Them floating is kind of why I liked them. Makes em feel "otherworldly".
Ill take it into consideration and Ill design something to swap and see how it looks/feels. Ive a couple ideas in mind.
I figured out breakables. A lot easier than i thought. really happy to offer "custom" content in my first map.
http://imgur.com/zHU1laz
for the curious/uninformed, heres the excerpt from the AD readme:
"To create your own custom rubble the new bmodels should be setup in sets of 4
(roughly 8/16/24/32 units in size) and specified with the brkobj1-4 keys.
There are plenty of example map files under the 'maps/brk' directory which
can be re-painted to suit your needs. Always create any custom bmodels in
the map directory so that they can be grouped together with the map files.
It is recommended that all new bmodels be compiled with minimum lighting
using the following command line (tycompiler\light -light 150) The light
value (150) should be changed to suit the location of the breakable."