Question For Trenchbroom Users (especially 5th)
#14054 posted by Breezeep_ on 2014/07/08 16:42:49
What version of trenchbroom are you using? For me, snap to grid just reduces the grid size to pixel size.
The Whole Skybrush Has To Be Textured With Sky Texture
#14055 posted by mfx on 2014/07/08 16:43:57
not just one face?
Mfx
#14056 posted by total_newbie on 2014/07/08 16:49:47
That is the case; the entire brush is textured with sky texture.
Total_newb
if you're on windows then best just using this tool -
http://shoresofnis.wordpress.com/utilities/ne_q1spcompilinggui/
Here's a mapfile I made which has the sunlight set up. As long as you're using tyranns tools it should work right -
https://www.dropbox.com/s/afzmvlm0wvs3spt/sunlight.zip
So How Are You Editing The Worldspawn, Total_newbie?
#14058 posted by RickyT33 on 2014/07/08 16:53:21
In Worldcraft you just go Edit -> Map properies, then use the UI to change the values.
Check your .map file.
Here are the first few lines from my honey map jam map (with an example of sunlight):
{
"classname" "worldspawn"
"classname" "worldspawn"
"message" "Yellow Brick Grotto"
"_sunlight" "123"
"gravity" "800"
"sounds" "5"
"light" "12"
"_sunmangle" "40 -45 0"
"_sun_mangle" "45 -45 0"
"fog" "0.03 0.025 0.055 0.14"
"mapversion" "220"
"wad" "\program files\worldcraft\textures\skip.hlwad;\program files\worldcraft\textures\honey.hlwad"
{
( 496 0 -512 ) ( 368 0 -512 ) ( 304 -32 -512 ) CITY2_3 [ 1 0.......
Incidentally, I don't know why the worldspawn is declared twice, it just IS. Anyone? Is this an error?
Either way, if you .map file looks like that in your text editor, then something else is going on. If not, try making it like the above...
It's Working!
#14059 posted by total_newbie on 2014/07/08 17:36:05
I checked my map file as you suggested, and it turns out I had made a mistake with the _sun_mangle values. Fixed it, and now sunlight finally works.
Thank you so much, FifthElephant and RickyT23!
In response to your question, RickyT23: in TrenchBroom, when you select a brush you can add and edit properties. By default if it is a regular, non-func brush, it only lists classname, spawnflag and wad (if it's textured). Everything else (e.g. "_sunlight") you can then add manually (if you know what it is called).
worldspawn is listed only once in my map file, by the way.
Re: 14057: Thanks, Fifth, but I am on Linux.
And Thanks Very Much For The Map File, FifthElephant.
#14060 posted by total_newbie on 2014/07/08 17:39:54
Bizarrely, though, I cannot open it with TrenchBroom (although I can open it in a text editor).
Oh Wait, No, I Can.
#14061 posted by total_newbie on 2014/07/08 17:41:51
It's just empty, right?
Sorry; with every consecutive post I must seem like more of an idiot.
Shouldn't Be Empty
It's a simple box room.
Quadruple Derp
#14063 posted by total_newbie on 2014/07/08 17:50:03
Oh, right. Just needed to rotate the camera almost completely. Yes, it's all there.
Well, as I said, with every consecutive post I must seem like more of an idiot.
it's probably because of where the geometry is. I can't leave what I was working on there, probably going to do something special for the next jam.
Another TrenchBroom/mapping Question
#14065 posted by total_newbie on 2014/07/09 20:29:42
Not sure if it should go here or in the TrenchBroom thread ...
Is it possible to flip a brush/selection of brushes in TB so as to get an exact mirror image of it?
I know you can turn it around using alt + the arrow/PgUP/PgDn keys, but I guess all of that just turns the brush/selection in different directions as if it were a real 3D object. Or maybe I'm missing something and there's some magic sequence of twists and turns that produces a mirror image?
Try Ctrl + F
That flips it... is that what you mean?
And
#14067 posted by ijed on 2014/07/09 21:59:07
ALT CTRL F flips it vertically.
Yes
#14068 posted by total_newbie on 2014/07/09 22:12:38
That is exactly what I mean. You both rock! :)
Necros Compiling GUI
When using this, even though folder preferences are in order and the tools are actually there, I get this error:
'D:\Files\Design\Quake' is not recognized as an internal or external command, operable program or batch file. Press any key to continue.
What gives?
#14070 posted by Joel B on 2014/07/11 17:26:04
I haven't used that tool but I'd guess you're trying to use a path that has a space in it, and the tool is cantankerous about that.
Possible solutions if so:
- Rename the folders in the path to remove spaces.
- Put double-quotes around the path in the place where you enter it in the tool; or if the tool uses a config file and saves the path there, try editing that to add the quotes.
- Use DOS-style shortnames in the path.
You can use "dir -x" in a command prompt to see shortnames.
#14071 posted by Joel B on 2014/07/11 17:26:51
Oops sorry that would be "dir /x".
#14072 posted by Lunaran on 2014/07/11 20:11:42
D:\Files\
what could possibly be outside this folder
#14073 posted by Joel B on 2014/07/11 20:15:52
D:\NullSet
#14074 posted by Joel B on 2014/07/11 20:17:21
D:\DiskSpaceRemaining
#14075 posted by Joel B on 2014/07/11 20:18:00
D:\AntiFiles
#14076 posted by Lunaran on 2014/07/11 20:26:09
it's like when a website url contains /site/
Johnny Law
Thanks man. It was a space. Didn't know the tool wouldn't except that.
@lunaran, yeah man I know. It was either this or misc :)
#14078 posted by Joel B on 2014/07/11 22:04:15
SvJ, cool!
Lunaran: I'm wondering how deep you're rolling here, since my own website has URLs that contain "site". :-) In my case it's an artifact of using "GitHub pages" hosting and a site that is generated from templates, so that I have both site_src and site (output) trees in the repo. So, ha!
|