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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Not sure if you're implying I was only talking about vertical because I wasn't - the gravity vector can be any orientation. 
Escher 
I can see this being an aesthetic but not a functioning mechanic. His art works because it's a fixed perspective in which he manipulates the perception of depth. In a 3d game you have a variable perspective and actual depth. I remember seeing a 2d escher game on steam that looked pretty nifty. 
 
Just replay Prey.

Best use of "topsy-turvy" for a fps in my opinion. 
#14283 
Monument Valley 
 
simply rotating gravity
Quake supports this?

I can see this being an aesthetic but not a functioning mechanic. His art works because it's a fixed perspective in which he manipulates the perception of depth.
Yeah, I should have mentioned this idea was mostly inspired by his maze-of-staircases stuff. I realize that his optical illusions would be harder if not impossible to pull off. 
#14286 
We're not talking about a Quake mod. 
I Was. 
 
Jedi Knight 
Makes me think of an old map from "the jedi returns". There was this spacecrft that hung diagonally, where the player hangs downunder.
A strange experience, for all elevators work arcangle. 
 
Serious Sam supports it.

But not the HD remake, AFAIK. 
Seriously 
Nope, HD takes away the awesome gravity stuff...was a large disappoint for me. 
I Vote. 
Rotating Kinn and changing his gravity. 
Kinnurat Vertigo! 
 
 
Just replay Prey.
I've installed it for the very first time today. Looks cool but... you can't run? 
 
Just wait till you get to the immortality part - you can't lose either. 
Hc2 Development: Ceiling 
I created hc2 a couple days ago and this is the beginning part of it with some ceiling detail. Map still in development.

Screenshot download: http://www.quaketastic.com/files/hc2withceiling.jpg 
Hc2 
Cool man hexcalk, this is how you do it! Displaying WIPs and collecting feedback.

Looks like some spiky ceilings, a medieval map in the works? Keep it up! 
Hc2 
Well, I definately don't remember seeing that kind of ceiling before, eager to see more of it* 
What Happened To HC1? 
Peripheral was HC0. 
Hc1 In Development 
This level that I recently took a screenshot of was named "hc2" because a map titled "hc1" was created prior to the release of Peripheral. Both are still in development. hc2 is generally E1M2 influenced, while hc1 will have Japanese themes and textures from Daikatana. 
Hc2 
Good idea to add detail to celings. try to make thea areas less boxy than the previoius map. 
To Naitelveni: 
Indeed, less boxy areas. :) 
Nice Ceiling Thingies. 
Better lighting too although needs sources ofc. 
Matter Of Taste / Modern Standard? 
Then again there is nothing wrong with boxy rooms or areas if those are intented to be that way. With extra details boxy-like areas, can look like they're not, even though they are. Maybe in details there is something they care so much that they doesn't care about the actual shape of area and are more focused on purpose than anything else. Hopefully this makes sense, when making more areas in the future. 
Agree. 
I completely agree with NewHouse's post, which is interesting. 
Shadows Of Our Forgotten Ancestors 
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