Jericho Demo
#1393 posted by czg on 2007/10/03 12:35:43
Looks pretty, setting is cool, story might be cool if you can bother with it.
Thinking back about the gameplay I can imagine the mechanics actually being quite cool, but while playing it just felt terrible.
Those 'interactive cutscene' things where you have to press buttons when they flash on the screen? Those are utter shite. In every game they've ever been. If you ever make a game, don't put this shit in your game. It is so shit. Like a turd pooing.
I hate the player characters. The enemies might be cool but I honestly have no idea what's going on because there's blood and spittle all over my screen.
Weapons suck. The magic thing I dunno what's up with that. Was there any health monitor on the HUD? I couldn't find it.
Worst fucking physics ever. Do the physics even exist? It feels like we're just navigating a 2d plane here with designated 'jump down here', 'climb here' markers. Way too many invisible walls. If I want to dive into the black void for the love of god let me. You can't even jump.
Overall a bad game. Not planning to buy it.
Oh And
#1394 posted by czg on 2007/10/03 12:37:30
Aegia PhysX please go fuck yourselves with something nasty. Don't install drivers and shit.
#1395 posted by PhysX on 2007/10/03 12:59:43
having kinky fantasies of me?
Physx
#1396 posted by necros on 2007/10/03 20:22:43
physx demo is fun to play...
The Cake Is A Lie
#1397 posted by BlackDog on 2007/10/10 12:12:51
I just finished Portal, and it's brilliant. The gameplay is good head-scratching fun, there's wacky narrative, and a "omg wtf" ending that you both will and will not expect.
I wanna map for it. But first, hl2:ep2. \o/
Portal
#1398 posted by bal on 2007/10/10 15:32:20
I concur.
Portal rocks.
The cake was good.
Portal
#1399 posted by tron on 2007/10/10 16:28:58
I take back anything I have ever said bad about Valve.
note: be sure to watch the credits.
Valve Didn't Make Portal Themselves
#1400 posted by grahf on 2007/10/11 02:52:19
Woo.
#1401 posted by pjw on 2007/10/11 08:43:48
That was the best gaming experience I've had in years. Now for the challenge and advanced levels...
Damn. I may just have to learn Hammer.
Portal
#1402 posted by bal on 2007/10/11 10:03:09
The challenges are bloody hard, I have no friggin clue how to accomplish some of them.
Cave Story
#1403 posted by Spirit on 2007/10/12 14:12:16
Bloody hell, how many bosses are there in that boss fight (misery, doctor, core)? And is there any hidden savepoint in there?
The game is cute and nice but the savepoints are terribly retarted sometimes.
Episode Two: Spoilers
#1404 posted by czg on 2007/10/13 00:59:37
For some reason I'm not sitting here with the same feeling of having been blown away like I was with EP1 or the original game.
It was still cool tough.
The environments are so goddamned breathtaking you can't help but sit and just stare for several minutes everytime you enter a new area.
Leveldesign highlights: The outdoor area of the first level, the open mineshaft where you defend Alyx from antlions, the big open gorge where you run with the vortigaunt inbetween an ambush with both antlions and zombies, (was cool when you ride the lift up and you look down and there's total chaos,) and the level where you have to cross the river to get the car and you can see the entire level you've been going through.
Lots of big, wide outdoor areas, which is too bad because I hate those in games. They look fantastic but I hate not knowing your boundaries when you're fighting stuff.
The hunters are fucking bastards. Sucks that the first time you're introduced to them it's with two at the same time so you're too overwhelmed to figure out a good strategy for them. At the very end I figured out a big fat blunt object right in their face takes them out in two or three hits. Or running over them with the car.
The vehicle sections were a bit better than in the first game. The first time I got out of the car and looked back at Alyx, she winked and patted her thigh. That skank-ass ho!
The ambush in the mountain village was hard as fuck! Fourty hunters and a trillion combine in that tiny-ass motel!
The combine advisors are weird. WTF is up with those. Sad to see that guy die. Magnusson is a prick, he should have died instead.
Can't wait to see how the story continues, especially with how Aperture Science fits in to the story. EP3 with portal gun? Z�mg!
Was nice to finally get out of City 17 and will probably be interesting to see what's going on up north by the Borealis.
