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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Is there any interest in book textures made from the books on the shelves in the Knave textures?

http://imgur.com/q3tW7dJ

I think a better question is...should I ask Kell before doing so? is he still active in the community? I checked the other day and his last login here was in 2009? :\ perhaps he uses a different moniker?

My reasoning for making it is to make it easier to make books protrude from shelves, without having to stretch the shelf texture, which can prove a little awkward at times. I also wanted to add a "paper" texture to the side of the books.

http://imgur.com/M4c0LXc 
Jail 
Want to actually share something to help with the motivation factors/just to showcase.

http://www.quaketastic.com/files/screen_shots/mjb_jail.jpg

First pass on lighting, only really detailed room I currently have haha. 
@mukor 
I already made paper texture that's tan. Book textures wouls be cool. Would make interesting rubble for a custom bookshelf breakable too. 
 
+1 for tan paper. i think imma switch mine. is yours a piece of paper or the edge of a book? link to your textures perhaps? id like to check em out. ive seen you reference them a couple times now. 
Blourughguuhugfhhh. 
Lighting looks great in that. Good scene overall. Really elegant effects. 
Cheers 
Thanks Shambler,

I am hesitant of releasing WIP shots due to my own unfairly strict standards I set for myself but I personally really enjoy what I have here.

The good thing is even though I spent a fair amount of time working on this single room, I now have a template for lighting that I can easily reproduce in future areas! 
 
Looks great Bloughsburgh. Lighting and fog looks good. i dig the ceiling and the walls. Maybe try and spruce the floor up a little. Add a border...or maybe a "path" down the middle.

I finished the books last night. Well, mostly. i might rework the "paper" part.

https://twitter.com/muk0r/status/796301088924303360

Theres 29 total. I did them all in one 128x128 but im thinking it might be better to go with 4 32x32s. Its a bit hard to work with at 128 units. The paper would be best scaled at .5 but you can get away with just 1.

I believe these are easy enough to make sense of? Can you guys easily tell which part is the spine and which is the cover of the book?

Ill likely include a sample .map with these just for the sake of clarity. 
Bookies 
First of all mukor, the amount of effort you are exerting towards the small details makes me look forward to your release more and more.

They look great, I'll be sure to inspect that book texture goodness.

Great idea about adding detail to my floor, I seem to always forget about that aspect of a room. I believe I know what you mean, like create a center aisle with a partnering texture. 
 
Ive probably been mapping way longer than I care to think about so its about time I give back to a community that has given me so much.

Im one of those guys with a Quake tattoo, if that explains anything. 
 
I think the paper part would look better if it contained a part of the book spine. 
 
I wasnt sure how to acheive that while keeping the total number of textures low. My thought process was to do it like that, id need individual textures for every book and I feel like thats just too many textures for some books.

The way I was using em was to use 4 brushes to make a book. One for each cover, the paper and spine.

http://imgur.com/LlfOVHv

First texture, btw, so Im definitely open to all kinds of input. At some point after I finish this map, I plan on using these textures to build a breakable bookshelf or two. an explosion of paper, wood, and bits of books. Too much workload for right now, though. 
Bloughsburgh 
Looks good. So these are jail cells? They remind me of some famous parisian former wine cellars: https://c1.staticflickr.com/3/2826/13223588323_d68cc899a6_b.jpg 
Fermented Imprisonment 
I wish I could say that is where I got the reference from but actually I just diddled with brushes to make things look purty.

Being an otherworld jail place, I give myself creative liberties to do whatever haha. Trying to steer away from standard cell block expectations. 
 
After your MJ7 map, I have no doubt that you'll steer away from expectations... which reminds me that I need to play your first map sometime. 
New Quake Map In Development 
New Quake Map In Development 
Elder 
Awesome, super cool to see new maps being made!

I like the water on the ceiling, giving me some E4 vibes. 
 
Thanks, glad you like it. I'm planning to use water as an alternate means of transport, replacing lifts etc. 
Yep 
Whole map feels like it's upside down (in a good way). Looking forward to seeing what you do with the theme :) 
Re: Gotshun's Old School Never Released Levels... 
There are 15 levels(plus a skill/episode select) and everyone was designed with hipnotic entities.

Does pretty much everyone have "hipnotic"? 
 
I'm planning to use water as an alternate means of transport
Cool! It's one of the things I loved in Liquid Despair and I wish this kind of stuff was made more often. Looking forward to playing this. 
Leptis Magna 
Pulsar and I are almost done with our collaborative effort, Leptis Magna, and hope to have it released in about a week.

http://imgur.com/a/C5Dvv 
Nice 
 
Quick Question 
I know this isn't really the right thread to ask in (but when has that ever stopped anyone here?), but what do people do when they're collaborating on Quake maps? Just take turns working on it? That's all I can think of. 
He Hee... 
Ionous always did like it big. Can't wait to get lost in that "edgey" world. 
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