AguiRe
#118 posted by Tyrann on 2003/03/24 06:54:02
That's true. I'd gotten so used to mapping under Win98 that I didn't even think of that. (Win98's scheduler is crap).
Tyrann
#119 posted by R.P.G. on 2003/03/24 08:23:38
BSP in my mailbox is fine. I'm on Hotmail, so I have a 2mb cap on my inbox, which is 18% full. So that leaves about 1.82mb. Should be plenty. rpg_6sp AT hotmail DOT com
If you still want me to do it, I have a few questions:
1. Is there any particular VIS prog you want me to use? I normally use Bengt Jardrup's v2.15 VIS.
2. Do you want me to light it, too?
3. Any idea on how long VIS will take? I'm trying to get an idea so that I can be at my comp when it finishes and get the compiled .bsp back to you ASAP.
Oh, It's Possible In
#120 posted by aguirRe on 2003/03/24 12:30:37
Win9x too, but then you'll need some kind of Task Manager substitute; I can recommend TaskInfo2003 that is located at http://www.iarsn.com . It works in all 32-bit Windows platforms.
But I agree in general that NT-based OSes are more stable than Win9x.
R.P.G.
#121 posted by Tyrann on 2003/03/24 17:57:17
1. Bengt's RVis will be fine.
2. No, I'll light it. That part doesn't take too long.
3. I really have no idea, since I haven't even tried it yet. Maybe 24-36 hours?
I didn't get any time to map last night, but I'll try to get something sent tonight. We can discuss anything else via email now I suppose.
Righto.
#122 posted by R.P.G. on 2003/03/24 18:00:13
nt
#123 posted by Vodka on 2003/03/24 20:41:19
uhh
It's Possible in win9x only in theory (or if you dont use your puter much). ffs win9x runs out of ram when you only listen to winamp, wasting ~200mb out of 256 on disk cache. I tried doing long vis in backgrouid couple of times, the system either crashes or becomes very slow overall with time..
It's Official: I'm Out
Ontranto's swallowing all my mapping time, so my *third* attempt is down the gurgler.
However, I still have Shaft in an imcomplete state, so I might release it some other time.
Aww...
#125 posted by R.P.G. on 2003/03/25 13:01:56
Sorry to hear that, Fatty. I was really looking forward to it. :(
Hopefully you'll have time to complete it some other time.
Hm...
#126 posted by necros on 2003/03/25 20:37:39
well, i dunno if i'll be able to finish on time... i'm gonna try though. we'll see then.
good luck to everyone else though.
it's too bad to hear that you won't be participating, Fat Controller...
My Map
#127 posted by Qfanatic on 2003/03/28 06:40:50
man...had a cool map. lost of detail! cool textures and brushwork, hell, its my first map! and i couldnt believe how awesome it got to be. so, after one final "polishing" i compile the level, and the screen goes black! i figure, "what the hell, must be working" but it just fucked itself. turn it off after a few hours and nothing! black screen...
...now. a new pc and well. no map. tried to make it all over again, but its just not the same.
?!
#128 posted by necros on 2003/03/28 20:37:27
you got a new computer because one of your quake maps crash the game?
No, I Think You Misundersand...
#129 posted by Tyrann on 2003/03/28 22:27:03
I read that as:
The dog ate my homework...
Pc
#130 posted by Qfanatic on 2003/03/28 23:48:40
no man. the pc fucked up! doesnt work anymore. when i turn it on, its just a black screen with a white line blinking.
got a virus or something. not much of a technical dude so i cant really tell whats wrong. it was an old computer anyway...
#131 posted by Vodka on 2003/03/29 00:24:25
Surprisingly, the dog ate my homework too !
Qfanatic
#132 posted by Tyrann on 2003/03/29 02:11:14
In that case, your map is probably still there on the old hdd. Get someone to help you hook it up to the new pc and you should be able to salvage it.
Questions
#133 posted by Tyrann on 2003/03/29 07:12:28
Is anyone working on a start map for the pak? If so, should I put the name in the "map" field of the trigger changelevel on my map?
Are we going to have custom progs like the other coagula pak (e.g. to remove dead enemies after a short time to improve speed)?
If yes to the progs, can we have it set the r_maxsurfs, r_maxedges variables higher (like czg did for insomnia)? My map will have quite high r_speeds... enough to trigger greyflash in winquake with the defaults.
Yes
#134 posted by R.P.G. on 2003/03/29 08:54:59
I believe there should be a start map and progs.
No, I'm not volunteering.
Answers
Start map: no its not important (to me anyway).
The progs thing couldnt we just use the one from the last coagula pak?
At this point i should probably point out (if you hadnt already guessed!) i am not a mapper, else i would do these things for you guys.
IMHO
#136 posted by R.P.G. on 2003/03/29 12:34:03
I think that a start map would be good. It would then draw all the maps together and give them a sort of UI so that you wouldn't have to remember the BSP names. And of course the start map would be named cog2strt or something like that to avoid probs with existing start maps.
Also, please do not require that people have a special progs.dat! I don't think anyone was even thinking about this, though. A progs that would improve the speed, start the next map with just the axe, and bump the values for r_maxsurfs and r_maxedges would be nice. I want to be able to play these maps in QW coop, which is why I say this.
Also, to everyone, please support coop!
This Sucks.
#137 posted by . on 2003/03/29 17:10:00
How many attempts I've had since I came here and started this map and they've all been wasted hours/efforts...
Why is the potential that I believe I have not being expressed satisfactorily?
Phait
#138 posted by Kell on 2003/03/29 17:11:15
you stress too much
Seriously Everything I Do..
#139 posted by . on 2003/03/29 17:44:37
is never good but i'm so determined to not quit cause i have that ability to create great stuff i know it.. im just *not* creating great stuff :|
Um...
#140 posted by necros on 2003/03/29 19:36:15
progs...
last coagula contest had a special progs, fault my own... besides getting rid of monster corpses and restarting the player with only the axe and shotgun, it had the special code for the func_train.
Progs And Stuff
#141 posted by Tyrann on 2003/03/29 20:13:15
Well, so far there's been no mention of special progs required by anyone, so all the maps should be playable with standard progs. It would still be good to get the monster removal and r_max* hacks above though, if possible.
I should be finishing my map today, apart from the final compile, which takes about 2 days in itself. Then I've got a hell of a week at work coming up, so I can't really work on a start map then. If nobody has done anything by the following week and the pak still isn't released, I can work on it.
Can we get an indication from the participants of how many maps we're talking about? I've lost track...
Reading back in the thread I see:
Me - nearly finished, should make it
Fatty - started, says he's now out
Necros - still trying to finish, sounds promising
Distrans - one map failed, second map should make it
Kell - Worldcraft problems...
Phait - Trying, unlikely to finish
Qfanatic - Lost map in a computer crash
Sounds like three maps are likely, and maybe one or two more...
Anyone have anything to add?
Thanx Tyrann
i should have posted something like that, but i am pretty busy with real life (TM) myself right now, (after next week should be better).
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