1) How does one make a crusher in standard Quake (i.e. no Quoth, etc.)?
I tried to do it with a func_door, but the door seems just to stop when there is a monster in its way, instead of, well, crushing said monster.
Then I changed the func_door into a func_train and placed two path_corner entities in the map, but I cannot get that setup to work properly at all -- when the crusher gets triggered, it just disappears instead of moving downwards. Plus I cannot figure out exactly where to put those path_corners in TrenchBroom (I found some online guides, but they all refer to other editors, with 2d views, e.g.
this one).
2) Also, how do I get something trigger-able with two buttons, i.e. that both buttons are required to trigger the thing? I've got two buttons set up with the same target, but now they trigger the target separately (i.e. if I push one I don't need to push the other).
Thanks in advance!