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Ne_q1spCompilingGui
#14132 posted by Cocerello on 2014/07/31 15:34:42
Does anyone have this? I need it because Hammer doesn't accept comandline parameters for compiling.
The problem is that latest one asks me to install NET. framework 4.0, which i cannot install. As far as i know, v1.0 and v1.1 only ask for net. framework 2.0, which i have. Does any of you have any of this older versions?
Yes It Does
#14133 posted by ijed on 2014/07/31 15:38:31
There's a small window in the compile dialog where you can type in every version of Hammer/WC.
Or you can just write a batfile.
Coce...
No
#14135 posted by Cocerello on 2014/07/31 17:59:16
* Ijed, the problem isn't to input the comands, is that Hammer/WC don't use them when you input them, at least those like -extra4 or -gate, for example, but uses them if they are -windowed -game xxx or -width xxx -height xxx or something similar.
A bat file can be a solution, i know how to make them, but what comands do i need to write into them? Just execute nomapversion.exe, light.exe, qbsp.exe, vis.exe in order one by one and relate them to an origin (.map) and a destination (.bsp, .pts, .lit)?
* FifthElephant, i have that one already, but thanks anyway. That is the version i was talking about that i can't use, i need one OLDER.
Could Try Pm Necros Instead?
maybe he has an older version on hand?
Cocerello
#14137 posted by ijed on 2014/07/31 18:25:06
Here's one:
https://www.dropbox.com/s/rtxwxt9klgmn39b/compile_full.bat
Just edit it and replace with your map name and add/remove whatever other controls you need like -extra4 etc.
Cocerello
#14138 posted by necros on 2014/08/01 00:04:44
http://mobile.sheridanc.on.ca/~jonescor/temp/ne_q1spCompilingGui101.exe
no guarantee if it works or not. probably lots of bugs too. :\
how come you can't install .net 4?
Thank You
#14139 posted by Cocerello on 2014/08/01 05:29:03
Ijed and necros. Will test them with the jam right now.
* Necros, i can't install it because it needs xp SP3 and i think that it has more disadvantages than advantages for me.
Apart from that, the internet conection i use this last months goes down on random, sometimes just after one minute, sometimes it last an hour, not that i can protest, as it is free. In those circumstances, downloading something as big as a NET. framework is imposible, even more a SP.
??
#14140 posted by Cocerello on 2014/08/01 13:17:09
I used Ijed's .bat for compiling my jam2 map and it looks like this. What i could do wrong to get that?
#14141 posted by ijed on 2014/08/01 14:16:00
Bad light map. Did you replace all the bits that said YOURMAP? It should be one to create the bsp, one to vis it and one to light - I think the last one you missed.
Lit File Is Outdated?
#14142 posted by mfx on 2014/08/01 15:33:27
#14143 posted by Cocerello on 2014/08/01 19:38:17
No, i substituted them all, and i saw light.exe running in the compiling window. Surprisingly, i cannot see light.exe now on Worldcraft's GUI when compiling, maybe i deleted something ...
By the way, i had to delete from the .bat -transwater -oldaxis -lit, for it to work. Told me that it couldn't recognize those parameters.
* Could you explain that outdated part, Mfx?
Only Happens To Me
#14144 posted by mfx on 2014/08/01 20:05:37
Hm
#14145 posted by ijed on 2014/08/01 20:28:28
What compilers are you using?
Switch to Tyrann's!
http://www.disenchant.net/
#14146 posted by necros on 2014/08/02 05:45:28
Could you explain that outdated part
when you compile a map with coloured light, you get two files; the .bsp which has black and white lighting and a .lit file which has extra data that the engine uses to add colours. if the .lit file is from an older compile, it can make the map look weird in game because data is mismatched between the new .bsp and the old .lit.
Cocerello
#14147 posted by necros on 2014/08/02 05:47:55
So...now What?
I've got Radiant 1.6 working with Quake (thanks Eric), I've got Necros his compiler thingie working and I can make and compile maps. Woot Woot!
Now, I want to make me some Quake stuff. However, I've never done SP before. Are there some unwritten rules for Quake SP design? Any tips? Feel free to share.
1. Always put a secret under a lift.
#14150 posted by Cocerello on 2014/08/03 15:34:20
Necros, thanks for the link, i'll try it as soon as possible.
if the .lit file is from an older compile, it can make the map look weird in game because data is mismatched between the new .bsp and the old .lit.
Yes, that was the issue. The map looks OK if i delete the .lit file. Now to see how to make it uses .lit files like it did with WC GUI, as the parameter -lit gave errors with the .bat file.
* Ijed, i checked, all the compiling utils i use are those from Bengt Jardrup and MH(txqbsp, vis and light).
* SpronyvanJhonson.
1. Obey me.
2.
3.
For the written ones, here.
1
2
3
4
SpronyVanJohnson:
#14151 posted by metlslime on 2014/08/03 20:26:49
Read Shambler's thoughts on Q1SP design from long ago:
part 1 part 2
Qbsp Error:
#14152 posted by necros on 2014/08/04 07:19:24
NewWinding: 65 points
o_O
This follows after multiple healing point off plane warnings.
Necros
#14153 posted by mfx on 2014/08/04 14:59:45
does your qbsp version support the epsilon switch? If so, fiddle with it:)
Thanks Guys!
Very useful feedback indeed!
#14155 posted by necros on 2014/08/04 18:05:15
should have mentioned that's with aguirre's txqbsp.
tried with -epsilon 0.01 but still getting that error.
Hmm...
#14156 posted by mfx on 2014/08/04 18:51:35
slowly raising helped me in many cases. But surely it depends:)
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