Another TrenchBroom/mapping Question
#14065 posted by total_newbie on 2014/07/09 20:29:42
Not sure if it should go here or in the TrenchBroom thread ...
Is it possible to flip a brush/selection of brushes in TB so as to get an exact mirror image of it?
I know you can turn it around using alt + the arrow/PgUP/PgDn keys, but I guess all of that just turns the brush/selection in different directions as if it were a real 3D object. Or maybe I'm missing something and there's some magic sequence of twists and turns that produces a mirror image?
Try Ctrl + F
That flips it... is that what you mean?
And
#14067 posted by
ijed on 2014/07/09 21:59:07
ALT CTRL F flips it vertically.
Yes
#14068 posted by total_newbie on 2014/07/09 22:12:38
That is exactly what I mean. You both rock! :)
Necros Compiling GUI
When using this, even though folder preferences are in order and the tools are actually there, I get this error:
'D:\Files\Design\Quake' is not recognized as an internal or external command, operable program or batch file. Press any key to continue.
What gives?
#14070 posted by
Joel B on 2014/07/11 17:26:04
I haven't used that tool but I'd guess you're trying to use a path that has a space in it, and the tool is cantankerous about that.
Possible solutions if so:
- Rename the folders in the path to remove spaces.
- Put double-quotes around the path in the place where you enter it in the tool; or if the tool uses a config file and saves the path there, try editing that to add the quotes.
- Use DOS-style shortnames in the path.
You can use "dir -x" in a command prompt to see shortnames.
#14071 posted by
Joel B on 2014/07/11 17:26:51
Oops sorry that would be "dir /x".
#14072 posted by
Lunaran on 2014/07/11 20:11:42
D:\Files\
what could possibly be outside this folder
#14076 posted by
Lunaran on 2014/07/11 20:26:09
it's like when a website url contains /site/
Johnny Law
Thanks man. It was a space. Didn't know the tool wouldn't except that.
@lunaran, yeah man I know. It was either this or misc :)
#14078 posted by
Joel B on 2014/07/11 22:04:15
SvJ, cool!
Lunaran: I'm wondering how deep you're rolling here, since my own website has URLs that contain "site". :-) In my case it's an artifact of using "GitHub pages" hosting and a site that is generated from templates, so that I have both site_src and site (output) trees in the repo. So, ha!
#14079 posted by
necros on 2014/07/12 01:36:35
Glad you got it figured out!
I should have just placed all paths within quotations. :(
Actually, I should redo that thing in a real programming language. >_>
#14080 posted by
negke on 2014/07/12 09:58:10
You shoud redo the Quake Injector in a real programming language!
#14081 posted by Spike on 2014/07/12 14:15:08
Aye, rewrite it in QC.
#14083 posted by
Lunaran on 2014/07/12 18:58:06
What's it written in now?
cuz if it's in python we gonna fight
Gtkradiant Help
#14087 posted by
bennett93 on 2014/07/14 01:33:26
i now have problems compiling a map to make the aas through the bsp option in gtkradiant and i cant add bots to my maps help anyone?
What Is 'aas'?
#14088 posted by
RickyT33 on 2014/07/14 01:45:37
And to put but's in you just need the mod, then you can put bots into any map with DM starts. You don't add the 'bots' like you would add the enemies from the singleplayer game...
#14089 posted by
- on 2014/07/14 02:03:39
He's asking about Quake3, not Quake 1.
bennett: you need to use bspc, the
.exe for it is included in the directory where you installed Radiant. Last I knew GTKR doesn't have a nice front end for this tool so you'll need to use the command prompt in Windows (or whatever else is equivalent in Mac/Linux). It's reasonably simple though, you just want to do:
bspc -bsp2aas c:\quake3\baseq3\maps\mymap?.bsp
(or whatever directory your quake3 and the .bsp are in)
The full manual and instructions for bspc are here