#14290 posted by
dwere on 2016/12/12 23:36:19
Serious Sam supports it.
But not the HD remake, AFAIK.

Seriously
#14291 posted by
mjb on 2016/12/13 03:09:26
Nope, HD takes away the awesome gravity stuff...was a large disappoint for me.

I Vote.
#14292 posted by
Shambler on 2016/12/13 13:48:39
Rotating Kinn and changing his gravity.
#14294 posted by
Mugwump on 2016/12/16 02:13:50
Just replay Prey.
I've installed it for the very first time today. Looks cool but... you can't run?
#14295 posted by
dwere on 2016/12/16 05:03:58
Just wait till you get to the immortality part - you can't lose either.

Hc2 Development: Ceiling
#14296 posted by
hexcalk on 2016/12/16 06:24:14
I created hc2 a couple days ago and this is the beginning part of it with some ceiling detail. Map still in development.
Screenshot download:
http://www.quaketastic.com/files/hc2withceiling.jpg

Hc2
#14297 posted by
mjb on 2016/12/16 11:59:38
Cool man hexcalk, this is how you do it! Displaying WIPs and collecting feedback.
Looks like some spiky ceilings, a medieval map in the works? Keep it up!

Hc2
#14298 posted by NewHouse on 2016/12/16 14:40:52
Well, I definately don't remember seeing that kind of ceiling before, eager to see more of it*

Hc1 In Development
#14300 posted by
hexcalk on 2016/12/16 17:54:01
This level that I recently took a screenshot of was named "hc2" because a map titled "hc1" was created prior to the release of Peripheral. Both are still in development. hc2 is generally E1M2 influenced, while hc1 will have Japanese themes and textures from Daikatana.

Hc2
#14301 posted by
Naitelveni on 2016/12/16 20:22:40
Good idea to add detail to celings. try to make thea areas less boxy than the previoius map.

To Naitelveni:
#14302 posted by
hexcalk on 2016/12/16 20:35:58
Indeed, less boxy areas. :)

Nice Ceiling Thingies.
#14303 posted by
Shambler on 2016/12/16 23:01:35
Better lighting too although needs sources ofc.

Matter Of Taste / Modern Standard?
#14304 posted by NewHouse on 2016/12/17 20:42:13
Then again there is nothing wrong with boxy rooms or areas if those are intented to be that way. With extra details boxy-like areas, can look like they're not, even though they are. Maybe in details there is something they care so much that they doesn't care about the actual shape of area and are more focused on purpose than anything else. Hopefully this makes sense, when making more areas in the future.

Agree.
#14305 posted by
hexcalk on 2016/12/17 21:08:33
I completely agree with NewHouse's post, which is interesting.

Shadows Of Our Forgotten Ancestors
#14306 posted by
Naitelveni on 2016/12/18 01:40:23

GOLD Is GOOD
Nice trim Naitelveni. Looks great.

Looks Good
#14309 posted by
killpixel on 2016/12/18 06:38:49
after texture alignment it will look even better

Quake Upstart Mapping Project (QUMP)
Hi there, total newbie quake mapper here. we're putting together a mapping project for newbies, hoping to get together 5 or 6 maps. If anyone is interested, we have a google doc here, just add yourself in:
https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit?usp=sharing
We're kind of running this through /vr/ s doom/retro FPS threads so you can head there, or questions in the google doc.
A screenshot of my first quake map ever:
http://imgur.com/ln2wqrI

Killpixel
#14311 posted by
Naitelveni on 2016/12/18 12:38:12
I noteiced that mistake as I was posting, i had texturelock on.

Quake Upstart Mapping Project (QUMP)
#14312 posted by
Naitelveni on 2016/12/18 12:41:19
HexenMapper, you can add my map to the collection once its complete! I'm also a newbie mapper and im building my first map!

Quake Upstart Mapping Project (QUMP)
#14313 posted by
Naitelveni on 2016/12/18 12:47:41
Map Name
Shadows of our forgotten ancestors
Builder
Naitelveni
Description?
Castle cortyard in they skies
difficulty: medium/hard
Lenght/size: 5-15 minute (small)
Status
Almost finished my first build, and after that I will make an check up for fixes and bugs and fix those and then I'll be ready.
Link
-
Cool, I added you in Naitelveni. The deadline will probably be April 1 so plenty of time. I have a lot to learn and my map is only just started.