Good game. Where the hell is Barney?
Zomg
#1405 posted by DaZ on 2007/10/13 13:34:42
Where the hell is Barney?
I can't believe I never thought of Barney!
EP2 SUCKS!!!!!!!!!!!
Knytt Stories
#1406 posted by megaman on 2007/10/14 17:46:21
Wow, what a surprise. It's basically a cute Metroid.
I love the non-linearity; that said, the leveldesign could give you more hints which paths are 'just an easier alternative than backtracking' - i often found myself going through 15 or 20 screens just to find that it was such a shortcut and the item i need lay in the other direction. it would very much help if there was a map, and if you could teleport back to the save-points you visited.
other than that it's only minor nitpicks:
1) the partition in individual screens sometimes messes up your movement.
2) in the tutorial i couldn't figure out how to use the hologram for a few minutes, cause i tried setting the hologram anywhere where the red glowing thingie (explained as: "enemy can see you"?) was glowing. This powerup should have a larger range.
3) some monsters don't look like monsters, some background animals do
4) The ghosts that attack you werer weird - all the other ghosts just seem to ignore you.
Review: Aces High Over Verlor Island
#1407 posted by megaman on 2007/10/14 21:14:28
http://www.reflectgames.com/games.php?id=7
A very, very simple game with planes and shooting.
Controls suck, you accidently do tricks all the time. Sound is annoying. Graphics are simple, but kind of effective. Potential wasted. It's basically 2d and very slow - boring.
2/10
Review: Bear Go Home
#1408 posted by megaman on 2007/10/14 21:47:16
Oh, Btw
#1409 posted by megaman on 2007/10/14 21:49:06
Review: Cluster Funked
#1410 posted by megaman on 2007/10/14 22:54:26
http://iterationgames.com/indev.html
Small game, where you place turrets in a 2d world to fight off red triangles. The idea is neat and the graphics are a good fit. Too bad the controls are laid out in a weird way and the player ship is a tad slow. Also, this seems like an alpha. Runs slow, too.
3/10
Review: Coaster Rider
#1411 posted by megaman on 2007/10/14 22:57:01
http://www.yoyogames.com/games/show/2745
Basically a (commercial?) uninspired Line Rider clone. It has obstacles, stars to collect, speed boosters in free mode. Oh, and a roller coaster instead of a sled.
4/10
Review: Cortex Command
#1412 posted by megaman on 2007/10/14 23:55:14
http://www.datarealms.com/devlog/category/cortex-command/
Wow, this is weird.
Think Worms with bunker building in real-time. Has a great graphics style. Sadly, i couldn't figure out how to actually play the game once i built my base and bought robots and stuff... this is still in dev though.
?/10 cause i couldn't really figure out how to play it.
Megaman
#1413 posted by ijed on 2007/10/15 00:48:38
I tried Cortex Command but it refused to start - 'the application or dll is not a valid windows image'.
I guess its because I'm on XP spanish, maybe, although it'll be the first time its caused a problem. It was with the latest build 18. I'll try it on XP english at work and send them an email, unless you know what caused this?
The error message I translated from Spanish, so it might be innaccurate.
Review: The Last Stand
#1414 posted by megaman on 2007/10/15 00:53:14
http://www.freewebarcade.com/game/the-last-stand/
Neat flash game, where you have to defend your base from hordes of zombies. you can try to find weapons and or survivors. Loads of fun :)
7/10
Ijed
#1415 posted by megaman on 2007/10/15 00:54:28
no idea really, worked fine here :(
It's Probably
#1416 posted by ijed on 2007/10/15 02:46:14
the language thing - it'd be something to be cleaned up for a release version, most likely. Wouldn't be suprised if it was looking for my programs / documents or something. Of course, I have mis documentos and archivo de programas.
Looks interesting though, I'll definately give it a look. Last stand sounds good as well.
HL2 Riot Act
#1417 posted by Mike Woodham on 2007/10/18 20:38:34
Anyone seen this before? Any ideas as to what causes it?
http://img156.imageshack.us/img156/8942/poxycrashxh2.jpg
It does this at the end of the loading screen. I am playing the game (trying to) with Steam off-line.
Ho hum...
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