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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
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#1405 posted by Kell on 2003/07/03 00:05:44
Wasn't q3tourney6 THE speedmap, ie, the one that started it all?
Yes, it was. I was kinda hoping Speedy was being sarcastic :/
q3tourney6_ctf is a mad CTF map, but you need either 4 or 6 players and they need to know how to play it; anything else and it's a frustrating match.
mpq3tourney6 is a significant improvement, what with extra player surface and more jump trajectories. I haven't had the chance to play it with humans, but with bots it rocks on Harvester.
mpteam9 has about twice as much player surface again, and the extra under-platforms should be interesting. I'll have to dust of my TA CD...
Quake Control Slow..
#1406 posted by . on 2003/07/03 02:52:02
Anyone have this problem - say you haven't played Q1 for awhile and when you play it, the turning/viewing seems slower than it should be? My mouse speed is set fine, my keys work fine.. it just doesn't seem as quick as it used to be. Frame rate is fine as well...
Mouse Acceleration ?
#1407 posted by Abyss on 2003/07/03 02:56:55
perhaps?
O_o
#1408 posted by . on 2003/07/03 03:16:49
pardon? lol
Mouse Acceleration
#1409 posted by Abyss on 2003/07/03 03:27:49
Like in windows, if you are used to having it on, and it is switched off for what ever reason, you will get a similar thing to what you describe. Also, some games have ability to set it either from within the game or through cfg/ini files. Quake3 for example, quake2 aswell I think, ut2003, etc etc. Depending on your OS, but check in control panel under mouse.
Then again it may be something completely different.
Quake Map Limits
#1410 posted by Lunaran on 2003/07/03 03:34:38
Hey guys. Not that I post here much any more, but ...
I'm making a Q1SP map. I'm at 1450 brushes, and RVis reports 2250 numportals. ... Does that seem normal, or are you experienced Q1 guys going "jesus christ, is he carving the whole thing?"
I'm also not done, so it's going to at least double in size, probably closer to triple really, so the end result will probably be something like 4000 brushes. Will the compilers shit all over me if I take it that far?
Hmmm
#1411 posted by Abyss on 2003/07/03 03:46:08
Not that I am one to answer technical questions, but if you download the compile utilities from http://user.tninet.se/~xir870k/
I beleive they have all/most/some, quake limits raised, and would probably be a benifit to you.
That Seems Perfectly Normal, Lun
#1412 posted by czg on 2003/07/03 06:50:55
^_____^
Real Nasty Quake Mod
#1413 posted by Tigger-oN on 2003/07/03 10:04:52
Just back in .AU but not set-up yet, during my off-line time I worked on a little Quake mod called "Real Nasty". Basically all the monsters must be gibbed on Nightmare Skill otherwise that will act like Zombies and return to life. Download link right here (its a long link):
http://prdownloads.sourceforge.net/industri/realnasty-v1.00.zip?download
BTW, I do not have a house with internet just yet, so email me feedback if you download the mod :]
Tigger-on
#1414 posted by Auhsan on 2003/07/03 13:48:12
nice addition, reminds me the nightmare mode in doom...I had problems to reach e1m3 :)
Yo And I Suck
#1415 posted by DaZ on 2003/07/03 15:53:38
whats the command to disable auto-aim in Q1dm?
I've tried sv_aim "1", sv_aim "0" and random numbers but it still keeps auto aiming and its pissing me off pretty bad :)
kthx!
I Don't Think..
#1416 posted by . on 2003/07/03 16:20:10
there was such a thing.
I could be wrong.
BUT WHAT IF I WAS RIGHT! WOULD YOU CRY?! :(..
It's
#1417 posted by necros on 2003/07/03 18:42:20
sv_aim 0 to disable.
the closer to 1, the more the computer 'helps' you aim.
This Link Totally Destroyed My Faith In Humanity For Ever
Parents: Would you have your children abducted and flown to Jamaica for up to several years on end to be mentally and physically tortured into good behaviour?
Some would, which is bad. Worse still, some have.
http://observer.guardian.co.uk/magazine/story/0,11913,987172,00.html?=rss
And the dissenting opinion: http://www.wwasps.org/
Some people can't tell the difference between kids and hood ornaments...
#1419 posted by Kell on 2003/07/03 22:45:08
That just makes me feel sick with anger.
#1420 posted by Vodka on 2003/07/03 23:56:55
sounds pretty cool for a prison
but its against the law
#1421 posted by Vodka on 2003/07/04 01:27:38
Ignore the firs line. Its not cool even for a youth prison.
Braking the personality of a child doesnt produce a good human, rather opposite - it could result in a sick person who possesses more threat to others than any rebell or hooligan
Er
#1422 posted by starbuck on 2003/07/04 05:14:44
geez, that place sounds like something out of 1984. The part that really freaked me out was where one of the former inmates was saying that the guards try to figure out what you're thinking all the time, and then they impose the thoughts of their system over that, and if they figure out you're thinking about something else then there's 'hell to pay'.
To me, it sounds much worse than a prison though. And I don't think anyone deserves to go there, whatever the end result is, although it sounds like you're left with a catatonic brainwashed kid who's scared to display emotion and has recurring nightmares about being forced to return for the rest of their life. Mind you, if anyone deserved to go there it would be the parents :P
I don't know if it could happen in the UK, it wouldn't surprise me a great deal i suppose; recently it seems like regular people here aren't much more difficult to brainwash than a lot of Americans.
Sv_aim
#1423 posted by ChAiNeR on 2003/07/04 09:27:42
i always thought sv_aim 1 turned auto aiming off??
its what i use anyway. it works..
Sv_aim
#1424 posted by Abyss on 2003/07/04 10:19:44
From Console Commands,
"sv_aim
Type: Register
Default: 0.93
Range: 0.0 - 1.0
Description: The leniency value for player's aim adjustment.
Note: This variable controls how lenient the game is when it comes to the player's aim. The current setting allows a player to shoot a little off the target and still score a hit. This variable might be useful for single-player games but it is quite annoying
in multiplayer games. Most serv administrators set this variable to a value of 1 in order to remove the server's help when it comes to the player's aim. If you run a public server, make sure that you use this setting"
Oh Yeah... Hehe
#1425 posted by necros on 2003/07/04 15:36:02
sorry. :)
...
#1426 posted by necros on 2003/07/04 21:12:08
would anyone be interested in a q1sp mod that makes monsters respawn?
i've been goofing around with it today, and it is pretty fun... makes even stock quake maps blindingly fast and difficult.
Hasn't Somebody Already Done That?
#1427 posted by metlslime on 2003/07/05 00:21:54
either way, sounds fun. Why not upload it?
Really?
#1428 posted by necros on 2003/07/05 10:58:50
rats.
i'll probably still release it for qexpo, but i was hoping it was something original... :P
DJQuake
#1429 posted by . on 2003/07/05 14:17:25
Is hilarious.
-pees pants-
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