'the palette' I mean, the texture at the bottom of the wad named palette. 
Thanks 
that worked perfectly, thanks for your help. 
Modeling For Ultimate Deathmatch 
#1283 posted by LTH I can make technical (ie. not monster) models.

Great, did you get my email?

as 
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