Hc1 In Development
#14300 posted by hexcalk on 2016/12/16 17:54:01
This level that I recently took a screenshot of was named "hc2" because a map titled "hc1" was created prior to the release of Peripheral. Both are still in development. hc2 is generally E1M2 influenced, while hc1 will have Japanese themes and textures from Daikatana.
Hc2
#14301 posted by Naitelveni on 2016/12/16 20:22:40
Good idea to add detail to celings. try to make thea areas less boxy than the previoius map.
To Naitelveni:
#14302 posted by hexcalk on 2016/12/16 20:35:58
Indeed, less boxy areas. :)
Nice Ceiling Thingies.
#14303 posted by Shambler on 2016/12/16 23:01:35
Better lighting too although needs sources ofc.
Matter Of Taste / Modern Standard?
#14304 posted by NewHouse on 2016/12/17 20:42:13
Then again there is nothing wrong with boxy rooms or areas if those are intented to be that way. With extra details boxy-like areas, can look like they're not, even though they are. Maybe in details there is something they care so much that they doesn't care about the actual shape of area and are more focused on purpose than anything else. Hopefully this makes sense, when making more areas in the future.
Agree.
#14305 posted by hexcalk on 2016/12/17 21:08:33
I completely agree with NewHouse's post, which is interesting.
Shadows Of Our Forgotten Ancestors
#14306 posted by Naitelveni on 2016/12/18 01:40:23
Cool Stuff Naitelveni
#14307 posted by mjb on 2016/12/18 02:22:56
GOLD Is GOOD
Nice trim Naitelveni. Looks great.
Looks Good
#14309 posted by killpixel on 2016/12/18 06:38:49
after texture alignment it will look even better
Quake Upstart Mapping Project (QUMP)
Hi there, total newbie quake mapper here. we're putting together a mapping project for newbies, hoping to get together 5 or 6 maps. If anyone is interested, we have a google doc here, just add yourself in:
https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit?usp=sharing
We're kind of running this through /vr/ s doom/retro FPS threads so you can head there, or questions in the google doc.
A screenshot of my first quake map ever:
http://imgur.com/ln2wqrI
Killpixel
#14311 posted by Naitelveni on 2016/12/18 12:38:12
I noteiced that mistake as I was posting, i had texturelock on.
Quake Upstart Mapping Project (QUMP)
#14312 posted by Naitelveni on 2016/12/18 12:41:19
HexenMapper, you can add my map to the collection once its complete! I'm also a newbie mapper and im building my first map!
Quake Upstart Mapping Project (QUMP)
#14313 posted by Naitelveni on 2016/12/18 12:47:41
Map Name
Shadows of our forgotten ancestors
Builder
Naitelveni
Description?
Castle cortyard in they skies
difficulty: medium/hard
Lenght/size: 5-15 minute (small)
Status
Almost finished my first build, and after that I will make an check up for fixes and bugs and fix those and then I'll be ready.
Link
-
Cool, I added you in Naitelveni. The deadline will probably be April 1 so plenty of time. I have a lot to learn and my map is only just started.
@HexenMapper
#14315 posted by Newhouse on 2016/12/18 14:10:46
So non-beginners aren't welcome? I would like to do some more old-school like maps.
Naitelveni, HexenMapper
It's good to see a project that aims to get complete beginners to release a first map. I completely understand that even though this is partly what map jams are also for (the requirements of a map jam are basically just an info_player_start and an exit trigger), newcomers can find the quality of most jam maps intimidating. Likewise, I understand the lax deadline: a couple of weeks may be plenty of time for a seasoned mapper, but when you still need to learn the basics, that's a very tight deadline. So basically what I'm trying to say is: sounds like a great idea, HexenMapper, and I fully support it...
... but having said all that: Naitelveni, please don't tie your map to a project like this. Your mapping skills are already at a much higher level, and your map will probably be ready for release a lot sooner than the rest of the project.
No offense intended to HexenMapper!
@Newhouse
Anyone is welcome, the aim to give noobs an excuse to try to build something, but if you want to build a map and include it you're more than welcome!
@Total_newbie All good man, cheers for the support. No one is tied to this thing, its just for fun, not going to be released anywhere important, probably post a link on the /vr/ retro FPS thread and thats about it :)
Naitelveni
map looks good, very unique use of textures :)
Love The Idea HexenMapper!
#14319 posted by mjb on 2016/12/18 17:45:20
FifthElephant
#14320 posted by Naitelveni on 2016/12/18 18:32:09
Thanks alot! I'll be giving you guys another version of my map within 10 minutes. um going to post it in the mapping help topic.
@Hexenmapper
#14321 posted by NewHouse on 2016/12/18 20:35:09
I want do something very simple for this, since I am kind of working "too seriously" one bigger fantasy map, this could be a good opportunity for me to relax and be noob myself. Bloughburgh you're gonna Join too? ;)
New Bloods
#14322 posted by mjb on 2016/12/19 01:25:10
Nope,
I agree that although there is no barrier to entry, the jam entries usually would intimidate me if I was a brand new mapper.
Having the project be exclusive to completely fresh mappers seems to be the best direction.
#14323 posted by Newhouse on 2016/12/19 09:32:50
Yeah, maybe it is better leave space for the actual new-comers, I was just wondering how many would be interested. Also in jams, even in retro jams there seems to be quite high expectations about the entries, I was just wondering whether or not this might be good opportunity to try out something without those expectations.
QUMP
Well its all pretty casual at this stage, I dont know what kind of quality us newbies will be able to produce, we'll try our best and we have a bunch of time so hopefully something alright.
You're all more than welcome to put something together, I dont mind. Some casual maps by seasoned mappers will help keep the quality up.
What we need mostly is help with things like linking maps together and answering questions about how things work. I have a grasp on basic triggers, and was able to set the music for my map, but I've yet to attempt to make a working door... Thats about my level of knowledge. I've done a bunch of mapping for doom engine games, and made a 15 map wad for Hexen at the start of this year.
I'll need help organizing the maps into a file that people can run, I dont really know how to do that - how to combine a bunch of maps into an episode and link them together, and what format to save them in so people can run them with quakespasm or their chosen port
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