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Quake Coagula Contest 2!
What!? The second Quake Coagula Contest. Coagula maps are maps made floating in a space void. If you want to download the first Coagula Contest to get some inspiration, ideas, make sure you understand what a coagula map is... then click this link: http://www.planetquake.com/dl/dl.asp?tronyn/coagulacontest.zip

When!? From Now: Dec 28th 2002 - Until March 1st 2003 (all maps must be sent to me by March 1st, 2003).

Rules!? Not many really. Map has to be a Coagula Map! Maps MUST be singleplayer as a minimum, deathmatch is optional. However, I am going to judge them based on there singleplayer gameplay aspect only. All maps must have a readme with them. maps should be playable in standard software and glquake.

Theme!? You can build in any theme you want, use custom textures etc etc ... coagula maps are all about using your imagination, the deliberately surreal setting should inspire you. Download the coagula contest pack above, as already mentioned, if you need more ideas.

etc. The pack with be released on March 2nd. Your map MUST be finished and sent to me by March 1st. If you plan to make a map, please post here, or somehow tell me so I can be sure of who and who not to expect maps from. I want every who maps to get their map into the pack.

Discuss kthx.

(note: this has been reposted from Qmap3, (for the original thread, see http://qmap.peej.co.uk/?thingid=-1809982394 ), as people seem to be moving/posting here now.)
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AguiRe 
That's true. I'd gotten so used to mapping under Win98 that I didn't even think of that. (Win98's scheduler is crap). 
Tyrann 
BSP in my mailbox is fine. I'm on Hotmail, so I have a 2mb cap on my inbox, which is 18% full. So that leaves about 1.82mb. Should be plenty. rpg_6sp AT hotmail DOT com

If you still want me to do it, I have a few questions:

1. Is there any particular VIS prog you want me to use? I normally use Bengt Jardrup's v2.15 VIS.

2. Do you want me to light it, too?

3. Any idea on how long VIS will take? I'm trying to get an idea so that I can be at my comp when it finishes and get the compiled .bsp back to you ASAP. 
Oh, It's Possible In 
Win9x too, but then you'll need some kind of Task Manager substitute; I can recommend TaskInfo2003 that is located at http://www.iarsn.com . It works in all 32-bit Windows platforms.

But I agree in general that NT-based OSes are more stable than Win9x. 
R.P.G. 
1. Bengt's RVis will be fine.
2. No, I'll light it. That part doesn't take too long.
3. I really have no idea, since I haven't even tried it yet. Maybe 24-36 hours?

I didn't get any time to map last night, but I'll try to get something sent tonight. We can discuss anything else via email now I suppose. 
Righto. 
nt 
 
uhh
It's Possible in win9x only in theory (or if you dont use your puter much). ffs win9x runs out of ram when you only listen to winamp, wasting ~200mb out of 256 on disk cache. I tried doing long vis in backgrouid couple of times, the system either crashes or becomes very slow overall with time.. 
It's Official: I'm Out 
Ontranto's swallowing all my mapping time, so my *third* attempt is down the gurgler.

However, I still have Shaft in an imcomplete state, so I might release it some other time. 
Aww... 
Sorry to hear that, Fatty. I was really looking forward to it. :(

Hopefully you'll have time to complete it some other time. 
Hm... 
well, i dunno if i'll be able to finish on time... i'm gonna try though. we'll see then.

good luck to everyone else though.

it's too bad to hear that you won't be participating, Fat Controller... 
My Map 
man...had a cool map. lost of detail! cool textures and brushwork, hell, its my first map! and i couldnt believe how awesome it got to be. so, after one final "polishing" i compile the level, and the screen goes black! i figure, "what the hell, must be working" but it just fucked itself. turn it off after a few hours and nothing! black screen...

...now. a new pc and well. no map. tried to make it all over again, but its just not the same. 
?! 
you got a new computer because one of your quake maps crash the game? 
No, I Think You Misundersand... 
I read that as:

The dog ate my homework... 
Pc 
no man. the pc fucked up! doesnt work anymore. when i turn it on, its just a black screen with a white line blinking.

got a virus or something. not much of a technical dude so i cant really tell whats wrong. it was an old computer anyway... 
 
Surprisingly, the dog ate my homework too ! 
Qfanatic 
In that case, your map is probably still there on the old hdd. Get someone to help you hook it up to the new pc and you should be able to salvage it. 
Questions 
Is anyone working on a start map for the pak? If so, should I put the name in the "map" field of the trigger changelevel on my map?

Are we going to have custom progs like the other coagula pak (e.g. to remove dead enemies after a short time to improve speed)?

If yes to the progs, can we have it set the r_maxsurfs, r_maxedges variables higher (like czg did for insomnia)? My map will have quite high r_speeds... enough to trigger greyflash in winquake with the defaults. 
Yes 
I believe there should be a start map and progs.

No, I'm not volunteering. 
Answers 
Start map: no its not important (to me anyway).

The progs thing couldnt we just use the one from the last coagula pak?

At this point i should probably point out (if you hadnt already guessed!) i am not a mapper, else i would do these things for you guys. 
IMHO 
I think that a start map would be good. It would then draw all the maps together and give them a sort of UI so that you wouldn't have to remember the BSP names. And of course the start map would be named cog2strt or something like that to avoid probs with existing start maps.

Also, please do not require that people have a special progs.dat! I don't think anyone was even thinking about this, though. A progs that would improve the speed, start the next map with just the axe, and bump the values for r_maxsurfs and r_maxedges would be nice. I want to be able to play these maps in QW coop, which is why I say this.

Also, to everyone, please support coop! 
This Sucks. 
How many attempts I've had since I came here and started this map and they've all been wasted hours/efforts...

Why is the potential that I believe I have not being expressed satisfactorily? 
Phait 
you stress too much 
Seriously Everything I Do.. 
is never good but i'm so determined to not quit cause i have that ability to create great stuff i know it.. im just *not* creating great stuff :| 
Um... 
progs...

last coagula contest had a special progs, fault my own... besides getting rid of monster corpses and restarting the player with only the axe and shotgun, it had the special code for the func_train. 
Progs And Stuff 
Well, so far there's been no mention of special progs required by anyone, so all the maps should be playable with standard progs. It would still be good to get the monster removal and r_max* hacks above though, if possible.

I should be finishing my map today, apart from the final compile, which takes about 2 days in itself. Then I've got a hell of a week at work coming up, so I can't really work on a start map then. If nobody has done anything by the following week and the pak still isn't released, I can work on it.

Can we get an indication from the participants of how many maps we're talking about? I've lost track...

Reading back in the thread I see:

Me - nearly finished, should make it
Fatty - started, says he's now out
Necros - still trying to finish, sounds promising
Distrans - one map failed, second map should make it
Kell - Worldcraft problems...
Phait - Trying, unlikely to finish
Qfanatic - Lost map in a computer crash

Sounds like three maps are likely, and maybe one or two more...

Anyone have anything to add? 
Thanx Tyrann 
i should have posted something like that, but i am pretty busy with real life (TM) myself right now, (after next week should be better). 
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