News | Forum | People | FAQ | Links | Search | Register | Log in
Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
First | Previous | Next | Last
Another TrenchBroom/mapping Question 
Not sure if it should go here or in the TrenchBroom thread ...

Is it possible to flip a brush/selection of brushes in TB so as to get an exact mirror image of it?

I know you can turn it around using alt + the arrow/PgUP/PgDn keys, but I guess all of that just turns the brush/selection in different directions as if it were a real 3D object. Or maybe I'm missing something and there's some magic sequence of twists and turns that produces a mirror image? 
Try Ctrl + F 
That flips it... is that what you mean? 
And 
ALT CTRL F flips it vertically. 
Yes 
That is exactly what I mean. You both rock! :) 
Necros Compiling GUI 
When using this, even though folder preferences are in order and the tools are actually there, I get this error:

'D:\Files\Design\Quake' is not recognized as an internal or external command, operable program or batch file. Press any key to continue.

What gives? 
 
I haven't used that tool but I'd guess you're trying to use a path that has a space in it, and the tool is cantankerous about that.

Possible solutions if so:
- Rename the folders in the path to remove spaces.
- Put double-quotes around the path in the place where you enter it in the tool; or if the tool uses a config file and saves the path there, try editing that to add the quotes.
- Use DOS-style shortnames in the path.

You can use "dir -x" in a command prompt to see shortnames. 
 
Oops sorry that would be "dir /x". 
 
D:\Files\

what could possibly be outside this folder 
 
D:\NullSet 
 
D:\DiskSpaceRemaining 
 
D:\AntiFiles 
 
it's like when a website url contains /site/ 
Johnny Law 
Thanks man. It was a space. Didn't know the tool wouldn't except that.

@lunaran, yeah man I know. It was either this or misc :) 
 
SvJ, cool!

Lunaran: I'm wondering how deep you're rolling here, since my own website has URLs that contain "site". :-) In my case it's an artifact of using "GitHub pages" hosting and a site that is generated from templates, so that I have both site_src and site (output) trees in the repo. So, ha! 
 
Glad you got it figured out!

I should have just placed all paths within quotations. :(

Actually, I should redo that thing in a real programming language. >_> 
 
You shoud redo the Quake Injector in a real programming language! 
 
Aye, rewrite it in QC. 
Rewrite It 
In Binary. 
 
What's it written in now?

cuz if it's in python we gonna fight 
 
java java bo bava 
 
yes rewrite it 
Agreed. 
 
Gtkradiant Help 
i now have problems compiling a map to make the aas through the bsp option in gtkradiant and i cant add bots to my maps help anyone? 
What Is 'aas'? 
And to put but's in you just need the mod, then you can put bots into any map with DM starts. You don't add the 'bots' like you would add the enemies from the singleplayer game... 
 
He's asking about Quake3, not Quake 1.

bennett: you need to use bspc, the .exe for it is included in the directory where you installed Radiant. Last I knew GTKR doesn't have a nice front end for this tool so you'll need to use the command prompt in Windows (or whatever else is equivalent in Mac/Linux). It's reasonably simple though, you just want to do:

bspc -bsp2aas c:\quake3\baseq3\maps\mymap?.bsp

(or whatever directory your quake3 and the .bsp are in)

The full manual and instructions for bspc are here 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.